inverse() const | Pose2D | [inline] |
operator*(const Pose2D &pose) const | Pose2D | [inline] |
Pose2D(const double &x_=0.0, const double &y_=0.0, const double &theta=0.0) | Pose2D | [inline] |
Pose2D(const Pose2D &pose) | Pose2D | [inline] |
print() | Pose2D | [inline] |
rotation | Pose2D | |
x | Pose2D | |
y | Pose2D |