Cylinder3D Member List
This is the complete list of members for Cylinder3D, including all inherited members.
checkDistance(const Vec3 &point, const float &maxDistance) const Cylinder3D [inline]
checkNormal(const Vec3 &normal, const Vec3 &point, const float &mAngleEps) const Cylinder3D [inline]
computeTransformation()Cylinder3D [inline, protected]
Cylinder3D()Cylinder3D [inline]
Cylinder3D(Vec3 pointOnAxis, Vec3 axisDirection, float radius)Cylinder3D [inline]
Cylinder3D(Vec3 pointOnAxis, Vec3 axisDirection, float radius, const Vec3 &rotationAxis, const float rotationAngle)Cylinder3D [inline]
Cylinder3DPtr typedefCylinder3D
distanceToAxis(const Vec3 &point) const Cylinder3D [inline]
distanceToCylinderSurface(const Vec3 &point) const Cylinder3D [inline]
getAxisDirection() const Cylinder3D [inline]
getPointOnAxis() const Cylinder3D [inline]
getRadius() const Cylinder3D [inline]
getReTransformRot() const Cylinder3D [inline]
getRotationAngle() const Cylinder3D [inline]
getRotationAxis() const Cylinder3D [inline]
getTransformRot() const Cylinder3D [inline]
Mat3 typedefCylinder3D
mAxisDirectionCylinder3D [protected]
mPointOnAxisCylinder3D [protected]
mRadiusCylinder3D [protected]
mReTransformRotCylinder3D [protected]
mRotAngleCylinder3D [protected]
mRotAxisCylinder3D [protected]
mTransformRotCylinder3D [protected]
mTransformTransCylinder3D [protected]
projectPoint(Vec3 &outPoint, const Vec3 &point) const Cylinder3D [inline]
setTransformation(const float rotationAngle, const Vec3 &rotationAxis)Cylinder3D [inline]
transformToCylinder(Vec3 &outPoint, const Vec3 &point) const Cylinder3D [inline]
transformToXYZCoords(Vec3 &outPoint, const Vec3 &point) const Cylinder3D [inline]
Vec3 typedefCylinder3D


structure_coloring_fkie
Author(s): Bastian Gaspers
autogenerated on Sun Jan 5 2014 11:38:09