create(const rve_msgs::UUID &id) | rve_render_server::MaterialServer | [inline, virtual] |
destroy(const rve_msgs::UUID &id) | rve_render_server::MaterialServer | [inline, virtual] |
MaterialServer(Renderer *rend, rve_rpc::Server &server) | rve_render_server::MaterialServer | [inline] |
renderer_ | rve_render_server::MaterialServer | [private] |
setMaterial(const rve_msgs::UUID &id, const rve_msgs::Material &in_mat) | rve_render_server::MaterialServer | [inline, virtual] |