compile_tut_arithmetic_transpose_aliasing.cpp
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00001 #include <Eigen/Core>
00002 #include <Eigen/LU>
00003 #include <Eigen/QR>
00004 #include <Eigen/Cholesky>
00005 #include <Eigen/Geometry>
00006 #include <Eigen/Jacobi>
00007 #include <Eigen/Eigenvalues>
00008 #include <iostream>
00009 
00010 using namespace Eigen;
00011 using namespace std;
00012 
00013 int main(int, char**)
00014 {
00015   cout.precision(3);
00016   Matrix2i a; a << 1, 2, 3, 4;
00017 cout << "Here is the matrix a:\n" << a << endl;
00018 
00019 a = a.transpose(); // !!! do NOT do this !!!
00020 cout << "and the result of the aliasing effect:\n" << a << endl;
00021   return 0;
00022 }


re_vision
Author(s): Dorian Galvez-Lopez
autogenerated on Sun Jan 5 2014 11:30:58