, including all inherited members.
Adjugated() const | OVR::Matrix4f | [inline] |
AxisConversion(const WorldAxes &to, const WorldAxes &from) | OVR::Matrix4f | [inline, static] |
Cofactor(int I, int J) const | OVR::Matrix4f | [inline] |
Determinant() const | OVR::Matrix4f | [inline] |
Identity() | OVR::Matrix4f | [inline, static] |
IdentityValue | OVR::Matrix4f | [private, static] |
Invert() | OVR::Matrix4f | [inline] |
Inverted() const | OVR::Matrix4f | [inline] |
LookAtLH(const Vector3f &eye, const Vector3f &at, const Vector3f &up) | OVR::Matrix4f | [static] |
LookAtRH(const Vector3f &eye, const Vector3f &at, const Vector3f &up) | OVR::Matrix4f | [static] |
M | OVR::Matrix4f | |
Matrix4f(NoInitType) | OVR::Matrix4f | [inline] |
Matrix4f() | OVR::Matrix4f | [inline] |
Matrix4f(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) | OVR::Matrix4f | [inline] |
Matrix4f(float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33) | OVR::Matrix4f | [inline] |
Multiply(Matrix4f *d, const Matrix4f &a, const Matrix4f &b) | OVR::Matrix4f | [inline, static] |
NoInit enum value | OVR::Matrix4f | |
NoInitType enum name | OVR::Matrix4f | |
operator*(const Matrix4f &b) const | OVR::Matrix4f | [inline] |
operator*(float s) const | OVR::Matrix4f | [inline] |
operator*=(const Matrix4f &b) | OVR::Matrix4f | [inline] |
operator*=(float s) | OVR::Matrix4f | [inline] |
Ortho2D(float w, float h) | OVR::Matrix4f | [static] |
PerspectiveLH(float yfov, float aspect, float znear, float zfar) | OVR::Matrix4f | [static] |
PerspectiveRH(float yfov, float aspect, float znear, float zfar) | OVR::Matrix4f | [static] |
RotationAxis(Axis A, float angle, RotateDirection d, HandedSystem s) | OVR::Matrix4f | [inline, static] |
RotationX(float angle) | OVR::Matrix4f | [inline, static] |
RotationY(float angle) | OVR::Matrix4f | [inline, static] |
RotationZ(float angle) | OVR::Matrix4f | [inline, static] |
Scaling(const Vector3f &v) | OVR::Matrix4f | [inline, static] |
Scaling(float x, float y, float z) | OVR::Matrix4f | [inline, static] |
Scaling(float s) | OVR::Matrix4f | [inline, static] |
SetIdentity() | OVR::Matrix4f | [inline] |
SubDet(const int *rows, const int *cols) const | OVR::Matrix4f | [inline] |
ToEulerAngles(float *a, float *b, float *c) | OVR::Matrix4f | [inline] |
ToEulerAnglesABA(float *a, float *b, float *c) | OVR::Matrix4f | [inline] |
Transform(const Vector3f &v) const | OVR::Matrix4f | [inline] |
Translation(const Vector3f &v) | OVR::Matrix4f | [inline, static] |
Translation(float x, float y, float z=0.0f) | OVR::Matrix4f | [inline, static] |
Transpose() | OVR::Matrix4f | [inline] |
Transposed() const | OVR::Matrix4f | [inline] |