This is the complete list of members for
osgOceanScene, including all inherited members.
_cubemap | osgOceanScene | [private] |
_cubemapDirs | osgOceanScene | [private] |
_FFToceanSurface | osgOceanScene | [private] |
_fogColors | osgOceanScene | [private] |
_islandSwitch | osgOceanScene | [private] |
_light | osgOceanScene | [private] |
_lightColors | osgOceanScene | [private] |
_modeText | osgOceanScene | [private] |
_oceanScene | osgOceanScene | [private] |
_scene | osgOceanScene | [private] |
_sceneType | osgOceanScene | [private] |
_skyDome | osgOceanScene | [private] |
_sunDiffuse | osgOceanScene | [private] |
_sunPositions | osgOceanScene | [private] |
_underwaterAttenuations | osgOceanScene | [private] |
_underwaterDiffuse | osgOceanScene | [private] |
_useVBO | osgOceanScene | [private] |
_waterFogColors | osgOceanScene | [private] |
addObject(osg::Transform *transform, std::string filename, Object *o=NULL) | osgOceanScene | |
addObject(osg::Transform *transform) | osgOceanScene | |
build(double offsetp[3], double offsetr[3], const osg::Vec2f &windDirection, float windSpeed, float depth, float reflectionDamping, float waveScale, bool isChoppy, float choppyFactor, float crestFoamHeight, bool useVBO, const std::string &terrain_shader_basename) | osgOceanScene | |
changeScene(SCENE_TYPE type) | osgOceanScene | |
CLEAR enum value | osgOceanScene | |
CLOUDY enum value | osgOceanScene | |
DUSK enum value | osgOceanScene | |
getLight() | osgOceanScene | [inline] |
getOceanScene() | osgOceanScene | [inline] |
getOceanSceneEventHandler() | osgOceanScene | [inline] |
getOceanSurface(void) | osgOceanScene | [inline] |
getScene(void) | osgOceanScene | [inline] |
intColor(unsigned r, unsigned g, unsigned b, unsigned a=255) | osgOceanScene | [inline] |
loadCubeMapTextures(const std::string &dir) | osgOceanScene | |
loadIslands(const std::string &terrain_shader_basename) | osgOceanScene | |
localizedWorld | osgOceanScene | |
osgOceanScene(double offsetp[3], double offsetr[3], const osg::Vec2f &windDirection=osg::Vec2f(1.0f, 1.0f), float windSpeed=12.f, float depth=10000.f, float reflectionDamping=0.35f, float scale=1e-8, bool isChoppy=true, float choppyFactor=-2.5f, float crestFoamHeight=2.2f, bool useVBO=false, const std::string &terrain_shader_basename="terrain") | osgOceanScene | |
SCENE_TYPE enum name | osgOceanScene | |
sunDebug(const osg::Vec3f &position) | osgOceanScene | |