, including all inherited members.
Heading(const Angle< Float > &angle) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Heading(const Angle< Float > &angle) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Identity() | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Identity() | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Inverse(const Angle< Float > &angle) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Inverse(const Angle< Float > &angle) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Product(const Angle< Float > &angle1, const Angle< Float > &angle2) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Product(const Angle< Float > &angle, RotationMatrixType &rotation) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Product(const Angle< Float > &angle1, const Angle< Float > &angle2) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Product(const Angle< Float > &angle, RotationMatrixType &rotation) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Rotation(const Angle< Float > &radians) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Rotation(const RotationMatrixType &rotation) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Rotation(const Angle< Float > &radians) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
Rotation(const RotationMatrixType &rotation) | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | [inline, static] |
RotationMatrixType typedef | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | |
RotationMatrixType typedef | ecl::geometry::Pose2DMath< Float, RotationAngleStorage > | |