point3d.h
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00001 /*********************************************************************
00002 *  Software License Agreement (BSD License)
00003 *  Copyright (c) 2013, Intelligent Robotics Lab, DLUT.
00004 *  All rights reserved.
00005 *  Author:Zhao Cilang,Yan Fei,Zhuang Yan.
00006 *  Redistribution and use in source and binary forms, with or without
00007 *  modification, are permitted provided that the following conditions
00008 *  are met:
00009 *
00010 *   * Redistributions of source code must retain the above copyright
00011 *     notice, this list of conditions and the following disclaimer.
00012 *   * Redistributions in binary form must reproduce the above
00013 *     copyright notice, this list of conditions and the following
00014 *     disclaimer in the documentation and/or other materials provided
00015 *     with the distribution.
00016 *   * Neither the name of the Intelligent Robotics Lab nor the names of its
00017 *     contributors may be used to endorse or promote products derived
00018 *     from this software without specific prior written permission.
00019 *
00020 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
00021 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
00022 *  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
00023 *  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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00026 *  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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00033 #ifndef POINT3D_H
00034 #define POINT3D_H
00035 
00036 class CPoint3d
00037 {
00038 public:
00039   float x;
00040 
00041   float y;
00042 
00043   float z;
00044 
00045   CPoint3d (void);
00046 
00047   CPoint3d (float x, float y, float z);
00048 
00049   ~CPoint3d (void);
00050 
00051   CPoint3d (const CPoint3d & tmpP);
00052 
00053 
00054   CPoint3d & operator += (const CPoint3d & p);
00055 
00056   CPoint3d & operator -= (const CPoint3d & p);
00057 
00058   CPoint3d & operator *= (float s);
00059 
00060   CPoint3d & operator /= (float s);
00061 
00062 
00063   friend bool operator > (const CPoint3d & p1, const CPoint3d & p2);
00064 
00065   friend bool operator < (const CPoint3d & p1, const CPoint3d & p2);
00066 
00067   friend bool operator == (const CPoint3d & p1, const CPoint3d & p2);
00068 
00069   friend bool operator != (const CPoint3d & p1, const CPoint3d & p2);
00070 
00071   friend CPoint3d operator + (const CPoint3d & p1, const CPoint3d & p2);
00072 
00073   friend CPoint3d operator - (const CPoint3d & p1, const CPoint3d & p2);
00074 
00075   friend CPoint3d operator * (const CPoint3d & p, float s);
00076 
00077   friend float operator * (const CPoint3d & p1, const CPoint3d & p2);
00078 
00079   friend CPoint3d operator / (const CPoint3d & p, float num);
00080 
00081   friend CPoint3d operator ^ (const CPoint3d & p1, const CPoint3d & p2);
00082 
00083 
00084   // The distance between a point and origin
00085   float cpDist (void) const;
00086 
00087   //Vector dot product
00088   float cpDot (const CPoint3d & p) const;
00089 
00090   //The square of a vector model
00091   float cpSquaredNorm () const;
00092 
00093   //The vector units
00094   CPoint3d & cpNormalize ();
00095 };
00096 
00097 #endif


laser_points_colouration
Author(s): Zhao Cilang,Yan Fei,Zhuang Yan/zhuang@dlut.edu.cn
autogenerated on Sun Jan 5 2014 11:05:05