#include "mesh_loader.h"#include <resource_retriever/retriever.h>#include <boost/filesystem.hpp>#include <ogre_tools/stl_loader.h>#include <OGRE/OgreMeshManager.h>#include <OGRE/OgreTextureManager.h>#include <OGRE/OgreMaterialManager.h>#include <OGRE/OgreTexture.h>#include <OGRE/OgrePass.h>#include <OGRE/OgreTechnique.h>#include <OGRE/OgreMaterial.h>#include <OGRE/OgreTextureUnitState.h>#include <OGRE/OgreMeshSerializer.h>#include <OGRE/OgreSubMesh.h>#include <OGRE/OgreHardwareBufferManager.h>#include <ros/assert.h>#include <assimp/assimp.hpp>#include <assimp/aiScene.h>#include <assimp/aiPostProcess.h>#include <assimp/IOStream.h>#include <assimp/IOSystem.h>
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Classes | |
| class | rviz::ResourceIOStream |
| class | rviz::ResourceIOSystem |
Namespaces | |
| namespace | rviz |
Functions | |
| void | rviz::buildMesh (const aiScene *scene, const aiNode *node, const Ogre::MeshPtr &mesh, Ogre::AxisAlignedBox &aabb, float &radius) |
| void | rviz::loadMaterialsForMesh (const std::string &resource_path, const aiScene *scene, const Ogre::MeshPtr &mesh) |
| Ogre::MeshPtr | rviz::loadMeshFromResource (const std::string &resource_path) |
| void | rviz::loadTexture (const std::string &resource_path) |
| Ogre::MeshPtr | rviz::meshFromAssimpScene (const std::string &name, const aiScene *scene) |