shape_operations.cpp
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00034 
00035 /* Author: Ioan Sucan */
00036 
00037 #include "geometric_shapes/shape_operations.h"
00038 
00039 #include <cstdio>
00040 #include <cmath>
00041 #include <algorithm>
00042 #include <set>
00043 #include <float.h>
00044 
00045 #include <console_bridge/console.h>
00046 
00047 #include <Eigen/Geometry>
00048 
00049 #include <shape_tools/shape_to_marker.h>
00050 #include <shape_tools/shape_extents.h>
00051 #include <shape_tools/solid_primitive_dims.h>
00052 
00053 namespace shapes
00054 {
00055 
00056 Shape* constructShapeFromMsg(const shape_msgs::Plane &shape_msg)
00057 {
00058   return new Plane(shape_msg.coef[0], shape_msg.coef[1], shape_msg.coef[2], shape_msg.coef[3]);
00059 }
00060 
00061 Shape* constructShapeFromMsg(const shape_msgs::Mesh &shape_msg)
00062 {
00063   if (shape_msg.triangles.empty() || shape_msg.vertices.empty())
00064   {
00065     logWarn("Mesh definition is empty");
00066     return NULL;
00067   }
00068   else
00069   {
00070     EigenSTL::vector_Vector3d vertices(shape_msg.vertices.size());
00071     std::vector<unsigned int> triangles(shape_msg.triangles.size() * 3);
00072     for (unsigned int i = 0 ; i < shape_msg.vertices.size() ; ++i)
00073       vertices[i] = Eigen::Vector3d(shape_msg.vertices[i].x, shape_msg.vertices[i].y, shape_msg.vertices[i].z);
00074     for (unsigned int i = 0 ; i < shape_msg.triangles.size() ; ++i)
00075     {
00076       unsigned int i3 = i * 3;
00077       triangles[i3++] = shape_msg.triangles[i].vertex_indices[0];
00078       triangles[i3++] = shape_msg.triangles[i].vertex_indices[1];
00079       triangles[i3] = shape_msg.triangles[i].vertex_indices[2];
00080     }
00081     return createMeshFromVertices(vertices, triangles);
00082   }
00083 }
00084 
00085 Shape* constructShapeFromMsg(const shape_msgs::SolidPrimitive &shape_msg)
00086 {
00087   Shape *shape = NULL;
00088   if (shape_msg.type == shape_msgs::SolidPrimitive::SPHERE)
00089   {
00090     if (shape_msg.dimensions.size() > shape_msgs::SolidPrimitive::SPHERE_RADIUS)
00091       shape = new Sphere(shape_msg.dimensions[shape_msgs::SolidPrimitive::SPHERE_RADIUS]);
00092   }
00093   else
00094     if (shape_msg.type == shape_msgs::SolidPrimitive::BOX)
00095     {
00096       if (shape_msg.dimensions.size() > shape_msgs::SolidPrimitive::BOX_X &&
00097           shape_msg.dimensions.size() > shape_msgs::SolidPrimitive::BOX_Y &&
00098           shape_msg.dimensions.size() > shape_msgs::SolidPrimitive::BOX_Z)
00099         shape = new Box(shape_msg.dimensions[shape_msgs::SolidPrimitive::BOX_X],
00100                         shape_msg.dimensions[shape_msgs::SolidPrimitive::BOX_Y],
00101                         shape_msg.dimensions[shape_msgs::SolidPrimitive::BOX_Z]);
00102     }
00103     else
00104       if (shape_msg.type == shape_msgs::SolidPrimitive::CYLINDER)
00105       {
00106         if (shape_msg.dimensions.size() > shape_msgs::SolidPrimitive::CYLINDER_RADIUS &&
00107             shape_msg.dimensions.size() > shape_msgs::SolidPrimitive::CYLINDER_HEIGHT)
00108           shape = new Cylinder(shape_msg.dimensions[shape_msgs::SolidPrimitive::CYLINDER_RADIUS],
00109                                shape_msg.dimensions[shape_msgs::SolidPrimitive::CYLINDER_HEIGHT]);
00110       }
00111       else
00112         if (shape_msg.type == shape_msgs::SolidPrimitive::CONE)
00113         {
00114           if (shape_msg.dimensions.size() > shape_msgs::SolidPrimitive::CONE_RADIUS &&
00115               shape_msg.dimensions.size() > shape_msgs::SolidPrimitive::CONE_HEIGHT)
00116             shape = new Cone(shape_msg.dimensions[shape_msgs::SolidPrimitive::CONE_RADIUS],
00117                              shape_msg.dimensions[shape_msgs::SolidPrimitive::CONE_HEIGHT]);
00118         }
00119   if (shape == NULL)
00120     logError("Unable to construct shape corresponding to shape_msgect of type %d", (int)shape_msg.type);
00121 
00122   return shape;
00123 }
00124 
00125 namespace
00126 {
00127 
00128 class ShapeVisitorAlloc : public boost::static_visitor<Shape*>
00129 {
00130 public:
00131 
00132   Shape* operator()(const shape_msgs::Plane &shape_msg) const
00133   {
00134     return constructShapeFromMsg(shape_msg);
00135   }
00136 
00137   Shape* operator()(const shape_msgs::Mesh &shape_msg) const
00138   {
00139     return constructShapeFromMsg(shape_msg);
00140   }
00141 
00142   Shape* operator()(const shape_msgs::SolidPrimitive &shape_msg) const
00143   {
00144     return constructShapeFromMsg(shape_msg);
00145   }
00146 };
00147 
00148 }
00149 
00150 Shape* constructShapeFromMsg(const ShapeMsg &shape_msg)
00151 {
00152   return boost::apply_visitor(ShapeVisitorAlloc(), shape_msg);
00153 }
00154 
00155 namespace
00156 {
00157 
00158 class ShapeVisitorMarker : public boost::static_visitor<void>
00159 {
00160 public:
00161 
00162   ShapeVisitorMarker(visualization_msgs::Marker *marker, bool use_mesh_triangle_list) :
00163     boost::static_visitor<void>(),
00164     use_mesh_triangle_list_(use_mesh_triangle_list),
00165     marker_(marker)
00166   {
00167   }
00168 
00169   void operator()(const shape_msgs::Plane &shape_msg) const
00170   {
00171     throw std::runtime_error("No visual markers can be constructed for planes");
00172   }
00173 
00174   void operator()(const shape_msgs::Mesh &shape_msg) const
00175   {
00176     shape_tools::constructMarkerFromShape(shape_msg, *marker_, use_mesh_triangle_list_);
00177   }
00178 
00179   void operator()(const shape_msgs::SolidPrimitive &shape_msg) const
00180   {
00181     shape_tools::constructMarkerFromShape(shape_msg, *marker_);
00182   }
00183 
00184 private:
00185 
00186   bool use_mesh_triangle_list_;
00187   visualization_msgs::Marker *marker_;
00188 };
00189 
00190 }
00191 
00192 bool constructMarkerFromShape(const Shape* shape, visualization_msgs::Marker &marker, bool use_mesh_triangle_list)
00193 {
00194   ShapeMsg shape_msg;
00195   if (constructMsgFromShape(shape, shape_msg))
00196   {
00197     bool ok = false;
00198     try
00199     {
00200       boost::apply_visitor(ShapeVisitorMarker(&marker, use_mesh_triangle_list), shape_msg);
00201       ok = true;
00202     }
00203     catch (std::runtime_error &ex)
00204     {
00205       logError("%s", ex.what());
00206     }
00207     if (ok)
00208       return true;
00209   }
00210   return false;
00211 }
00212 
00213 namespace
00214 {
00215 
00216 class ShapeVisitorComputeExtents : public boost::static_visitor<Eigen::Vector3d>
00217 {
00218 public:
00219 
00220   Eigen::Vector3d operator()(const shape_msgs::Plane &shape_msg) const
00221   {
00222     Eigen::Vector3d e(0.0, 0.0, 0.0);
00223     return e;
00224   }
00225 
00226   Eigen::Vector3d operator()(const shape_msgs::Mesh &shape_msg) const
00227   {
00228     double x_extent, y_extent, z_extent;
00229     shape_tools::getShapeExtents(shape_msg, x_extent, y_extent, z_extent);
00230     Eigen::Vector3d e(x_extent, y_extent, z_extent);
00231     return e;
00232   }
00233 
00234   Eigen::Vector3d operator()(const shape_msgs::SolidPrimitive &shape_msg) const
00235   {
00236     double x_extent, y_extent, z_extent;
00237     shape_tools::getShapeExtents(shape_msg, x_extent, y_extent, z_extent);
00238     Eigen::Vector3d e(x_extent, y_extent, z_extent);
00239     return e;
00240   }
00241 };
00242 
00243 }
00244 
00245 Eigen::Vector3d computeShapeExtents(const ShapeMsg &shape_msg)
00246 {
00247   return boost::apply_visitor(ShapeVisitorComputeExtents(), shape_msg);
00248 }
00249 
00250 Eigen::Vector3d computeShapeExtents(const Shape *shape)
00251 {
00252   if (shape->type == SPHERE)
00253   {
00254     double d = static_cast<const Sphere*>(shape)->radius * 2.0;
00255     return Eigen::Vector3d(d, d, d);
00256   }
00257   else
00258     if (shape->type == BOX)
00259     {
00260       const double* sz = static_cast<const Box*>(shape)->size;
00261       return Eigen::Vector3d(sz[0], sz[1], sz[2]);
00262     }
00263     else
00264       if (shape->type == CYLINDER)
00265       {
00266         double d = static_cast<const Cylinder*>(shape)->radius * 2.0;
00267         return Eigen::Vector3d(d, d, static_cast<const Cylinder*>(shape)->length);
00268       }
00269       else
00270         if (shape->type == CONE)
00271         {
00272           double d = static_cast<const Cone*>(shape)->radius * 2.0;
00273           return Eigen::Vector3d(d, d, static_cast<const Cone*>(shape)->length);
00274         }
00275         else
00276           if (shape->type == MESH)
00277           {
00278             const Mesh *mesh = static_cast<const Mesh*>(shape);
00279             if (mesh->vertex_count > 1)
00280             {
00281               std::vector<double> vmin(3, std::numeric_limits<double>::max());
00282               std::vector<double> vmax(3, -std::numeric_limits<double>::max());
00283               for (unsigned int i = 0; i < mesh->vertex_count ; ++i)
00284               {
00285                 unsigned int i3 = i * 3;
00286                 for (unsigned int k = 0 ; k < 3 ; ++k)
00287                 {
00288                   unsigned int i3k = i3 + k;
00289                   if (mesh->vertices[i3k] > vmax[k])
00290                     vmax[k] = mesh->vertices[i3k];
00291                   if (mesh->vertices[i3k] < vmin[k])
00292                     vmin[k] = mesh->vertices[i3k];
00293                 }
00294               }
00295               return Eigen::Vector3d(vmax[0] - vmin[0], vmax[1] - vmin[1], vmax[2] - vmin[2]);
00296             }
00297             else
00298               return Eigen::Vector3d(0.0, 0.0, 0.0);
00299           }
00300           else
00301             return Eigen::Vector3d(0.0, 0.0, 0.0);
00302 }
00303 
00304 void computeShapeBoundingSphere(const Shape *shape, Eigen::Vector3d& center, double& radius)
00305 {
00306   center.x() = 0.0;
00307   center.y() = 0.0;
00308   center.z() = 0.0;
00309   radius = 0.0;
00310 
00311   if (shape->type == SPHERE)
00312   {
00313     radius = static_cast<const Sphere*>(shape)->radius;
00314   }
00315   else if (shape->type == BOX)
00316   {
00317     const double* sz = static_cast<const Box*>(shape)->size;
00318     double half_width = sz[0] * 0.5;
00319     double half_height = sz[1] * 0.5;
00320     double half_depth = sz[2] * 0.5;
00321     radius = std::sqrt( half_width * half_width +
00322                         half_height * half_height +
00323                         half_depth * half_depth);
00324   }
00325   else if (shape->type == CYLINDER)
00326   {
00327     double cyl_radius = static_cast<const Cylinder*>(shape)->radius;
00328     double half_len = static_cast<const Cylinder*>(shape)->length * 0.5;
00329     radius = std::sqrt( cyl_radius * cyl_radius +
00330                         half_len * half_len);
00331   }
00332   else if (shape->type == CONE)
00333   {
00334     double cone_radius = static_cast<const Cone*>(shape)->radius;
00335     double cone_height = static_cast<const Cone*>(shape)->length;
00336 
00337     if (cone_height > cone_radius)
00338     {
00339       // center of sphere is intersection of perpendicular bisectors:
00340       double z = (cone_height - (cone_radius * cone_radius / cone_height)) * 0.5;
00341       center.z() = z - (cone_height * 0.5);
00342       radius = cone_height - z;
00343     }
00344     else
00345     {
00346       // short cone.  Bounding sphere touches base only.
00347       center.z() = - (cone_height * 0.5);
00348       radius = cone_radius;
00349     }
00350   }
00351   else if (shape->type == MESH)
00352   {
00353     const Mesh *mesh = static_cast<const Mesh*>(shape);
00354     if (mesh->vertex_count > 1)
00355     {
00356       double mx = std::numeric_limits<double>::max();
00357       Eigen::Vector3d min( mx,  mx,  mx);
00358       Eigen::Vector3d max(-mx, -mx, -mx);
00359       unsigned int cnt = mesh->vertex_count * 3;
00360       for (unsigned int i = 0; i < cnt ; i+=3)
00361       {
00362         Eigen::Vector3d v(mesh->vertices[i+0], mesh->vertices[i+1], mesh->vertices[i+2]);
00363         min = min.cwiseMin(v);
00364         max = max.cwiseMax(v);
00365       }
00366 
00367       center = (min + max) * 0.5;
00368       radius = (max - min).norm() * 0.5;
00369     }
00370   }
00371 }
00372 
00373 
00374 bool constructMsgFromShape(const Shape* shape, ShapeMsg &shape_msg)
00375 {
00376   if (shape->type == SPHERE)
00377   {
00378     shape_msgs::SolidPrimitive s;
00379     s.type = shape_msgs::SolidPrimitive::SPHERE;
00380     s.dimensions.resize(shape_tools::SolidPrimitiveDimCount<shape_msgs::SolidPrimitive::SPHERE>::value);
00381     s.dimensions[shape_msgs::SolidPrimitive::SPHERE_RADIUS] = static_cast<const Sphere*>(shape)->radius;
00382     shape_msg = s;
00383   }
00384   else
00385     if (shape->type == BOX)
00386     {
00387       shape_msgs::SolidPrimitive s;
00388       s.type = shape_msgs::SolidPrimitive::BOX;
00389       const double* sz = static_cast<const Box*>(shape)->size;
00390       s.dimensions.resize(shape_tools::SolidPrimitiveDimCount<shape_msgs::SolidPrimitive::BOX>::value);
00391       s.dimensions[shape_msgs::SolidPrimitive::BOX_X] = sz[0];
00392       s.dimensions[shape_msgs::SolidPrimitive::BOX_Y] = sz[1];
00393       s.dimensions[shape_msgs::SolidPrimitive::BOX_Z] = sz[2];
00394       shape_msg = s;
00395     }
00396     else
00397       if (shape->type == CYLINDER)
00398       {
00399         shape_msgs::SolidPrimitive s;
00400         s.type = shape_msgs::SolidPrimitive::CYLINDER;
00401         s.dimensions.resize(shape_tools::SolidPrimitiveDimCount<shape_msgs::SolidPrimitive::CYLINDER>::value);
00402         s.dimensions[shape_msgs::SolidPrimitive::CYLINDER_RADIUS] = static_cast<const Cylinder*>(shape)->radius;
00403         s.dimensions[shape_msgs::SolidPrimitive::CYLINDER_HEIGHT] = static_cast<const Cylinder*>(shape)->length;
00404         shape_msg = s;
00405       }
00406       else
00407         if (shape->type == CONE)
00408         {
00409           shape_msgs::SolidPrimitive s;
00410           s.type = shape_msgs::SolidPrimitive::CONE;
00411           s.dimensions.resize(shape_tools::SolidPrimitiveDimCount<shape_msgs::SolidPrimitive::CONE>::value);
00412           s.dimensions[shape_msgs::SolidPrimitive::CONE_RADIUS] = static_cast<const Cone*>(shape)->radius;
00413           s.dimensions[shape_msgs::SolidPrimitive::CONE_HEIGHT] = static_cast<const Cone*>(shape)->length;
00414           shape_msg = s;
00415         }
00416         else
00417           if (shape->type == PLANE)
00418           {
00419             shape_msgs::Plane s;
00420             const Plane *p = static_cast<const Plane*>(shape);
00421             s.coef[0] = p->a;
00422             s.coef[1] = p->b;
00423             s.coef[2] = p->c;
00424             s.coef[3] = p->d;
00425             shape_msg = s;
00426           }
00427           else
00428             if (shape->type == MESH)
00429             {
00430               shape_msgs::Mesh s;
00431               const Mesh *mesh = static_cast<const Mesh*>(shape);
00432               s.vertices.resize(mesh->vertex_count);
00433               s.triangles.resize(mesh->triangle_count);
00434 
00435               for (unsigned int i = 0 ; i < mesh->vertex_count ; ++i)
00436               {
00437                 unsigned int i3 = i * 3;
00438                 s.vertices[i].x = mesh->vertices[i3];
00439                 s.vertices[i].y = mesh->vertices[i3 + 1];
00440                 s.vertices[i].z = mesh->vertices[i3 + 2];
00441               }
00442 
00443               for (unsigned int i = 0 ; i < s.triangles.size() ; ++i)
00444               {
00445                 unsigned int i3 = i * 3;
00446                 s.triangles[i].vertex_indices[0] = mesh->triangles[i3];
00447                 s.triangles[i].vertex_indices[1] = mesh->triangles[i3 + 1];
00448                 s.triangles[i].vertex_indices[2] = mesh->triangles[i3 + 2];
00449               }
00450               shape_msg = s;
00451             }
00452             else
00453             {
00454               logError("Unable to construct shape message for shape of type %d", (int)shape->type);
00455               return false;
00456             }
00457 
00458   return true;
00459 }
00460 
00461 void saveAsText(const Shape *shape, std::ostream &out)
00462 {
00463   if (shape->type == SPHERE)
00464   {
00465     out << Sphere::STRING_NAME << std::endl;
00466     out << static_cast<const Sphere*>(shape)->radius << std::endl;
00467   }
00468   else
00469     if (shape->type == BOX)
00470     {
00471       out << Box::STRING_NAME << std::endl;
00472       const double* sz = static_cast<const Box*>(shape)->size;
00473       out << sz[0] << " " << sz[1] << " " << sz[2] << std::endl;
00474     }
00475     else
00476       if (shape->type == CYLINDER)
00477       {
00478         out << Cylinder::STRING_NAME << std::endl;
00479         out << static_cast<const Cylinder*>(shape)->radius << " " << static_cast<const Cylinder*>(shape)->length << std::endl;
00480       }
00481       else
00482         if (shape->type == CONE)
00483         {
00484           out << Cone::STRING_NAME << std::endl;
00485           out << static_cast<const Cone*>(shape)->radius << " " << static_cast<const Cone*>(shape)->length << std::endl;
00486         }
00487         else
00488           if (shape->type == PLANE)
00489           {
00490             out << Plane::STRING_NAME << std::endl;
00491             const Plane *p = static_cast<const Plane*>(shape);
00492             out << p->a << " " << p->b << " " << p->c << " " << p->d << std::endl;
00493           }
00494           else
00495             if (shape->type == MESH)
00496             {
00497               out << Mesh::STRING_NAME << std::endl;
00498               const Mesh *mesh = static_cast<const Mesh*>(shape);
00499               out << mesh->vertex_count << " " << mesh->triangle_count << std::endl;
00500 
00501               for (unsigned int i = 0 ; i < mesh->vertex_count ; ++i)
00502               {
00503                 unsigned int i3 = i * 3;
00504                 out << mesh->vertices[i3] << " " << mesh->vertices[i3 + 1] << " " << mesh->vertices[i3 + 2] << std::endl;
00505               }
00506 
00507               for (unsigned int i = 0 ; i < mesh->triangle_count ; ++i)
00508               {
00509                 unsigned int i3 = i * 3;
00510                 out << mesh->triangles[i3] << " " << mesh->triangles[i3 + 1] << " " << mesh->triangles[i3 + 2] << std::endl;
00511               }
00512             }
00513             else
00514             {
00515               logError("Unable to save shape of type %d", (int)shape->type);
00516             }
00517 }
00518 
00519 Shape* constructShapeFromText(std::istream &in)
00520 {
00521   Shape *result = NULL;
00522   if (in.good() && !in.eof())
00523   {
00524     std::string type;
00525     in >> type;
00526     if (in.good() && !in.eof())
00527     {
00528       if (type == Sphere::STRING_NAME)
00529       {
00530         double radius;
00531         in >> radius;
00532         result = new Sphere(radius);
00533       }
00534       else
00535         if (type == Box::STRING_NAME)
00536         {
00537           double x, y, z;
00538           in >> x >> y >> z;
00539           result = new Box(x, y, z);
00540         }
00541         else
00542           if (type == Cylinder::STRING_NAME)
00543           {
00544             double r, l;
00545             in >> r >> l;
00546             result = new Cylinder(r, l);
00547           }
00548           else
00549             if (type == Cone::STRING_NAME)
00550             {
00551               double r, l;
00552               in >> r >> l;
00553               result = new Cone(r, l);
00554             }
00555             else
00556               if (type == Plane::STRING_NAME)
00557               {
00558                 double a, b, c, d;
00559                 in >> a >> b >> c >> d;
00560                 result = new Plane(a, b, c, d);
00561               }
00562               else
00563                 if (type == Mesh::STRING_NAME)
00564                 {
00565                   unsigned int v, t;
00566                   in >> v >> t;
00567                   Mesh *m = new Mesh(v, t);
00568                   result = m;
00569                   for (unsigned int i = 0 ; i < m->vertex_count ; ++i)
00570                   {
00571                     unsigned int i3 = i * 3;
00572                     in >> m->vertices[i3] >> m->vertices[i3 + 1] >> m->vertices[i3 + 2];
00573                   }
00574                   for (unsigned int i = 0 ; i < m->triangle_count ; ++i)
00575                   {
00576                     unsigned int i3 = i * 3;
00577                     in >> m->triangles[i3] >> m->triangles[i3 + 1] >> m->triangles[i3 + 2];
00578                   }
00579                   m->computeTriangleNormals();
00580                   m->computeVertexNormals();
00581                 }
00582                 else
00583                   logError("Unknown shape type: '%s'", type.c_str());
00584     }
00585   }
00586   return result;
00587 }
00588 
00589 const std::string& shapeStringName(const Shape *shape)
00590 {
00591   static const std::string unknown = "unknown";
00592   if (shape)
00593     switch (shape->type)
00594     {
00595     case SPHERE:
00596       return Sphere::STRING_NAME;
00597     case CYLINDER:
00598       return Cylinder::STRING_NAME;
00599     case CONE:
00600       return Cone::STRING_NAME;
00601     case BOX:
00602       return Box::STRING_NAME;
00603     case PLANE:
00604       return Plane::STRING_NAME;
00605     case MESH:
00606       return Mesh::STRING_NAME;
00607     case OCTREE:
00608       return OcTree::STRING_NAME;
00609     default:
00610       return unknown;
00611     }
00612   else
00613   {
00614     static const std::string empty;
00615     return empty;
00616   }
00617 }
00618 
00619 }


geometric_shapes
Author(s): Ioan Sucan
autogenerated on Mon Oct 6 2014 00:11:20