#include <Eigen/LU>
#include <LinearMath/btMatrix3x3.h>
#include <LinearMath/btQuaternion.h>
#include "walk_msgs/conversion.hh"
#include "walk_interfaces/util.hh"
Go to the source code of this file.
Namespaces |
namespace | walk_msgs |
Functions |
void | walk_msgs::convertFootprint2dToHomogeneousMatrix3d (walk::HomogeneousMatrix3d &dst, const walk_msgs::Footprint2d &src) |
void | walk_msgs::convertHomogeneousMatrix3dToFootprint2d (walk_msgs::Footprint2d &dst, const walk::HomogeneousMatrix3d &src) |
void | walk_msgs::convertHomogeneousMatrixToPose (geometry_msgs::Pose &, const walk::HomogeneousMatrix3d &) |
void | walk_msgs::convertPointToVector3d (walk::Vector3d &dst, const geometry_msgs::Point &src) |
void | walk_msgs::convertPoseToHomogeneousMatrix (walk::HomogeneousMatrix3d &dst, const geometry_msgs::Pose &src) |
void | walk_msgs::convertTrajectoryToPath (nav_msgs::Path &, const walk::DiscretizedTrajectory3d &, const std::string &frameName) |
void | walk_msgs::convertTrajectoryV2dToPath (walk_msgs::PathPoint2d &, const walk::DiscretizedTrajectoryV2d &, const std::string &frameName) |
void | walk_msgs::convertTrajectoryV2dToPath (nav_msgs::Path &dst, const walk::DiscretizedTrajectoryV2d &src, const std::string &frameName) |
void | walk_msgs::convertTrajectoryV3dToPath (walk_msgs::PathPoint3d &dst, const walk::DiscretizedTrajectoryV3d &src, const std::string &frameName) |
void | walk_msgs::convertTrajectoryV3dToPath (nav_msgs::Path &dst, const walk::DiscretizedTrajectoryV3d &src, const std::string &frameName) |