, including all inherited members.
create(const rve_msgs::UUID &scene_id, const rve_msgs::UUID &inst_id, const rve_msgs::UUID &mesh_id) | rve_render_server::MeshInstanceServer | [inline, virtual] |
SimpleMeshObjectServer< rve_interfaces::MeshInstanceServer >::create(const rve_msgs::UUID &scene_id, const rve_msgs::UUID &inst_id) | rve_render_server::SimpleMeshObjectServer< rve_interfaces::MeshInstanceServer > | [inline, virtual] |
destroy(const rve_msgs::UUID &scene_id, const rve_msgs::UUID &inst_id) | rve_render_server::MeshInstanceServer | [inline, virtual] |
MeshInstanceServer(Renderer *rend, rve_rpc::Server &server) | rve_render_server::MeshInstanceServer | [inline] |
renderer_ | rve_render_server::SimpleMeshObjectServer< rve_interfaces::MeshInstanceServer > | [protected] |
setMaterial(const rve_msgs::UUID &scene_id, const rve_msgs::UUID &inst_id, const rve_msgs::UUID &material_id) | rve_render_server::SimpleMeshObjectServer< rve_interfaces::MeshInstanceServer > | [inline, virtual] |
setMaterialForSubMesh(const rve_msgs::UUID &scene_id, const rve_msgs::UUID &inst_id, uint32_t submesh_index, const rve_msgs::UUID &material_id) | rve_render_server::MeshInstanceServer | [inline, virtual] |
setOrientation(const rve_msgs::UUID &scene_id, const rve_msgs::UUID &inst_id, const rve_msgs::Quaternion &orient) | rve_render_server::SimpleMeshObjectServer< rve_interfaces::MeshInstanceServer > | [inline, virtual] |
setPosition(const rve_msgs::UUID &scene_id, const rve_msgs::UUID &inst_id, const rve_msgs::Vector3 &pos) | rve_render_server::SimpleMeshObjectServer< rve_interfaces::MeshInstanceServer > | [inline, virtual] |
setScale(const rve_msgs::UUID &scene_id, const rve_msgs::UUID &inst_id, const rve_msgs::Vector3 &scale) | rve_render_server::SimpleMeshObjectServer< rve_interfaces::MeshInstanceServer > | [inline, virtual] |
SimpleMeshObjectServer(Renderer *rend, rve_rpc::Server &server, const rve_common::UUID &mesh_id) | rve_render_server::SimpleMeshObjectServer< rve_interfaces::MeshInstanceServer > | [inline] |