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00045 #ifndef GLH_OBS_H
00046 #define GLH_OBS_H
00047
00048 #ifdef _WIN32
00049 # include <windows.h>
00050 #endif
00051
00052 #ifdef MACOS
00053 #include <OpenGL/gl.h>
00054 #include <OpenGL/glext.h>
00055 #else
00056 #include <GL/gl.h>
00057 #include <GL/glext.h>
00058 #endif
00059
00060 #include <glh/glh_extensions.h>
00061
00062 #include <glh/glh_linear.h>
00063
00064 namespace glh
00065 {
00066 class display_list
00067 {
00068 public:
00069
00070 display_list(bool managed = false)
00071 : valid(false), manageObjects(managed) {}
00072
00073 virtual ~display_list()
00074 {
00075 if (manageObjects)
00076 del();
00077 }
00078
00079 void call_list()
00080 { if(valid) glCallList(dlist); }
00081
00082 void new_list(GLenum mode)
00083 { if(!valid) gen(); glNewList(dlist, mode); }
00084
00085 void end_list()
00086 { glEndList(); }
00087
00088 void del()
00089 { if(valid) glDeleteLists(dlist, 1); valid = false; }
00090
00091 bool is_valid() const { return valid; }
00092
00093 private:
00094
00095 void gen() { dlist = glGenLists(1); valid=true; }
00096
00097 bool valid;
00098 bool manageObjects;
00099 GLuint dlist;
00100 };
00101
00102 class lazy_build_display_list
00103 {
00104 public:
00105
00106 lazy_build_display_list(void (* builder)() = 0, bool managed = false)
00107 : valid(false), manageObjects(managed), needs_rebuild(true), build_func(builder) {}
00108
00109 virtual ~lazy_build_display_list()
00110 {
00111 if (manageObjects)
00112 del();
00113 }
00114
00115 void set_build_func( void (* builder)())
00116 { build_func = builder; }
00117
00118 void call_list()
00119 {
00120 if(! valid) gen();
00121 if(needs_rebuild) rebuild_list();
00122 glCallList(dlist);
00123 }
00124
00125 void del()
00126 { if(valid) glDeleteLists(dlist, 1); valid = false; needs_rebuild = true;}
00127
00128 bool is_valid() const { return valid; }
00129
00130
00131 void rebuild() { needs_rebuild = true; }
00132
00133 private:
00134
00135 void gen() { dlist = glGenLists(1); valid=true; }
00136 void rebuild_list()
00137 {
00138 glNewList(dlist, GL_COMPILE);
00139 if(build_func) (* build_func)();
00140 glEndList();
00141 }
00142
00143 bool valid;
00144 bool manageObjects;
00145 bool needs_rebuild;
00146 GLuint dlist;
00147 void (* build_func)();
00148 };
00149
00150
00151 class tex_object
00152 {
00153 public:
00154
00155 tex_object(GLenum tgt, bool managed)
00156 : target(tgt), valid(false), manageObjects(managed) {}
00157
00158 virtual ~tex_object()
00159 {
00160 if (manageObjects)
00161 del();
00162 }
00163
00164 void bind()
00165 { if(!valid) gen(); glBindTexture(target, texture); }
00166
00167
00168
00169 #ifdef MACOS
00170 void parameter(GLenum pname, int i)
00171 { glTexParameteri(target, pname, i); }
00172 #endif
00173
00174 void parameter(GLenum pname, GLint i)
00175 { glTexParameteri(target, pname, i); }
00176
00177 void parameter(GLenum pname, GLfloat f)
00178 { glTexParameterf(target, pname, f); }
00179
00180 void parameter(GLenum pname, GLint * ip)
00181 { glTexParameteriv(target, pname, ip); }
00182
00183 void parameter(GLenum pname, GLfloat * fp)
00184 { glTexParameterfv(target, pname, fp); }
00185
00186 void enable() { glEnable(target); }
00187 void disable() { glDisable(target); }
00188
00189
00190 void del()
00191 { if(valid) glDeleteTextures(1, &texture); valid = false; }
00192 bool is_valid() const { return valid; }
00193
00194 void gen() { glGenTextures(1, &texture); valid=true; }
00195
00196 GLenum target;
00197 bool valid;
00198 bool manageObjects;
00199 GLuint texture;
00200 };
00201
00202 class tex_object_1D : public tex_object
00203 { public: tex_object_1D(bool managed = false) : tex_object(GL_TEXTURE_1D, managed) {} };
00204
00205 class tex_object_2D : public tex_object
00206 { public: tex_object_2D(bool managed = false) : tex_object(GL_TEXTURE_2D, managed) {} };
00207
00208 class tex_object_3D : public tex_object
00209 { public: tex_object_3D(bool managed = false) : tex_object(GL_TEXTURE_3D, managed) {} };
00210
00211
00212 # ifdef GL_ARB_texture_cube_map
00213 class tex_object_cube_map : public tex_object
00214 { public: tex_object_cube_map(bool managed = false) : tex_object(GL_TEXTURE_CUBE_MAP_ARB, managed) {} };
00215 # elif GL_EXT_texture_cube_map
00216 class tex_object_cube_map : public tex_object
00217 { public: tex_object_cube_map(bool managed = false) : tex_object(GL_TEXTURE_CUBE_MAP_EXT, managed) {} };
00218 # endif
00219
00220 #if defined(GL_EXT_texture_rectangle)
00221 class tex_object_rectangle : public tex_object
00222 { public: tex_object_rectangle(bool managed = false) : tex_object(GL_TEXTURE_RECTANGLE_EXT, managed) {} };
00223 #elif defined(GL_NV_texture_rectangle)
00224 class tex_object_rectangle : public tex_object
00225 { public: tex_object_rectangle(bool managed = false) : tex_object(GL_TEXTURE_RECTANGLE_NV, managed) {} };
00226 #endif
00227
00228
00229 # ifdef GL_NV_vertex_program
00230 class vertex_program_base
00231 {
00232 public:
00233
00234 vertex_program_base(GLenum tgt, bool managed)
00235 : valid(false), manageObjects(managed), target(tgt) {}
00236
00237 virtual ~vertex_program_base()
00238 {
00239 if (manageObjects)
00240 del();
00241 }
00242
00243 void bind()
00244 { if(!valid) gen(); glBindProgramNV(target, program); }
00245
00246 void unbind()
00247 { glBindProgramNV(target, 0); }
00248
00249 void load(GLuint size, const GLubyte * prog_text)
00250 {
00251 if(!valid) gen();
00252 glLoadProgramNV(target, program, size, prog_text);
00253 GLint errpos;
00254 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errpos);
00255 if(errpos != -1)
00256 {
00257 fprintf(stderr, "program error:\n");
00258 int bgn = errpos - 10;
00259
00260 const char * c = (const char *)(prog_text + bgn);
00261 for(int i = 0; i < 30; i++)
00262 {
00263 if(bgn+i >= int(size-1))
00264 break;
00265 fprintf(stderr, "%c", *c++);
00266 }
00267 fprintf(stderr, "\n");
00268 }
00269 }
00270
00271 void load(GLuint size, const char * prog_text)
00272 {
00273 if(!valid) gen();
00274 glLoadProgramNV(target, program, size, (const GLubyte *) prog_text);
00275 GLint errpos;
00276 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errpos);
00277 if(errpos != -1)
00278 {
00279 fprintf(stderr, "program error:\n");
00280 int bgn = errpos - 10;
00281
00282 const char * c = (const char *)(prog_text + bgn);
00283 for(int i = 0; i < 30; i++)
00284 {
00285 if(bgn+i >= int(size-1))
00286 break;
00287 fprintf(stderr, "%c", *c++);
00288 }
00289 fprintf(stderr, "\n");
00290 }
00291 }
00292
00293 void load(const char * prog_text)
00294 { load((GLuint)strlen(prog_text), prog_text); }
00295
00296
00297 void del()
00298 { if(valid) glDeleteProgramsNV(1, &program); valid = false; }
00299
00300 bool is_valid() const { return valid; }
00301
00302 private:
00303
00304 void gen() { glGenProgramsNV(1, &program); valid=true; }
00305
00306 bool valid;
00307 bool manageObjects;
00308 GLenum target;
00309 GLuint program;
00310 };
00311
00312 class vertex_program : public vertex_program_base
00313 {
00314 public:
00315 vertex_program(bool managed = false)
00316 : vertex_program_base(GL_VERTEX_PROGRAM_NV, managed) {}
00317 };
00318
00319 class vertex_state_program : public vertex_program_base
00320 {
00321 public:
00322 vertex_state_program(bool managed = false)
00323 : vertex_program_base(GL_VERTEX_STATE_PROGRAM_NV, managed) {}
00324 };
00325
00326 class lazy_load_vertex_program : public vertex_program_base
00327 {
00328 public:
00329 lazy_load_vertex_program(void (*vp_loader)() = 0, bool managed = false)
00330 : vertex_program_base(GL_VERTEX_PROGRAM_NV, managed), needs_load(true), loader(vp_loader) {}
00331
00332 void bind()
00333 {
00334 vertex_program_base::bind();
00335 if(needs_load && loader)
00336 {
00337 (* loader)();
00338 needs_load = false;
00339 }
00340 }
00341
00342 void reload() { needs_load = true; }
00343
00344 private:
00345 bool needs_load;
00346 void (* loader)();
00347 };
00348
00349
00350 #endif
00351
00352 # ifdef GL_ARB_vertex_program
00353 class arb_vertex_program_base
00354 {
00355 public:
00356
00357 arb_vertex_program_base(GLenum tgt, bool managed)
00358 : valid(false), manageObjects(managed), target(tgt) {}
00359
00360 virtual ~arb_vertex_program_base()
00361 {
00362 if (manageObjects)
00363 del();
00364 }
00365
00366 void bind()
00367 { if(!valid) gen(); glBindProgramARB(target, program); }
00368
00369 void unbind()
00370 { glBindProgramARB(target, 0); }
00371
00372 void load(GLuint size, const GLubyte * prog_text)
00373 {
00374 if(!valid) gen();
00375 bind();
00376 glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB, size, prog_text);
00377 GLint errpos;
00378 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos);
00379 if(errpos != -1)
00380 {
00381 fprintf(stderr, "program error:\n");
00382 int bgn = errpos - 10;
00383
00384 const char * c = (const char *)(prog_text + bgn);
00385 for(int i = 0; i < 30; i++)
00386 {
00387 if(bgn+i >= int(size-1))
00388 break;
00389 fprintf(stderr, "%c", *c++);
00390 }
00391 fprintf(stderr, "\n");
00392 }
00393 }
00394
00395 void load(GLuint size, const char * prog_text)
00396 {
00397 if(!valid) gen();
00398 bind();
00399 glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB, size, prog_text);
00400 GLint errpos;
00401 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos);
00402 if(errpos != -1)
00403 {
00404 fprintf(stderr, "program error:\n");
00405 int bgn = errpos - 10;
00406
00407 const char * c = (const char *)(prog_text + bgn);
00408 for(int i = 0; i < 30; i++)
00409 {
00410 if(bgn+i >= int(size-1))
00411 break;
00412 fprintf(stderr, "%c", *c++);
00413 }
00414 fprintf(stderr, "\n");
00415 }
00416 }
00417
00418 void load(const char * prog_text)
00419 { load((GLuint)strlen(prog_text), prog_text); }
00420
00421
00422 void del() { if(valid) glDeleteProgramsARB(1, &program); valid = false; }
00423
00424 bool is_valid() const { return valid; }
00425
00426 private:
00427
00428 void gen() { glGenProgramsARB(1, &program); valid=true; }
00429
00430 bool valid;
00431 bool manageObjects;
00432 GLenum target;
00433 GLuint program;
00434 };
00435
00436 class arb_vertex_program : public arb_vertex_program_base
00437 {
00438 public:
00439 arb_vertex_program(bool managed = false)
00440 : arb_vertex_program_base(GL_VERTEX_PROGRAM_ARB, managed) {}
00441 };
00442
00443 class lazy_load_arb_vertex_program : public arb_vertex_program_base
00444 {
00445 public:
00446 lazy_load_arb_vertex_program(void (*vp_loader)() = 0, bool managed = false)
00447 : arb_vertex_program_base(GL_VERTEX_PROGRAM_ARB, managed), needs_load(true), loader(vp_loader) {}
00448
00449 void bind()
00450 {
00451 arb_vertex_program_base::bind();
00452 if(needs_load && loader)
00453 {
00454 (* loader)();
00455 needs_load = false;
00456 }
00457 }
00458
00459 void reload() { needs_load = true; }
00460
00461 private:
00462 bool needs_load;
00463 void (* loader)();
00464 };
00465
00466 #endif
00467
00468 # ifdef GL_NV_fragment_program
00469
00470 class fragment_program
00471 {
00472 public:
00473
00474 fragment_program(bool managed = false)
00475 : valid(false), manageObjects(managed) {}
00476
00477 virtual ~fragment_program()
00478 {
00479 if (manageObjects)
00480 del();
00481 }
00482
00483 void bind()
00484 { if(!valid) gen(); glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, program); }
00485
00486 void load(GLuint size, const GLubyte * prog_text)
00487 {
00488 if(!valid) gen();
00489 glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, program, size, prog_text);
00490 GLint errpos;
00491 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errpos);
00492 if(errpos != -1)
00493 {
00494 fprintf(stderr, "program error:\n");
00495 int bgn = errpos - 10;
00496
00497 const char * c = (const char *)(prog_text + bgn);
00498 for(int i = 0; i < 30; i++)
00499 {
00500 if(bgn+i >= int(size-1))
00501 break;
00502 fprintf(stderr, "%c", *c++);
00503 }
00504 fprintf(stderr, "\n");
00505 }
00506 }
00507
00508 void load(GLuint size, const char * prog_text)
00509 {
00510 if(!valid) gen();
00511 glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, program, size, (const GLubyte *) prog_text);
00512 GLint errpos;
00513 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errpos);
00514 if(errpos != -1)
00515 {
00516 fprintf(stderr, "program error:\n");
00517 int bgn = errpos - 10;
00518
00519 const char * c = (const char *)(prog_text + bgn);
00520 for(int i = 0; i < 30; i++)
00521 {
00522 if(bgn+i >= int(size-1))
00523 break;
00524 fprintf(stderr, "%c", *c++);
00525 }
00526 fprintf(stderr, "\n");
00527 }
00528 }
00529
00530 void load(const char * prog_text)
00531 { load((GLuint)strlen(prog_text), prog_text); }
00532
00533 void del()
00534 { if(valid) glDeleteProgramsNV(1, &program); valid = false; }
00535
00536 bool is_valid() const { return valid; }
00537
00538 GLuint program;
00539 private:
00540
00541 void gen() { glGenProgramsNV(1, &program); valid=true; }
00542
00543 bool valid;
00544 bool manageObjects;
00545 };
00546
00547
00548 #endif
00549
00550 #ifdef GL_ARB_fragment_program
00551
00552 class arb_fragment_program
00553 {
00554 public:
00555
00556 arb_fragment_program(bool managed = false)
00557 : valid(false), manageObjects(managed) {}
00558
00559 virtual ~arb_fragment_program()
00560 {
00561 if (manageObjects)
00562 del();
00563 }
00564
00565 void bind()
00566 { if(!valid) gen(); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program); }
00567
00568 void load(GLuint size, const GLubyte * prog_text)
00569 {
00570 if(!valid) gen();
00571 glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, size, prog_text);
00572
00573
00574 GLint errpos;
00575 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos);
00576 if(errpos != -1)
00577 {
00578 fprintf(stderr, "program error:\n");
00579 int bgn = errpos - 10;
00580
00581 const char * c = (const char *)(prog_text + bgn);
00582 for(int i = 0; i < 30; i++)
00583 {
00584 if(bgn+i >= int(size-1))
00585 break;
00586 fprintf(stderr, "%c", *c++);
00587 }
00588 fprintf(stderr, "\n");
00589 }
00590 }
00591
00592 void load(GLuint size, const char * prog_text)
00593 {
00594 if(!valid) gen();
00595 glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, size, prog_text);
00596
00597 GLint errpos;
00598 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos);
00599 if(errpos != -1)
00600 {
00601 fprintf(stderr, "program error:\n");
00602 int bgn = errpos - 10;
00603
00604 const char * c = (const char *)(prog_text + bgn);
00605 for(int i = 0; i < 30; i++)
00606 {
00607 if(bgn+i >= int(size-1))
00608 break;
00609 fprintf(stderr, "%c", *c++);
00610 }
00611 fprintf(stderr, "\n");
00612 }
00613 }
00614
00615 void load(const char * prog_text)
00616 { load((GLuint)strlen(prog_text), prog_text); }
00617
00618 void del()
00619 { if(valid) glDeleteProgramsARB(1, &program); valid = false; }
00620
00621 bool is_valid() const { return valid; }
00622
00623 GLuint program;
00624 private:
00625
00626 void gen() { glGenProgramsARB(1, &program); valid=true; }
00627
00628 bool valid;
00629 bool manageObjects;
00630 };
00631
00632
00633 #endif
00634
00635 }
00636 #endif