mesh_object_switcher.cpp
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00001 /*
00002  * Copyright (c) 2011, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #include "rviz_interaction_tools/mesh_object_switcher.h"
00031 #include "rviz_interaction_tools/mesh_object.h"
00032 
00033 #include <OGRE/OgreMaterialManager.h>
00034 #include <OGRE/OgreTechnique.h>
00035 #include <OGRE/OgrePass.h>
00036 #include <OGRE/OgreEdgeListBuilder.h>
00037 
00038 #include <ros/ros.h>
00039 
00040 namespace rviz_interaction_tools
00041 {
00042 
00043 MeshObjectSwitcher::MeshObjectSwitcher( std::string valid_mat_name,
00044     std::string valid_sel_mat_name,
00045     std::string invalid_mat_name,
00046     std::string invalid_sel_mat_name ) :
00047     visible_mesh_(-1),
00048     valid_(true),
00049     selected_(false),
00050     valid_mat_name_(valid_mat_name),
00051     valid_sel_mat_name_(valid_sel_mat_name),
00052     invalid_mat_name_(invalid_mat_name),
00053     invalid_sel_mat_name_(invalid_sel_mat_name)
00054 {
00055 }
00056 
00057 
00058 MeshObjectSwitcher::~MeshObjectSwitcher()
00059 {
00060 }
00061 
00062 
00063 void MeshObjectSwitcher::addObject( MeshObject* mesh_object )
00064 {
00065   mesh_object->setVisible(false);
00066   mesh_objects_.push_back( boost::shared_ptr<MeshObject>( mesh_object ) );
00067   updateMaterials();
00068 }
00069 
00070 
00071 void MeshObjectSwitcher::setSelected( bool selected )
00072 {
00073   selected_ = selected;
00074   updateMaterials();
00075 }
00076 
00077 void MeshObjectSwitcher::setValid( bool valid )
00078 {
00079   valid_ = valid;
00080   updateMaterials();
00081 }
00082 
00083 
00084 void MeshObjectSwitcher::setVisible( unsigned index )
00085 {
00086   if ( visible_mesh_ < mesh_objects_.size() )
00087   {
00088     ROS_INFO_STREAM( "Hiding mesh " << visible_mesh_ );
00089     mesh_objects_[visible_mesh_]->setVisible(false);
00090   }
00091 
00092   if ( index < mesh_objects_.size() )
00093   {
00094     ROS_INFO_STREAM( "Showing mesh " << index << "."
00095         << " Entity: " << mesh_objects_[index]->getEntity()->getName()
00096         << " Mesh: " << mesh_objects_[index]->getEntity()->getMesh()->getName()
00097         << " Triangles: " << mesh_objects_[index]->getEntity()->getMesh()->getEdgeList()->triangles.size()
00098         );
00099     mesh_objects_[index]->setVisible(true);
00100   }
00101 
00102   visible_mesh_ = index;
00103 }
00104 
00105 void MeshObjectSwitcher::next()
00106 {
00107   setVisible( (visible_mesh_ + 1) % mesh_objects_.size() );
00108 }
00109 
00110 void MeshObjectSwitcher::updateMaterials()
00111 {
00112   for ( unsigned i=0; i<mesh_objects_.size(); ++i )
00113   {
00114     if ( valid_ && selected_ )
00115     {
00116       mesh_objects_[i]->setMaterialName( valid_sel_mat_name_ );
00117     }
00118     else if ( valid_ )
00119     {
00120       mesh_objects_[i]->setMaterialName( valid_mat_name_ );
00121     }
00122     else if ( selected_ )
00123     {
00124       mesh_objects_[i]->setMaterialName( invalid_sel_mat_name_ );
00125     }
00126     else
00127     {
00128       mesh_objects_[i]->setMaterialName( invalid_mat_name_ );
00129     }
00130   }
00131 }
00132 
00133 }


rviz_interaction_tools
Author(s): David Gossow
autogenerated on Mon Oct 6 2014 03:03:25