, including all inherited members.
addParticle(float x, float y, float z, float R=1.0, float G=1.0, float B=1.0) | NDTViz< PointT > | [inline] |
addScan(Eigen::Vector3d orig, pcl::PointCloud< PointT > &cloud, double R=1.0, double G=1.0, double B=1.0) | NDTViz< PointT > | [inline] |
addTrajectoryPoint(float x, float y, float z, float R=1.0, float G=1.0, float B=1.0) | NDTViz< PointT > | [inline] |
clear() | NDTViz< PointT > | [inline] |
clearParticles() | NDTViz< PointT > | [inline] |
clearTrajectoryPoints() | NDTViz< PointT > | [inline] |
displayParticles() | NDTViz< PointT > | [inline] |
displayTrajectory() | NDTViz< PointT > | [inline] |
gl_particles | NDTViz< PointT > | |
gl_points | NDTViz< PointT > | |
ndtCoolCam(lslgeneric::NDTMap< PointT > *map, const Eigen::Affine3d &spos, double maxDist=70.0, unsigned int Nx=800, unsigned int Ny=600, double fx=800, double fy=600) | NDTViz< PointT > | [inline] |
NDTViz(bool allocate_new_window=true) | NDTViz< PointT > | [inline] |
plotLocalConflictNDTMap(lslgeneric::NDTMap< PointT > *map, pcl::PointCloud< PointT > &cloud, double resolution, double R=1, double G=0, double B=0, bool heightCoding=false, double maxz=0) | NDTViz< PointT > | [inline] |
plotLocalNDTMap(pcl::PointCloud< PointT > &cloud, double resolution, double R=0, double G=1, double B=0, bool heightCoding=true) | NDTViz< PointT > | [inline] |
plotNDTMap(lslgeneric::NDTMap< PointT > *map, double R=1.0, double G=1.0, double B=1.0, bool heightCoding=false, bool setCameraPos=true) | NDTViz< PointT > | [inline] |
plotNDTSAccordingToClass(float occupancy, lslgeneric::NDTMap< PointT > *map) | NDTViz< PointT > | [inline] |
plotNDTSAccordingToCost(float occupancy, double MAX_COST, lslgeneric::NDTMap< PointT > *map) | NDTViz< PointT > | [inline] |
plotNDTSAccordingToOccupancy(float occupancy, lslgeneric::NDTMap< PointT > *map) | NDTViz< PointT > | [inline] |
plotNDTTraversabilityMap(lslgeneric::NDTMap< PointT > *map) | NDTViz< PointT > | [inline] |
repaint() | NDTViz< PointT > | [inline] |
setCameraPointing(double x, double y, double z) | NDTViz< PointT > | [inline] |
win3D | NDTViz< PointT > | |