, including all inherited members.
addNeighbor(Triangle neighbor, Lock lock) | edu.tum.cs.vis.model.util.Triangle | [inline] |
addNeighbor(Triangle neighbor) | edu.tum.cs.vis.model.util.Triangle | [inline] |
addSharpEdge(Edge edge) | edu.tum.cs.vis.model.util.Triangle | [inline] |
appearance | edu.tum.cs.vis.model.util.DrawObject | [protected] |
applyColor(PGraphics g, DrawSettings drawSettings) | edu.tum.cs.vis.model.util.DrawObject | [inline, protected] |
calculateNormalVector() | edu.tum.cs.vis.model.util.Triangle | [inline] |
centroid | edu.tum.cs.vis.model.util.Triangle | [protected] |
checkIsSharpTriangle() | edu.tum.cs.vis.model.util.Triangle | [inline] |
containsEdge(Edge edge) | edu.tum.cs.vis.model.util.Triangle | [inline] |
cornerarea | edu.tum.cs.vis.model.util.Triangle | [protected] |
curvatureMinMaxValue | edu.tum.cs.vis.model.util.Triangle | [private] |
draw(PGraphics g, DrawSettings drawSettings) | edu.tum.cs.vis.model.util.Triangle | [inline] |
DrawObject(final int numberOfEdges) | edu.tum.cs.vis.model.util.DrawObject | [inline] |
edges | edu.tum.cs.vis.model.util.Triangle | [protected] |
equals(Object o) | edu.tum.cs.vis.model.util.DrawObject | [inline] |
getAppearance() | edu.tum.cs.vis.model.util.DrawObject | [inline] |
getArea() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getCentroid() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getCommonEdge(final Triangle triangle) | edu.tum.cs.vis.model.util.Triangle | [inline] |
getCornerarea() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getCurvatureValues() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getDihedralAngle(Triangle t) | edu.tum.cs.vis.model.util.Triangle | [inline] |
getEdges() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getIsCurvatureMinMaxValueInit() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getNeighbors() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getNeighborsOfEdge(final Edge edge) | edu.tum.cs.vis.model.util.Triangle | [inline] |
getNonSharpEdges() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getNormalVector() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getOppositeVertexFromEdge(Edge edge) | edu.tum.cs.vis.model.util.Triangle | [inline] |
getPosition() | edu.tum.cs.vis.model.util.DrawObject | [inline] |
getRegionLabel() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getSharpEdges() | edu.tum.cs.vis.model.util.Triangle | [inline] |
getTexPosition() | edu.tum.cs.vis.model.util.Triangle | [inline] |
intersectsRay(Point3f rayStart, Point3f rayEnd) | edu.tum.cs.vis.model.util.Triangle | [inline] |
intersectsRay(Point3f p1, Point3f p2, Point3f intersectionPoint) | edu.tum.cs.vis.model.util.Triangle | [inline] |
isAdjacentNeighbor(Triangle tr) | edu.tum.cs.vis.model.util.Triangle | [inline] |
isCurvatureMinMaxValueInit | edu.tum.cs.vis.model.util.Triangle | [private] |
isDirectNeighbor(Triangle tr, final boolean fastDetection) | edu.tum.cs.vis.model.util.Triangle | [inline] |
isSeedTriangle | edu.tum.cs.vis.model.util.Triangle | [private] |
isSeedTriangle() | edu.tum.cs.vis.model.util.Triangle | [inline] |
isSharpTriangle | edu.tum.cs.vis.model.util.Triangle | [private] |
isSharpTriangle() | edu.tum.cs.vis.model.util.Triangle | [inline] |
isVisited | edu.tum.cs.vis.model.util.Triangle | [private] |
isVisited() | edu.tum.cs.vis.model.util.Triangle | [inline] |
logger | edu.tum.cs.vis.model.util.Triangle | [private, static] |
MatrixMultiply(float mat1[][], float mat2[][]) | edu.tum.cs.vis.model.util.DrawObject | [inline, static] |
neighbors | edu.tum.cs.vis.model.util.Triangle | [protected] |
normalVector | edu.tum.cs.vis.model.util.Triangle | [protected] |
numOfSharpVertices() | edu.tum.cs.vis.model.util.Triangle | [inline] |
position | edu.tum.cs.vis.model.util.DrawObject | [protected] |
regionLabel | edu.tum.cs.vis.model.util.Triangle | [private] |
removeNeighbor(Triangle n) | edu.tum.cs.vis.model.util.Triangle | [inline] |
scale(float factor) | edu.tum.cs.vis.model.util.DrawObject | [inline] |
serialVersionUID | edu.tum.cs.vis.model.util.Triangle | [private, static] |
setAppearance(Appearance appearance) | edu.tum.cs.vis.model.util.DrawObject | [inline] |
setCornerarea(Vector3f cornerarea) | edu.tum.cs.vis.model.util.Triangle | [inline] |
setCurvatureLevels(final float minCurvatureLevel, final float maxCurvatureLevel, final float minMaxCurvatureLevel) | edu.tum.cs.vis.model.util.Triangle | [inline] |
setIsVisited(final boolean isVisited) | edu.tum.cs.vis.model.util.Triangle | [inline] |
setNeighbors(Set< Triangle > neighbors) | edu.tum.cs.vis.model.util.Triangle | [inline] |
setNormalVector(Vector3f normalVector) | edu.tum.cs.vis.model.util.Triangle | [inline] |
setPosition(Vertex[] position) | edu.tum.cs.vis.model.util.DrawObject | [inline] |
setRegionLabel(final int newLabel) | edu.tum.cs.vis.model.util.Triangle | [inline] |
setTexPosition(Point2f[] texPosition) | edu.tum.cs.vis.model.util.Triangle | [inline] |
texPosition | edu.tum.cs.vis.model.util.Triangle | [protected] |
toString() | edu.tum.cs.vis.model.util.Triangle | [inline] |
transform(float[][] matrix) | edu.tum.cs.vis.model.util.DrawObject | [inline] |
Triangle() | edu.tum.cs.vis.model.util.Triangle | [inline] |
Triangle(Tuple3f p1, Tuple3f p2, Tuple3f p3) | edu.tum.cs.vis.model.util.Triangle | [inline] |
Triangle(Tuple3f p1, Vector3f normP1, Tuple3f p2, Vector3f normP2, Tuple3f p3, Vector3f normP3) | edu.tum.cs.vis.model.util.Triangle | [inline] |
Triangle(Vertex p1, Vertex p2, Vertex p3) | edu.tum.cs.vis.model.util.Triangle | [inline] |
updateCentroid() | edu.tum.cs.vis.model.util.Triangle | [inline] |
updateEdges() | edu.tum.cs.vis.model.util.Triangle | [inline] |
updateIsSeedTriangle() | edu.tum.cs.vis.model.util.Triangle | [inline] |