#include <rve_render_server/batching/points_material_generator.h>#include <rve_render_server/material_definition.h>#include <rve_render_server/ogre_material_generator.h>#include <rve_render_server/batching/points_renderer_desc.h>#include <rve_render_server/init.h>#include <rve_render_server/renderer.h>#include <rve_msgs/Points.h>#include <sstream>#include <OGRE/OgreRoot.h>#include <OGRE/OgreMaterialManager.h>#include <OGRE/OgreTextureManager.h>#include <OGRE/OgreTexture.h>#include <OGRE/OgreGpuProgramManager.h>#include <OGRE/OgreHighLevelGpuProgramManager.h>#include <OGRE/OgreTechnique.h>#include <OGRE/OgrePass.h>
Go to the source code of this file.
Namespaces | |
| namespace | rve_render_server |
Functions | |
| std::string | rve_render_server::descToStringID (const PointsRendererDesc &desc, bool alpha) |
| void | rve_render_server::fillFragmentShaderDefinition (const PointsRendererDesc &desc, ShaderDefinition &def) |
| void | rve_render_server::fillGenericGPVP (ShaderDefinition &def) |
| void | rve_render_server::fillGeometryShaderDefinition (const PointsRendererDesc &desc, ShaderDefinition &def) |
| void | rve_render_server::fillPickingFragmentShaderDefinition (const PointsRendererDesc &desc, ShaderDefinition &def) |
| void | rve_render_server::fillVertexShaderDefinition (const PointsRendererDesc &desc, ShaderDefinition &def) |
| std::pair< Ogre::MaterialPtr, Ogre::MaterialPtr > | rve_render_server::generateMaterialsForPoints (const PointsRendererDesc &desc) |
| static std::string | rve_render_server::toString (uint32_t i) |