| length() const | vec4 | [inline] |
| normalize() | vec4 | [inline] |
| operator const float *() const | vec4 | [inline] |
| operator float *() | vec4 | [inline] |
| operator!=(const vec4 &v) | vec4 | [inline] |
| operator*(float f) const | vec4 | [inline] |
| operator*(const vec3 &v) const | vec4 | [inline] |
| operator*(const vec4 &v) const | vec4 | [inline] |
| operator*=(float f) | vec4 | [inline] |
| operator+(const vec4 &v) const | vec4 | [inline] |
| operator+=(const vec4 &v) | vec4 | [inline] |
| operator-() const | vec4 | [inline] |
| operator-(const vec4 &v) const | vec4 | [inline] |
| operator-=(const vec4 &v) | vec4 | [inline] |
| operator/(float f) const | vec4 | [inline] |
| operator/=(float f) | vec4 | [inline] |
| operator==(const vec4 &v) | vec4 | [inline] |
| operator[](int i) | vec4 | [inline] |
| operator[](int i) const | vec4 | [inline] |
| random() | vec4 | [inline] |
| v | vec4 | |
| vec4() | vec4 | [inline] |
| vec4(float x, float y, float z, float w) | vec4 | [inline] |
| vec4(const float *v) | vec4 | [inline] |
| vec4(const vec3 &v) | vec4 | [inline] |
| vec4(const vec3 &v, float w) | vec4 | [inline] |
| vec4(const vec4 &v) | vec4 | [inline] |
| w | vec4 | |
| x | vec4 | |
| y | vec4 | |
| z | vec4 |