Math.cc
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00001 
00005 #include <blort/Recognizer3D/Math.hh>
00006 
00007 
00008 namespace P 
00009 {
00010 
00011 
00016 int timeval_subtract(struct timeval *result, struct timeval *x,
00017   struct timeval *y)
00018 {
00019   if(x->tv_usec < y->tv_usec)
00020   {
00021     int nsec = (y->tv_usec - x->tv_usec) / 1000000 + 1;
00022     y->tv_usec -= 1000000 * nsec;
00023     y->tv_sec += nsec;
00024   }
00025   if(x->tv_usec - y->tv_usec > 1000000)
00026   {
00027     int nsec = (y->tv_usec - x->tv_usec) / 1000000;
00028     y->tv_usec += 1000000 * nsec;
00029     y->tv_sec -= nsec;
00030   }
00031   result->tv_sec = x->tv_sec - y->tv_sec;
00032   result->tv_usec = x->tv_usec - y->tv_usec;
00033   return x->tv_sec < y->tv_sec;
00034 }
00035 
00039 double timespec_diff(struct timespec *x, struct timespec *y)
00040 {
00041   /*timespec res = {x->tv_sec - y->tv_sec, x->tv_nsec - y->tv_nsec};
00042   if(res.tv_nsec >= 1000000000)
00043   {
00044     res.tv_nsec -= 1000000000;
00045     res.tv_sec++;
00046   }
00047   if(res.tv_nsec < 0)
00048   {
00049     res.tv_nsec += 1000000000;
00050     res.tv_sec--;
00051   }
00052   return (double)res.tv_sec + 1e-9*(double)res.tv_nsec;*/
00053   /* TODO: make the above clearer version handle nsec overflows of more than one
00054    * sec, see below*/
00055   if(x->tv_nsec < y->tv_nsec)
00056   {
00057     int nsec = (y->tv_nsec - x->tv_nsec) / 1000000000 + 1;
00058     y->tv_nsec -= 1000000000 * nsec;
00059     y->tv_sec += nsec;
00060   }
00061   if(x->tv_nsec - y->tv_nsec > 1000000000)
00062   {
00063     int nsec = (y->tv_nsec - x->tv_nsec) / 1000000000;
00064     y->tv_nsec += 1000000000 * nsec;
00065     y->tv_sec -= nsec;
00066   }
00067   return (double)(x->tv_sec - y->tv_sec) +
00068     (double)(x->tv_nsec - y->tv_nsec)/1000000000.;
00069 }
00070 
00071 
00072 
00073 }
00074 


blort
Author(s): Thomas Mörwald , Michael Zillich , Andreas Richtsfeld , Johann Prankl , Markus Vincze , Bence Magyar
autogenerated on Wed Aug 26 2015 15:24:12