ShaderBag Member List
This is the complete list of members for ShaderBag, including all inherited members.
_gaussian_step_numShaderBag
CreateGaussianFilters(SiftParam &param)ShaderBag
f_gaussian_skip0ShaderBag
f_gaussian_skip0_vShaderBag
f_gaussian_skip1ShaderBag
f_gaussian_stepShaderBag
LoadDescriptorShader()ShaderBag [inline, virtual]
LoadDisplayShaders()=0ShaderBag [pure virtual]
LoadDynamicShaders(SiftParam &param)ShaderBag
LoadFixedShaders()=0ShaderBag [pure virtual]
LoadGenListShader(int ndoglev, int nlev)=0ShaderBag [pure virtual]
LoadKeypointShader(float threshold, float edgeTrheshold)=0ShaderBag [pure virtual]
LoadOrientationShader()=0ShaderBag [pure virtual]
s_copy_keyShaderBag
s_debugShaderBag
s_descriptor_fpShaderBag
s_display_dogShaderBag
s_display_gaussianShaderBag
s_display_gradShaderBag
s_display_keysShaderBag
s_dog_passShaderBag
s_genlist_endShaderBag
s_genlist_histoShaderBag
s_genlist_init_exShaderBag
s_genlist_init_tightShaderBag
s_genlist_startShaderBag
s_genlist_stepShaderBag
s_grad_passShaderBag
s_grayShaderBag
s_keypointShaderBag
s_margin_copyShaderBag
s_orientationShaderBag
s_samplingShaderBag
s_seperate_spShaderBag
s_vertex_listShaderBag
s_zero_passShaderBag
SelectInitialSmoothingFilter(int octave_min, SiftParam &param)ShaderBag
SetDogTexParam(int texU, int texD)=0ShaderBag [pure virtual]
SetFeatureDescirptorParam(int gtex, int otex, float dwidth, float fwidth, float width, float height, float sigma)ShaderBag [inline, virtual]
SetFeatureOrientationParam(int gtex, int width, int height, float sigma, int stex, float step)ShaderBag [inline, virtual]
SetGenListEndParam(int ktex)ShaderBag [inline, virtual]
SetGenListInitParam(int w, int h)ShaderBag [inline, virtual]
SetGenListStartParam(float width, int tex0)=0ShaderBag [pure virtual]
SetGenListStepParam(int tex, int tex0)=0ShaderBag [pure virtual]
SetGenVBOParam(float width, float fwidth, float size)=0ShaderBag [pure virtual]
SetGradPassParam(int texP=0)ShaderBag [inline, virtual]
SetMarginCopyParam(int xmax, int ymax)ShaderBag [inline, virtual]
SetSimpleOrientationInput(int oTex, float sigma, float sigma_step)ShaderBag [inline, virtual]
ShaderBag()ShaderBag
UnloadProgram()=0ShaderBag [pure virtual]
~ShaderBag()ShaderBag [virtual]
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rgbd_registration
Author(s): Ross Kidson
autogenerated on Thu May 23 2013 15:36:57