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00057 import roslib; roslib.load_manifest('srs_symbolic_grounding')
00058
00059 from srs_symbolic_grounding.srv import SymbolGroundingExploreBasePose
00060
00061 from std_msgs.msg import *
00062 from geometry_msgs.msg import *
00063 import rospy
00064 import math
00065 import tf
00066 from tf.transformations import euler_from_quaternion
00067 '''
00068 def getWorkspaceOnMap():
00069 print 'test get all workspace (furnitures basically here) from map'
00070 try:
00071 requestNewTask = rospy.ServiceProxy('get_workspace_on_map', GetWorkspaceOnMap)
00072 res = requestNewTask('ipa-kitchen-map', True)
00073 return res
00074 except rospy.ServiceException, e:
00075 print "Service call failed: %s"%e
00076 '''
00077
00078 def handle_symbol_grounding_explore_base_pose(req):
00079
00080 parent_obj_x = req.parent_obj_geometry.pose.position.x
00081 parent_obj_y = req.parent_obj_geometry.pose.position.y
00082 parent_obj_rpy = tf.transformations.euler_from_quaternion([req.parent_obj_geometry.pose.orientation.x, req.parent_obj_geometry.pose.orientation.y, req.parent_obj_geometry.pose.orientation.z, req.parent_obj_geometry.pose.orientation.w])
00083 parent_obj_th = parent_obj_rpy[2]
00084 parent_obj_l = req.parent_obj_geometry.l
00085 parent_obj_w = req.parent_obj_geometry.w
00086 parent_obj_h = req.parent_obj_geometry.h
00087
00088 rospy.loginfo(req.parent_obj_geometry)
00089
00090 '''
00091 #get furniture information from knowledge base
00092 workspace_info = getWorkspaceOnMap()
00093 furniture_geometry_list = list()
00094 furniture_geometry_list = workspace_info.objectsInfo
00095
00096
00097 #transfrom list
00098 index = 0
00099 furniture_geometry_list = list()
00100 while index < len(furniture_geometry_list):
00101 furniture_geometry = FurnitureGeometry()
00102 furniture_geometry.pose.x = furniture_geometry_list[index].pose.position.x
00103 furniture_geometry.pose.y = furniture_geometry_list[index].pose.position.y
00104 furniture_pose_rpy = tf.transformations.euler_from_quaternion([furniture_geometry_list[index].pose.orientation.x, furniture_geometry_list[index].pose.orientation.y, furniture_geometry_list[index].pose.orientation.z, furniture_geometry_list[index].pose.orientation.w])
00105 furniture_geometry.pose.theta = furniture_pose_rpy[2]
00106 furniture_geometry.l = furniture_geometry_list[index].l
00107 furniture_geometry.w = furniture_geometry_list[index].w
00108 furniture_geometry.h = furniture_geometry_list[index].h
00109 furniture_geometry_list.append(furniture_geometry)
00110 index += 1
00111 '''
00112
00113 index = 0
00114 furniture_geometry_list = list()
00115 while index < len(req.furniture_geometry_list):
00116 furniture_geometry = FurnitureGeometry()
00117 furniture_geometry.pose.x = req.furniture_geometry_list[index].pose.position.x
00118 furniture_geometry.pose.y = req.furniture_geometry_list[index].pose.position.y
00119 furniture_pose_rpy = tf.transformations.euler_from_quaternion([req.furniture_geometry_list[index].pose.orientation.x, req.furniture_geometry_list[index].pose.orientation.y, req.furniture_geometry_list[index].pose.orientation.z, req.furniture_geometry_list[index].pose.orientation.w])
00120 furniture_geometry.pose.theta = furniture_pose_rpy[2]
00121 furniture_geometry.l = req.furniture_geometry_list[index].l
00122 furniture_geometry.w = req.furniture_geometry_list[index].w
00123 furniture_geometry.h = req.furniture_geometry_list[index].h
00124 furniture_geometry_list.append(furniture_geometry)
00125 index += 1
00126
00127
00128
00129
00130
00131 rb_distance = 1.0
00132 robot_h = 1.4
00133 detection_angle = (50.0 / 180.0) * math.pi
00134 camera_distance = math.sqrt((robot_h - parent_obj_h) ** 2 + (rb_distance - 0.2) ** 2)
00135 detection_w = 2 * (camera_distance * math.tan(0.5 * detection_angle))
00136
00137
00138
00139
00140
00141
00142
00143
00144 explore_base_pose_1 = Pose2D()
00145 explore_base_pose_2 = Pose2D()
00146 explore_base_pose_3 = Pose2D()
00147 explore_base_pose_4 = Pose2D()
00148
00149
00150 explore_base_pose_list_1 = list()
00151 explore_base_pose_list_2 = list()
00152 explore_base_pose_list_3 = list()
00153 explore_base_pose_list_4 = list()
00154
00155 wall_checked_explore_base_pose_list_1 = list()
00156 wall_checked_explore_base_pose_list_2 = list()
00157 wall_checked_explore_base_pose_list_3 = list()
00158 wall_checked_explore_base_pose_list_4 = list()
00159
00160 obstacle_checked_explore_base_pose_list_1 = list()
00161 obstacle_checked_explore_base_pose_list_2 = list()
00162 obstacle_checked_explore_base_pose_list_3 = list()
00163 obstacle_checked_explore_base_pose_list_4 = list()
00164
00165
00166 if ((parent_obj_th >= 0) & (parent_obj_th <= (45.0 / 180.0 * math.pi))) | ((parent_obj_th >= (135.0 / 180.0 * math.pi)) & (parent_obj_th <= (225.0 / 180.0 * math.pi))) | ((parent_obj_th >= (315.0 / 180.0 * math.pi)) & (parent_obj_th < 360)):
00167
00168 for num in range(int((parent_obj_l / detection_w) + 0.99)):
00169
00170 explore_base_pose_1 = Pose2D()
00171 explore_base_pose_1.x = parent_obj_x - (parent_obj_w * 0.5 + rb_distance) * math.cos(parent_obj_th) - (0.5 * parent_obj_l - 0.5 * detection_w - num * detection_w) * math.sin(parent_obj_th)
00172 explore_base_pose_1.y = parent_obj_y - (parent_obj_w * 0.5 + rb_distance) * math.sin(parent_obj_th) + (0.5 * parent_obj_l - 0.5 * detection_w - num * detection_w) * math.cos(parent_obj_th)
00173 explore_base_pose_1.theta = parent_obj_th + math.pi
00174 explore_base_pose_list_1.append(explore_base_pose_1)
00175
00176
00177
00178
00179
00180 index = 0
00181 while index < len(explore_base_pose_list_1):
00182 if ((-2.7 <= explore_base_pose_list_1[index].x <= 1.6) and (-1.7 <= explore_base_pose_list_1[index].y <= 1.2)) or ((1.6 <= explore_base_pose_list_1[index].x <= 3.2) and (-1.7 <= explore_base_pose_list_1[index].y <= 0.7)):
00183 wall_checked_explore_base_pose_list_1.append(explore_base_pose_list_1[index])
00184 index += 1
00185
00186
00187 else:
00188 index_1 = 0
00189 while index_1 < len(wall_checked_explore_base_pose_list_1):
00190 index_2 = 0
00191 while index_2 < len(furniture_geometry_list):
00192 delta_x = math.sqrt((wall_checked_explore_base_pose_list_1[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_1[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.cos(wall_checked_explore_base_pose_list_1[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00193 delta_y = math.sqrt((wall_checked_explore_base_pose_list_1[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_1[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.sin(wall_checked_explore_base_pose_list_1[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00194 if (delta_x <= -(furniture_geometry_list[index_2].w / 2.0 + 0.5) or delta_x >= (furniture_geometry_list[index_2].w / 2.0 + 0.5)) or (delta_y <= -(furniture_geometry_list[index_2].l / 2.0 + 0.5) or delta_y >= (furniture_geometry_list[index_2].l / 2.0 + 0.5)):
00195 index_2 += 1
00196 else:
00197 index_1 += 1
00198 break
00199 obstacle_checked_explore_base_pose_list_1.append(wall_checked_explore_base_pose_list_1[index_1])
00200 index_1 += 1
00201
00202
00203 for num in range(int((parent_obj_l / detection_w) + 0.99)):
00204 explore_base_pose_2 = Pose2D()
00205 explore_base_pose_2.x = parent_obj_x + (parent_obj_w * 0.5 + rb_distance) * math.cos(parent_obj_th) + (0.5 * parent_obj_l - 0.5 * detection_w - num * detection_w) * math.sin(parent_obj_th)
00206 explore_base_pose_2.y = parent_obj_y + (parent_obj_w * 0.5 + rb_distance) * math.sin(parent_obj_th) - (0.5 * parent_obj_l - 0.5 * detection_w - num * detection_w) * math.cos(parent_obj_th)
00207 explore_base_pose_2.theta = parent_obj_th
00208 explore_base_pose_list_2.append(explore_base_pose_2)
00209
00210
00211
00212
00213
00214 index = 0
00215 while index < len(explore_base_pose_list_2):
00216 if ((-2.7 <= explore_base_pose_list_2[index].x <= 1.6) and (-1.7 <= explore_base_pose_list_2[index].y <= 1.2)) or ((1.6 <= explore_base_pose_list_2[index].x <= 3.2) and (-1.7 <= explore_base_pose_list_2[index].y <= 0.7)):
00217 wall_checked_explore_base_pose_list_2.append(explore_base_pose_list_2[index])
00218 index += 1
00219
00220
00221 else:
00222 index_1 = 0
00223 while index_1 < len(wall_checked_explore_base_pose_list_2):
00224 index_2 = 0
00225 while index_2 < len(furniture_geometry_list):
00226 delta_x = math.sqrt((wall_checked_explore_base_pose_list_2[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_2[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.cos(wall_checked_explore_base_pose_list_1[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00227 delta_y = math.sqrt((wall_checked_explore_base_pose_list_2[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_2[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.sin(wall_checked_explore_base_pose_list_2[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00228 if (delta_x <= -(furniture_geometry_list[index_2].w / 2.0 + 0.5) or delta_x >= (furniture_geometry_list[index_2].w / 2.0 + 0.5)) or (delta_y <= -(furniture_geometry_list[index_2].l / 2.0 + 0.5) or delta_y >= (furniture_geometry_list[index_2].l / 2.0 + 0.5)):
00229 index_2 += 1
00230 else:
00231 index_1 += 1
00232 break
00233 obstacle_checked_explore_base_pose_list_2.append(wall_checked_explore_base_pose_list_2[index_1])
00234 index_1 += 1
00235
00236 for num in range(int((parent_obj_w / detection_w) + 0.99)):
00237
00238 explore_base_pose_3 = Pose2D()
00239 explore_base_pose_3.x = parent_obj_x + (parent_obj_l * 0.5 + rb_distance) * math.sin(parent_obj_th) - (0.5 * parent_obj_w - 0.5 * detection_w - num * detection_w) * math.cos(parent_obj_th)
00240 explore_base_pose_3.y = parent_obj_y - (parent_obj_l * 0.5 + rb_distance) * math.cos(parent_obj_th) - (0.5 * parent_obj_w - 0.5 * detection_w - num * detection_w) * math.sin(parent_obj_th)
00241 explore_base_pose_3.theta = parent_obj_th - 0.5 * math.pi
00242 explore_base_pose_list_3.append(explore_base_pose_3)
00243
00244
00245
00246
00247
00248 index = 0
00249 while index < len(explore_base_pose_list_3):
00250 if ((-2.7 <= explore_base_pose_list_3[index].x <= 1.6) and (-1.7 <= explore_base_pose_list_3[index].y <= 1.2)) or ((1.6 <= explore_base_pose_list_3[index].x <= 3.2) and (-1.7 <= explore_base_pose_list_3[index].y <= 0.7)):
00251 wall_checked_explore_base_pose_list_3.append(explore_base_pose_list_3[index])
00252 index += 1
00253
00254
00255 else:
00256 index_1 = 0
00257 while index_1 < len(wall_checked_explore_base_pose_list_3):
00258 index_2 = 0
00259 while index_2 < len(furniture_geometry_list):
00260 delta_x = math.sqrt((wall_checked_explore_base_pose_list_3[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_3[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.cos(wall_checked_explore_base_pose_list_3[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00261 delta_y = math.sqrt((wall_checked_explore_base_pose_list_3[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_3[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.sin(wall_checked_explore_base_pose_list_3[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00262 if (delta_x <= -(furniture_geometry_list[index_2].w / 2.0 + 0.5) or delta_x >= (furniture_geometry_list[index_2].w / 2.0 + 0.5)) or (delta_y <= -(furniture_geometry_list[index_2].l / 2.0 + 0.5) or delta_y >= (furniture_geometry_list[index_2].l / 2.0 + 0.5)):
00263 index_2 += 1
00264 else:
00265 index_1 += 1
00266 break
00267 obstacle_checked_explore_base_pose_list_3.append(wall_checked_explore_base_pose_list_3[index_1])
00268 index_1 += 1
00269
00270 for num in range(int((parent_obj_w / detection_w) + 0.99)):
00271 explore_base_pose_4 = Pose2D()
00272 explore_base_pose_4.x = parent_obj_x - (parent_obj_l * 0.5 + rb_distance) * math.sin(parent_obj_th) + (0.5 * parent_obj_w - 0.5 * detection_w - num * detection_w) * math.cos(parent_obj_th)
00273 explore_base_pose_4.y = parent_obj_y + (parent_obj_l * 0.5 + rb_distance) * math.cos(parent_obj_th) + (0.5 * parent_obj_w - 0.5 * detection_w - num * detection_w) * math.sin(parent_obj_th)
00274 explore_base_pose_4.theta = parent_obj_th + 0.5 * math.pi
00275 explore_base_pose_list_4.append(explore_base_pose_4)
00276
00277
00278
00279
00280
00281 index = 0
00282 while index < len(explore_base_pose_list_4):
00283 if ((-2.7 <= explore_base_pose_list_4[index].x <= 1.6) and (-1.7 <= explore_base_pose_list_4[index].y <= 1.2)) or ((1.6 <= explore_base_pose_list_4[index].x <= 3.2) and (-1.7 <= explore_base_pose_list_4[index].y <= 0.7)):
00284 wall_checked_explore_base_pose_list_4.append(explore_base_pose_list_4[index])
00285 index += 1
00286
00287
00288 else:
00289 index_1 = 0
00290 while index_1 < len(wall_checked_explore_base_pose_list_4):
00291 index_2 = 0
00292 while index_2 < len(furniture_geometry_list):
00293 delta_x = math.sqrt((wall_checked_explore_base_pose_list_4[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_4[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.cos(wall_checked_explore_base_pose_list_1[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00294 delta_y = math.sqrt((wall_checked_explore_base_pose_list_4[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_4[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.sin(wall_checked_explore_base_pose_list_4[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00295 if (delta_x <= -(furniture_geometry_list[index_2].w / 2.0 + 0.5) or delta_x >= (furniture_geometry_list[index_2].w / 2.0 + 0.5)) or (delta_y <= -(furniture_geometry_list[index_2].l / 2.0 + 0.5) or delta_y >= (furniture_geometry_list[index_2].l / 2.0 + 0.5)):
00296 index_2 += 1
00297 else:
00298 index_1 += 1
00299 break
00300 obstacle_checked_explore_base_pose_list_4.append(wall_checked_explore_base_pose_list_4[index_1])
00301 index_1 += 1
00302
00303 else:
00304
00305 for num in range(int((parent_obj_w / detection_w) + 0.99)):
00306
00307 explore_base_pose_1 = Pose2D()
00308 explore_base_pose_1.x = parent_obj_x - (parent_obj_l * 0.5 + rb_distance) * math.cos(parent_obj_th) - (0.5 * parent_obj_w - 0.5 * detection_w - num * detection_w) * math.sin(parent_obj_th)
00309 explore_base_pose_1.y = parent_obj_y - (parent_obj_l * 0.5 + rb_distance) * math.sin(parent_obj_th) + (0.5 * parent_obj_w - 0.5 * detection_w - num * detection_w) * math.cos(parent_obj_th)
00310 explore_base_pose_1.theta = parent_obj_th + math.pi
00311 explore_base_pose_list_1.append(explore_base_pose_1)
00312
00313
00314
00315
00316
00317 index = 0
00318 while index < len(explore_base_pose_list_1):
00319 if ((-2.7 <= explore_base_pose_list_1[index].x <= 1.6) and (-1.7 <= explore_base_pose_list_1[index].y <= 1.2)) or ((1.6 <= explore_base_pose_list_1[index].x <= 3.2) and (-1.7 <= explore_base_pose_list_1[index].y <= 0.7)):
00320 wall_checked_explore_base_pose_list_1.append(explore_base_pose_list_1[index])
00321 index += 1
00322
00323
00324 else:
00325 index_1 = 0
00326 while index_1 < len(wall_checked_explore_base_pose_list_1):
00327 index_2 = 0
00328 while index_2 < len(furniture_geometry_list):
00329 delta_x = math.sqrt((wall_checked_explore_base_pose_list_1[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_1[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.cos(wall_checked_explore_base_pose_list_1[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00330 delta_y = math.sqrt((wall_checked_explore_base_pose_list_1[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_1[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.sin(wall_checked_explore_base_pose_list_1[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00331 if (delta_x <= -(furniture_geometry_list[index_2].w / 2.0 + 0.5) or delta_x >= (furniture_geometry_list[index_2].w / 2.0 + 0.5)) or (delta_y <= -(furniture_geometry_list[index_2].l / 2.0 + 0.5) or delta_y >= (furniture_geometry_list[index_2].l / 2.0 + 0.5)):
00332 index_2 += 1
00333 else:
00334 index_1 += 1
00335 break
00336 obstacle_checked_explore_base_pose_list_1.append(wall_checked_explore_base_pose_list_1[index_1])
00337 index_1 += 1
00338
00339
00340 for num in range(int((parent_obj_w / detection_w) + 0.99)):
00341 explore_base_pose_2 = Pose2D()
00342 explore_base_pose_2.x = parent_obj_x + (parent_obj_l * 0.5 + rb_distance) * math.cos(parent_obj_th) + (0.5 * parent_obj_w - 0.5 * detection_w - num * detection_w) * math.sin(parent_obj_th)
00343 explore_base_pose_2.y = parent_obj_y + (parent_obj_l * 0.5 + rb_distance) * math.sin(parent_obj_th) - (0.5 * parent_obj_w - 0.5 * detection_w - num * detection_w) * math.cos(parent_obj_th)
00344 explore_base_pose_2.theta = parent_obj_th
00345 explore_base_pose_list_2.append(explore_base_pose_2)
00346
00347
00348
00349
00350
00351 index = 0
00352 while index < len(explore_base_pose_list_2):
00353 if ((-2.7 <= explore_base_pose_list_2[index].x <= 1.6) and (-1.7 <= explore_base_pose_list_2[index].y <= 1.2)) or ((1.6 <= explore_base_pose_list_2[index].x <= 3.2) and (-1.7 <= explore_base_pose_list_2[index].y <= 0.7)):
00354 wall_checked_explore_base_pose_list_2.append(explore_base_pose_list_2[index])
00355 index += 1
00356
00357
00358 else:
00359 index_1 = 0
00360 while index_1 < len(wall_checked_explore_base_pose_list_2):
00361 index_2 = 0
00362 while index_2 < len(furniture_geometry_list):
00363 delta_x = math.sqrt((wall_checked_explore_base_pose_list_2[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_2[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.cos(wall_checked_explore_base_pose_list_1[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00364 delta_y = math.sqrt((wall_checked_explore_base_pose_list_2[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_2[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.sin(wall_checked_explore_base_pose_list_2[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00365 if (delta_x <= -(furniture_geometry_list[index_2].w / 2.0 + 0.5) or delta_x >= (furniture_geometry_list[index_2].w / 2.0 + 0.5)) or (delta_y <= -(furniture_geometry_list[index_2].l / 2.0 + 0.5) or delta_y >= (furniture_geometry_list[index_2].l / 2.0 + 0.5)):
00366 index_2 += 1
00367 else:
00368 index_1 += 1
00369 break
00370 obstacle_checked_explore_base_pose_list_2.append(wall_checked_explore_base_pose_list_2[index_1])
00371 index_1 += 1
00372
00373 for num in range(int((parent_obj_l / detection_w) + 0.99)):
00374
00375 explore_base_pose_3 = Pose2D()
00376 explore_base_pose_3.x = parent_obj_x + (parent_obj_w * 0.5 + rb_distance) * math.sin(parent_obj_th) - (0.5 * parent_obj_l - 0.5 * detection_w - num * detection_w) * math.cos(parent_obj_th)
00377 explore_base_pose_3.y = parent_obj_y - (parent_obj_w * 0.5 + rb_distance) * math.cos(parent_obj_th) - (0.5 * parent_obj_l - 0.5 * detection_w - num * detection_w) * math.sin(parent_obj_th)
00378 explore_base_pose_3.theta = parent_obj_th - 0.5 * math.pi
00379 explore_base_pose_list_3.append(explore_base_pose_3)
00380
00381
00382
00383
00384
00385 index = 0
00386 while index < len(explore_base_pose_list_3):
00387 if ((-2.7 <= explore_base_pose_list_3[index].x <= 1.6) and (-1.7 <= explore_base_pose_list_3[index].y <= 1.2)) or ((1.6 <= explore_base_pose_list_3[index].x <= 3.2) and (-1.7 <= explore_base_pose_list_3[index].y <= 0.7)):
00388 wall_checked_explore_base_pose_list_3.append(explore_base_pose_list_3[index])
00389 index += 1
00390
00391
00392 else:
00393 index_1 = 0
00394 while index_1 < len(wall_checked_explore_base_pose_list_3):
00395 index_2 = 0
00396 while index_2 < len(furniture_geometry_list):
00397 delta_x = math.sqrt((wall_checked_explore_base_pose_list_3[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_3[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.cos(wall_checked_explore_base_pose_list_3[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00398 delta_y = math.sqrt((wall_checked_explore_base_pose_list_3[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_3[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.sin(wall_checked_explore_base_pose_list_3[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00399 if (delta_x <= -(furniture_geometry_list[index_2].w / 2.0 + 0.5) or delta_x >= (furniture_geometry_list[index_2].w / 2.0 + 0.5)) or (delta_y <= -(furniture_geometry_list[index_2].l / 2.0 + 0.5) or delta_y >= (furniture_geometry_list[index_2].l / 2.0 + 0.5)):
00400 index_2 += 1
00401 else:
00402 index_1 += 1
00403 break
00404 obstacle_checked_explore_base_pose_list_3.append(wall_checked_explore_base_pose_list_3[index_1])
00405 index_1 += 1
00406
00407 for num in range(int((parent_obj_l / detection_w) + 0.99)):
00408 explore_base_pose_4 = Pose2D()
00409 explore_base_pose_4.x = parent_obj_x - (parent_obj_w * 0.5 + rb_distance) * math.sin(parent_obj_th) + (0.5 * parent_obj_l - 0.5 * detection_w - num * detection_w) * math.cos(parent_obj_th)
00410 explore_base_pose_4.y = parent_obj_y + (parent_obj_w * 0.5 + rb_distance) * math.cos(parent_obj_th) + (0.5 * parent_obj_l - 0.5 * detection_w - num * detection_w) * math.sin(parent_obj_th)
00411 explore_base_pose_4.theta = parent_obj_th + 0.5 * math.pi
00412 explore_base_pose_list_4.append(explore_base_pose_4)
00413
00414
00415
00416
00417
00418 index = 0
00419 while index < len(explore_base_pose_list_4):
00420 if ((-2.7 <= explore_base_pose_list_4[index].x <= 1.6) and (-1.7 <= explore_base_pose_list_4[index].y <= 1.2)) or ((1.6 <= explore_base_pose_list_4[index].x <= 3.2) and (-1.7 <= explore_base_pose_list_4[index].y <= 0.7)):
00421 wall_checked_explore_base_pose_list_4.append(explore_base_pose_list_4[index])
00422 index += 1
00423
00424
00425 else:
00426 index_1 = 0
00427 while index_1 < len(wall_checked_explore_base_pose_list_4):
00428 index_2 = 0
00429 while index_2 < len(furniture_geometry_list):
00430 delta_x = math.sqrt((wall_checked_explore_base_pose_list_4[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_4[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.cos(wall_checked_explore_base_pose_list_1[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00431 delta_y = math.sqrt((wall_checked_explore_base_pose_list_4[index_1].x - furniture_geometry_list[index_2].pose.x) ** 2 + (wall_checked_explore_base_pose_list_4[index_1].y - furniture_geometry_list[index_2].pose.y) ** 2) * math.sin(wall_checked_explore_base_pose_list_4[index_1].theta - furniture_geometry_list[index_2].pose.theta)
00432 if (delta_x <= -(furniture_geometry_list[index_2].w / 2.0 + 0.5) or delta_x >= (furniture_geometry_list[index_2].w / 2.0 + 0.5)) or (delta_y <= -(furniture_geometry_list[index_2].l / 2.0 + 0.5) or delta_y >= (furniture_geometry_list[index_2].l / 2.0 + 0.5)):
00433 index_2 += 1
00434 else:
00435 index_1 += 1
00436 break
00437 obstacle_checked_explore_base_pose_list_4.append(wall_checked_explore_base_pose_list_4[index_1])
00438 index_1 += 1
00439
00440 rospy.loginfo([obstacle_checked_explore_base_pose_list_1, obstacle_checked_explore_base_pose_list_2, obstacle_checked_explore_base_pose_list_3, obstacle_checked_explore_base_pose_list_4])
00441 max_len = max(len(obstacle_checked_explore_base_pose_list_1), len(obstacle_checked_explore_base_pose_list_2), len(obstacle_checked_explore_base_pose_list_3), len(obstacle_checked_explore_base_pose_list_4))
00442
00443
00444 if len(obstacle_checked_explore_base_pose_list_1) == max_len:
00445 explore_base_pose_list = [obstacle_checked_explore_base_pose_list_1]
00446 elif len(obstacle_checked_explore_base_pose_list_2) == max_len:
00447 explore_base_pose_list = [obstacle_checked_explore_base_pose_list_2]
00448 elif len(obstacle_checked_explore_base_pose_list_3) == max_len:
00449 explore_base_pose_list = [obstacle_checked_explore_base_pose_list_3]
00450 else:
00451 explore_base_pose_list = [obstacle_checked_explore_base_pose_list_4]
00452
00453
00454 if not explore_base_pose_list:
00455 print "no valid explore pose."
00456
00457 else:
00458
00459 return explore_base_pose_list
00460
00461
00462
00463 def symbol_grounding_explore_base_pose_server():
00464 rospy.init_node('symbol_grounding_explore_base_pose_server')
00465 s = rospy.Service('symbol_grounding_explore_base_pose', SymbolGroundingExploreBasePose, handle_symbol_grounding_explore_base_pose)
00466 print "Ready to receive requests."
00467 rospy.spin()
00468
00469
00470
00471 if __name__ == "__main__":
00472 symbol_grounding_explore_base_pose_server()
00473
00474