ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > Member List
This is the complete list of members for ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >, including all inherited members.
heading(const Angle< Float > &value)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
heading() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
heading(const Angle< Float > &value)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
heading() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Identity()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline, static]
Identity()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline, static]
inverse() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
inverse() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
operator*(const Pose2D< Float, Storage_ > &pose) const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
operator*(const Pose2D< Float, Storage_ > &pose) const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
operator*=(const Pose2D< Float > &pose)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
operator*=(const Pose2D< Float > &pose)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
operator<<(OutputStream &ostream, const Pose2D< Float_, Storage_ > &pose)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [friend]
operator<<(OutputStream &ostream, const Pose2D< Float_, Storage_ > &pose)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [friend]
operator=(const Pose2D< Float, Storage_ > &pose)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
operator=(const Pose2D< Float, Storage_ > &pose)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D(const Float &x, const Float &y, const Angle< Float > &angle)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D(const ecl::linear_algebra::MatrixBase< Rot > &R, const ecl::linear_algebra::MatrixBase< Trans > &T)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D(const Angle< Float > &angle, const ecl::linear_algebra::MatrixBase< Trans > &T)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D(const Pose2D< Float, Storage_ > &pose)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D(const Float &x, const Float &y, const Angle< Float > &angle)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D(const ecl::linear_algebra::MatrixBase< Rot > &R, const ecl::linear_algebra::MatrixBase< Trans > &T)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D(const Angle< Float > &angle, const ecl::linear_algebra::MatrixBase< Trans > &T)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
Pose2D(const Pose2D< Float, Storage_ > &pose)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
relative(const Pose2D< Float, Storage_ > &pose) const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
relative(const Pose2D< Float, Storage_ > &pose) const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [private]
rotation(const Angle< Float > &heading)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotation(const RotationMatrix &rotation_matrix)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotation()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotation() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotation(const Angle< Float > &heading)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotation(const RotationMatrix &rotation_matrix)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotation()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotation() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
RotationAngleMath typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
RotationAngleMath typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
RotationMath typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
RotationMath typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
rotationMatrix(const ecl::linear_algebra::MatrixBase< Rot > &rotation_matrix)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotationMatrix() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotationMatrix(const ecl::linear_algebra::MatrixBase< Rot > &rotation_matrix)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
rotationMatrix() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
RotationMatrix typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
RotationMatrix typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
RotationMatrixMath typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
RotationMatrixMath typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
RotationType typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
RotationType typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
Scalarecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
setIdentity()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
setIdentity()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
setPose(const Float &x, const Float &y, const Angle< Float > &heading)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
setPose(const Float &x, const Float &y, const Angle< Float > &heading)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
transecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [private]
Translation typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
Translation typedefecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type >
translation(const Float &x, const Float &y)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
translation(const ecl::linear_algebra::MatrixBase< Trans > &T)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
translation()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
translation() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
translation(const Float &x, const Float &y)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
translation(const ecl::linear_algebra::MatrixBase< Trans > &T)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
translation()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
translation() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
x(const Float &value)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
x() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
x(const Float &value)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
x() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
y(const Float &value)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
y() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
y(const Float &value)ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
y() const ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline]
~Pose2D()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline, virtual]
~Pose2D()ecl::Pose2D< Float, Storage, enable_if< is_float< Float > >::type > [inline, virtual]


ecl_geometry
Author(s): Daniel Stonier
autogenerated on Sun Oct 5 2014 23:36:08