| det() const | mat3 | [inline] |
| fromAngleAxis(float angle, const vec3 &axis) | mat3 | [inline] |
| fromRotVector(const vec3 &r) | mat3 | [inline] |
| getAxisAngle(vec3 &axis, float &angle) | mat3 | [inline] |
| identity() | mat3 | [inline] |
| inverse() const | mat3 | [inline] |
| mat | mat3 | |
| mat3() | mat3 | [inline] |
| mat3(const float *m) | mat3 | [inline] |
| mat3(const mat3 &m) | mat3 | [inline] |
| mat3(const mat4 &m) | mat3 | [inline] |
| operator const float *() const | mat3 | [inline] |
| operator float *() | mat3 | [inline] |
| operator*(const vec3 &v) const | mat3 | [inline] |
| operator*(const vec4 &v) const | mat3 | [inline] |
| operator*(float f) const | mat3 | [inline] |
| operator*(const mat3 &m) const | mat3 | [inline] |
| operator*=(float f) | mat3 | [inline] |
| operator*=(const mat3 &m) | mat3 | [inline] |
| operator+(const mat3 &m) const | mat3 | [inline] |
| operator+=(const mat3 &m) | mat3 | [inline] |
| operator-(const mat3 &m) const | mat3 | [inline] |
| operator-=(const mat3 &m) | mat3 | [inline] |
| operator[](int i) | mat3 | [inline] |
| operator[](int i) const | mat3 | [inline] |
| orthonormalize() | mat3 | [inline] |
| rotate(const vec3 &axis, float angle) | mat3 | [inline] |
| rotate(float x, float y, float z, float angle) | mat3 | [inline] |
| rotate_x(float angle) | mat3 | [inline] |
| rotate_y(float angle) | mat3 | [inline] |
| rotate_z(float angle) | mat3 | [inline] |
| scale(const vec3 &v) | mat3 | [inline] |
| scale(float x, float y, float z) | mat3 | [inline] |
| transpose() const | mat3 | [inline] |
| zero() | mat3 | [inline] |