, including all inherited members.
  | add(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | add(const T a) | rtc::Vec< T, 4 > |  | 
  | angle() const | rtc::Quaternion< T > |  [inline] | 
  | angle(const Quaternion< T > &q) const | rtc::Quaternion< T > |  [inline] | 
  | at(const int i) | rtc::Vec< T, 4 > |  | 
  | at(const int i) const | rtc::Vec< T, 4 > |  | 
  | axis() const | rtc::Quaternion< T > |  [inline] | 
  | compareTo(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | conjugate() | rtc::Quaternion< T > |  [inline] | 
  | conjugated() const | rtc::Quaternion< T > |  [inline] | 
  | cumsum() const | rtc::Vec< T, 4 > |  | 
  | d2rot_dqkdqj(int k, int j) | rtc::Quaternion< T > |  [inline, static] | 
  | dot(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | dquatMat_dqj(const int j) | rtc::Quaternion< T > |  [inline, static] | 
  | drot_dqj(const int j) const | rtc::Quaternion< T > |  [inline] | 
  | equalTo(const Vec< T, M > &v, const T tol=T(0)) const | rtc::Vec< T, 4 > |  | 
  | getSubVec(const int i) const | rtc::Vec< T, 4 > |  | 
  | invert() | rtc::Quaternion< T > |  [inline] | 
  | inverted() const | rtc::Quaternion< T > |  [inline] | 
  | max() const | rtc::Vec< T, 4 > |  | 
  | maximize(const Vec< T, M > &other) | rtc::Vec< T, 4 > |  | 
  | min() const | rtc::Vec< T, 4 > |  | 
  | minimize(const Vec< T, M > &other) | rtc::Vec< T, 4 > |  | 
  | multivariateGauss(const Vec< T, M > &mean, const SMat< T, M > &cov) | rtc::Vec< T, 4 > |  [static] | 
  | norm() const | rtc::Vec< T, 4 > |  | 
  | normalize() | rtc::Vec< T, 4 > |  | 
  | normalized() const | rtc::Vec< T, 4 > |  | 
  | normalRand(const T mean=T(0), const T stdev=T(1)) | rtc::Vec< T, 4 > |  [static] | 
  | normSqr() const | rtc::Vec< T, 4 > |  | 
  | operator!=(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator()(const int i) const | rtc::Vec< T, 4 > |  | 
  | operator()(const int i) | rtc::Vec< T, 4 > |  | 
  | operator*(const Quaternion< T > &q) const | rtc::Quaternion< T > |  [inline] | 
  | rtc::Vec4::operator*(const T a) const | rtc::Vec< T, 4 > |  | 
  | rtc::Vec4::operator*(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator*=(const Quaternion< T > &q) | rtc::Quaternion< T > |  [inline] | 
  | rtc::Vec4::operator*=(const T a) | rtc::Vec< T, 4 > |  | 
  | rtc::Vec4::operator*=(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | operator+(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator+(const T a) const | rtc::Vec< T, 4 > |  | 
  | operator+=(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | operator+=(const T a) | rtc::Vec< T, 4 > |  | 
  | operator-(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator-() const | rtc::Vec< T, 4 > |  | 
  | operator-(const T a) const | rtc::Vec< T, 4 > |  | 
  | operator-=(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | operator-=(const T a) | rtc::Vec< T, 4 > |  | 
  | operator/(const T a) const | rtc::Vec< T, 4 > |  | 
  | operator/(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator/=(const T a) | rtc::Vec< T, 4 > |  | 
  | operator/=(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | operator<(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator<=(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator=(const T a) | rtc::Vec< T, 4 > |  | 
  | operator=(const T *d) | rtc::Vec< T, 4 > |  | 
  | operator=(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | operator=(const Vec< U, M > &v) | rtc::Vec< T, 4 > |  | 
  | operator==(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator>(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator>=(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | operator[](const int i) const | rtc::Vec< T, 4 > |  | 
  | operator[](const int i) | rtc::Vec< T, 4 > |  | 
  | outer(const Vec< T, M > &v) const | rtc::Vec< T, 4 > |  | 
  | outer() const | rtc::Vec< T, 4 > |  | 
  | perform(T(*mathFun)(T)) | rtc::Vec< T, 4 > |  | 
  | perform(T(*mathFun)(T, T), const T arg2) | rtc::Vec< T, 4 > |  | 
  | perform(T(*mathFun)(T, T), const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | performed(T(*mathFun)(T)) | rtc::Vec< T, 4 > |  | 
  | performed(T(*mathFun)(T, T), const T arg2) | rtc::Vec< T, 4 > |  | 
  | performed(T(*mathFun)(T, T), const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | pnorm(float p) const | rtc::Vec< T, 4 > |  | 
  | prod() const | rtc::Vec< T, 4 > |  | 
  | Quaternion() | rtc::Quaternion< T > |  [inline] | 
  | Quaternion(const T w, const T x, const T y, const T z) | rtc::Quaternion< T > |  [inline] | 
  | Quaternion(const Vec< T, 4 > &v) | rtc::Quaternion< T > |  [inline] | 
  | Quaternion(const Vec< T, 3 > &n, const T theta) | rtc::Quaternion< T > |  [inline] | 
  | Quaternion(const EulerAngles< T > &e) | rtc::Quaternion< T > |  [inline] | 
  | Quaternion(const Rotation< T > &r) | rtc::Quaternion< T > |  [inline] | 
  | quatMat() | rtc::Quaternion< T > |  [inline] | 
  | quatMatBar() | rtc::Quaternion< T > |  [inline] | 
  | quatMatBarT() | rtc::Quaternion< T > |  [inline] | 
  | quatMatT() | rtc::Quaternion< T > |  [inline] | 
  | read(InputHandler &ih) | rtc::Vec< T, 4 > |  | 
  | rotate(Vec< T, 3 > &v) const | rtc::Quaternion< T > |  [inline] | 
  | rotated(const Vec< T, 3 > &v) const | rtc::Quaternion< T > |  [inline] | 
  | set(const Vec< T, 3 > &n, const T theta) | rtc::Quaternion< T > |  [inline] | 
  | set(const EulerAngles< T > &e) | rtc::Quaternion< T > |  [inline] | 
  | set(const Rotation< T > &r) | rtc::Quaternion< T > |  [inline] | 
  | rtc::Vec4::set(const T x0, const T x1, const T x2, const T x3) | rtc::Vec4< T > |  [inline] | 
  | Vec< T, 4 >::set(const T *d) | rtc::Vec< T, 4 > |  | 
  | Vec< T, 4 >::set(const T a) | rtc::Vec< T, 4 > |  | 
  | Vec< T, 4 >::set(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | Vec< T, 4 >::set(const Vec< U, M > &v) | rtc::Vec< T, 4 > |  | 
  | setSubVec(const int i, const Vec< T, N > &v) | rtc::Vec< T, 4 > |  | 
  | slerp(const Quaternion< T > &q, const T &t) const | rtc::Quaternion< T > |  | 
  | sort(bool ascending=true) | rtc::Vec< T, 4 > |  | 
  | sorted(bool ascending=true) | rtc::Vec< T, 4 > |  | 
  | subtract(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | subtract(const T a) | rtc::Vec< T, 4 > |  | 
  | sum() const | rtc::Vec< T, 4 > |  | 
  | uniformRand(const T a=T(0), const T b=T(1)) | rtc::Vec< T, 4 > |  [static] | 
  | Vec() | rtc::Vec< T, 4 > |  | 
  | Vec(const T *d) | rtc::Vec< T, 4 > |  | 
  | Vec(const T a) | rtc::Vec< T, 4 > |  | 
  | Vec(const Vec< T, M > &v) | rtc::Vec< T, 4 > |  | 
  | Vec(const Vec< U, M > &v) | rtc::Vec< T, 4 > |  | 
  | Vec4() | rtc::Vec4< T > |  [inline] | 
  | Vec4(const T *d) | rtc::Vec4< T > |  [inline] | 
  | Vec4(const T a) | rtc::Vec4< T > |  [inline] | 
  | Vec4(const T x0, const T x1, const T x2, const T x3) | rtc::Vec4< T > |  [inline] | 
  | Vec4(const Vec< T, 4 > &v) | rtc::Vec4< T > |  [inline] | 
  | Vec4(const Vec< U, 4 > &v) | rtc::Vec4< T > |  [inline] | 
  | w() const | rtc::Quaternion< T > |  [inline] | 
  | write(OutputHandler &oh) const | rtc::Vec< T, 4 > |  | 
  | x | rtc::Vec< T, 4 > |  |