body | rve_render_server::ShaderDefinition | |
geom_input | rve_render_server::ShaderDefinition | |
geom_output | rve_render_server::ShaderDefinition | |
include(const std::string &inc) | rve_render_server::ShaderDefinition | [inline] |
includes | rve_render_server::ShaderDefinition | |
input(const std::string &type, const std::string &name, const std::string &semantic) | rve_render_server::ShaderDefinition | [inline] |
inputs | rve_render_server::ShaderDefinition | |
output(const std::string &type, const std::string &name, const std::string &semantic) | rve_render_server::ShaderDefinition | [inline] |
outputs | rve_render_server::ShaderDefinition | |
sampler(const std::string &name, uint32_t reg) | rve_render_server::ShaderDefinition | [inline] |
samplers | rve_render_server::ShaderDefinition | |
uniform(const std::string &type, const std::string &name, uint32_t auto_constant_type, uint32_t extra=0) | rve_render_server::ShaderDefinition | [inline] |
uniforms | rve_render_server::ShaderDefinition |