, including all inherited members.
| AddRef() | OVR::RefCountImpl | |
| ApplyStereoParams(const StereoEyeParams ¶ms) | OVR::Render::RenderDevice | [inline] |
| ApplyStereoParams2D(const StereoEyeParams ¶ms) | OVR::Render::RenderDevice | [inline] |
| BeginRendering() | OVR::Render::GL::RenderDevice | [virtual] |
| BeginScene(PostProcessType pp=PostProcess_None) | OVR::Render::RenderDevice | [virtual] |
| checkInvalidDelete(RefCountImplCore *) | OVR::RefCountImplCore | [inline, static] |
| Clear(float r=0, float g=0, float b=0, float a=1, float depth=1) | OVR::Render::GL::RenderDevice | [virtual] |
| OVR::Render::RenderDevice::Clear(const Color &c, float depth=1) | OVR::Render::RenderDevice | [inline] |
| Compare_Always enum value | OVR::Render::RenderDevice | |
| Compare_Count enum value | OVR::Render::RenderDevice | |
| Compare_Greater enum value | OVR::Render::RenderDevice | |
| Compare_Less enum value | OVR::Render::RenderDevice | |
| CompareFunc enum name | OVR::Render::RenderDevice | |
| CreateBuffer() | OVR::Render::GL::RenderDevice | [virtual] |
| CreateShaderSet() | OVR::Render::GL::RenderDevice | [inline, virtual] |
| CreateSimpleFill(int flags=Fill::F_Solid) | OVR::Render::GL::RenderDevice | [virtual] |
| CreateStereoShader(PrimitiveType prim, Shader *vs) | OVR::Render::RenderDevice | [inline, protected, virtual] |
| CreateTexture(int format, int width, int height, const void *data, int mipcount=1) | OVR::Render::GL::RenderDevice | [virtual] |
| CreateTextureFill(Texture *tex, bool useAlpha=false) | OVR::Render::RenderDevice | |
| CurPostProcess | OVR::Render::RenderDevice | [protected] |
| CurRenderTarget | OVR::Render::GL::RenderDevice | [private] |
| CurrentFbo | OVR::Render::GL::RenderDevice | [private] |
| DefaultFill | OVR::Render::GL::RenderDevice | [private] |
| DepthBuffers | OVR::Render::GL::RenderDevice | [private] |
| Distortion | OVR::Render::RenderDevice | [protected] |
| DistortionClearColor | OVR::Render::RenderDevice | [protected] |
| FillGradientRect(float left, float top, float right, float bottom, Color col_top, Color col_btm) | OVR::Render::RenderDevice | [virtual] |
| FillRect(float left, float top, float right, float bottom, Color c) | OVR::Render::RenderDevice | [virtual] |
| FinishScene() | OVR::Render::RenderDevice | [virtual] |
| FinishScene1() | OVR::Render::RenderDevice | [protected] |
| ForceFlushGPU() | OVR::Render::RenderDevice | [inline, virtual] |
| FragShaders | OVR::Render::GL::RenderDevice | [private] |
| GetDepthBuffer(int w, int h, int ms) | OVR::Render::GL::RenderDevice | |
| GetParams() const | OVR::Render::RenderDevice | [inline] |
| GetPostProcessShader() | OVR::Render::RenderDevice | [inline] |
| GetProjection() const | OVR::Render::RenderDevice | [inline, virtual] |
| GetRefCount() const | OVR::RefCountImplCore | [inline] |
| GetSamplePositions(Render::Texture *, Vector3f *pos) | OVR::Render::RenderDevice | [inline, virtual] |
| GetTotalTextureMemoryUsage() const | OVR::Render::RenderDevice | [inline] |
| Init() | OVR::Render::RenderDevice | [inline, virtual] |
| initPostProcessSupport(PostProcessType pptype) | OVR::Render::RenderDevice | [protected, virtual] |
| IsFullscreen() const | OVR::Render::RenderDevice | [inline, virtual] |
| Lighting | OVR::Render::GL::RenderDevice | [private] |
| LightingBuffer | OVR::Render::RenderDevice | [protected] |
| LoadBuiltinShader(ShaderStage stage, int shader) | OVR::Render::GL::RenderDevice | [virtual] |
| MeasureText(const Font *font, const char *str, float size, float *strsize=NULL) | OVR::Render::RenderDevice | |
| operator=(const RefCountImplCore &) | OVR::RefCountImplCore | [inline] |
| Params | OVR::Render::RenderDevice | [protected] |
| pFullScreenVertexBuffer | OVR::Render::RenderDevice | [protected] |
| PostProcessShader enum name | OVR::Render::RenderDevice | |
| PostProcessShader_Count enum value | OVR::Render::RenderDevice | |
| PostProcessShader_Distortion enum value | OVR::Render::RenderDevice | |
| PostProcessShader_DistortionAndChromAb enum value | OVR::Render::RenderDevice | |
| pPostProcessShader | OVR::Render::RenderDevice | [protected] |
| Present()=0 | OVR::Render::RenderDevice | [pure virtual] |
| Proj | OVR::Render::GL::RenderDevice | [private] |
| pSceneColorTex | OVR::Render::RenderDevice | [protected] |
| pTextVertexBuffer | OVR::Render::RenderDevice | [protected] |
| Rect(float left, float top, float right, float bottom) | OVR::Render::GL::RenderDevice | [inline, virtual] |
| RefCount | OVR::RefCountImplCore | [protected] |
| RefCountBase() | OVR::RefCountBase< RenderDevice > | [inline] |
| RefCountBaseStatImpl() | OVR::RefCountBaseStatImpl< RefCountImpl > | [inline] |
| RefCountImplCore() | OVR::RefCountImplCore | [inline] |
| Release() | OVR::RefCountImpl | |
| Render(const Matrix4f &matrix, Model *model) | OVR::Render::GL::RenderDevice | [virtual] |
| Render(const Fill *fill, Render::Buffer *vertices, Render::Buffer *indices, const Matrix4f &matrix, int offset, int count, PrimitiveType prim=Prim_Triangles) | OVR::Render::GL::RenderDevice | [virtual] |
| RenderDevice(const RendererParams &p) | OVR::Render::GL::RenderDevice | |
| OVR::Render::RenderDevice::RenderDevice() | OVR::Render::RenderDevice | |
| RenderImage(float left, float top, float right, float bottom, ShaderFill *image, unsigned char alpha=255) | OVR::Render::RenderDevice | [virtual] |
| RenderText(const Font *font, const char *str, float x, float y, float size, Color c) | OVR::Render::RenderDevice | [virtual] |
| RenderWithAlpha(const Fill *fill, Render::Buffer *vertices, Render::Buffer *indices, const Matrix4f &matrix, int offset, int count, PrimitiveType prim=Prim_Triangles) | OVR::Render::GL::RenderDevice | [virtual] |
| SceneColorTexH | OVR::Render::RenderDevice | [protected] |
| SceneColorTexW | OVR::Render::RenderDevice | [protected] |
| SceneRenderScale | OVR::Render::RenderDevice | [protected] |
| SetCommonUniformBuffer(int i, Buffer *buffer) | OVR::Render::RenderDevice | [inline, virtual] |
| SetDepthMode(bool enable, bool write, CompareFunc func=Compare_Less) | OVR::Render::GL::RenderDevice | [virtual] |
| SetDistortionClearColor(Color clearColor) | OVR::Render::RenderDevice | [inline] |
| SetDistortionConfig(const DistortionConfig &config, StereoEye eye=StereoEye_Left) | OVR::Render::RenderDevice | [inline] |
| SetExtraShaders(ShaderSet *s) | OVR::Render::RenderDevice | [inline, virtual] |
| SetFullscreen(DisplayMode fullscreen) | OVR::Render::GL::RenderDevice | [virtual] |
| SetLighting(const LightingParams *lt) | OVR::Render::GL::RenderDevice | [virtual] |
| SetMultipleViewports(int n, const Viewport *vps) | OVR::Render::RenderDevice | [inline, virtual] |
| SetParams(const RendererParams &) | OVR::Render::RenderDevice | [inline, virtual] |
| SetPostProcessShader(PostProcessShader newShader) | OVR::Render::RenderDevice | [inline] |
| SetProjection(const Matrix4f &proj) | OVR::Render::RenderDevice | [virtual] |
| SetRealViewport(const Viewport &vp) | OVR::Render::GL::RenderDevice | [virtual] |
| SetRenderTarget(Render::Texture *color, Render::Texture *depth=NULL, Render::Texture *stencil=NULL) | OVR::Render::GL::RenderDevice | [virtual] |
| SetSceneRenderScale(float ss) | OVR::Render::RenderDevice | |
| SetTexture(Render::ShaderStage, int slot, const Texture *t) | OVR::Render::GL::RenderDevice | |
| SetViewport(const Viewport &vp) | OVR::Render::RenderDevice | [virtual] |
| SetViewport(int x, int y, int w, int h) | OVR::Render::RenderDevice | [inline] |
| SetWindowSize(int w, int h) | OVR::Render::RenderDevice | [inline, virtual] |
| SetWorldUniforms(const Matrix4f &proj) | OVR::Render::GL::RenderDevice | [virtual] |
| Shutdown() | OVR::Render::RenderDevice | [inline, virtual] |
| TotalTextureMemoryUsage | OVR::Render::RenderDevice | [protected] |
| VertexShaders | OVR::Render::GL::RenderDevice | [private] |
| VP | OVR::Render::RenderDevice | [protected] |
| WindowHeight | OVR::Render::RenderDevice | [protected] |
| WindowWidth | OVR::Render::RenderDevice | [protected] |
| ~RefCountImplCore() | OVR::RefCountImplCore | [virtual] |
| ~RenderDevice() | OVR::Render::RenderDevice | [inline, virtual] |