00001 /* This file is part of the Pangolin Project. 00002 * http://github.com/stevenlovegrove/Pangolin 00003 * 00004 * Copyright (c) 2011 Steven Lovegrove 00005 * 00006 * Permission is hereby granted, free of charge, to any person 00007 * obtaining a copy of this software and associated documentation 00008 * files (the "Software"), to deal in the Software without 00009 * restriction, including without limitation the rights to use, 00010 * copy, modify, merge, publish, distribute, sublicense, and/or sell 00011 * copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following 00013 * conditions: 00014 * 00015 * The above copyright notice and this permission notice shall be 00016 * included in all copies or substantial portions of the Software. 00017 * 00018 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00019 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 00020 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 00021 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 00022 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 00023 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 00024 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 */ 00027 00028 #ifndef PANGOLIN_INPUT_RECORD_REPEAT_H 00029 #define PANGOLIN_INPUT_RECORD_REPEAT_H 00030 00031 #include "pangolin.h" 00032 00033 #include <list> 00034 00035 namespace pangolin 00036 { 00037 00038 struct FrameInput 00039 { 00040 int index; 00041 std::string var; 00042 std::string val; 00043 }; 00044 00045 struct InputRecordRepeat 00046 { 00047 InputRecordRepeat(const std::string& var_record_prefix); 00048 ~InputRecordRepeat(); 00049 00050 void SetIndex(int id); 00051 00052 void Record(); 00053 void Stop(); 00054 00055 void LoadBuffer(const std::string& filename); 00056 void SaveBuffer(const std::string& filename); 00057 void ClearBuffer(); 00058 00059 void PlayBuffer(); 00060 void PlayBuffer(int start, int end); 00061 00062 void UpdateVariable(const std::string& name ); 00063 00064 template<typename T> 00065 inline void UpdateVariable(const Var<T>& var ) 00066 { 00067 GuiVarChanged((void*)this, var.var->meta_full_name, *var.var); 00068 } 00069 00070 int Size(); 00071 00072 protected: 00073 bool record; 00074 bool play; 00075 00076 int index; 00077 std::ofstream file; 00078 std::string filename; 00079 00080 std::list<FrameInput> play_queue; 00081 std::list<FrameInput> record_queue; 00082 00083 static void GuiVarChanged(void* data, const std::string& name, _Var& var); 00084 }; 00085 00086 } 00087 00088 #endif // PANGOLIN_INPUT_RECORD_REPEAT_H