Point3d.h
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00005 *  Author:Intelligent Robotics Lab, DLUT.
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00033 #pragma once
00034   
00035 class CPoint3d 
00036 {
00037 public:
00038         float x;
00039   
00040         float y;
00041   
00042         float z;
00043 
00044 public:
00045         CPoint3d (void);
00046   
00047         CPoint3d (float x, float y, float z);   
00048   
00049         ~CPoint3d (void);
00050   
00051         CPoint3d (const CPoint3d & tmpP);
00052   
00053 
00054         CPoint3d & operator += (const CPoint3d & p);
00055           
00056         CPoint3d & operator -= (const CPoint3d & p);
00057           
00058         CPoint3d & operator *= (float s);
00059           
00060         CPoint3d & operator /= (float s);
00061           
00062 
00063         friend bool operator > (const CPoint3d & p1, const CPoint3d & p2);
00064           
00065         friend bool operator < (const CPoint3d & p1, const CPoint3d & p2);
00066           
00067         friend bool operator == (const CPoint3d & p1, const CPoint3d & p2);
00068           
00069         friend bool operator != (const CPoint3d & p1, const CPoint3d & p2);
00070           
00071         friend CPoint3d operator + (const CPoint3d & p1, const CPoint3d & p2);
00072           
00073         friend CPoint3d operator - (const CPoint3d & p1, const CPoint3d & p2);
00074           
00075         friend CPoint3d operator * (const CPoint3d & p, float s);
00076           
00077         friend float operator * (const CPoint3d & p1, const CPoint3d & p2);
00078           
00079         friend CPoint3d operator / (const CPoint3d & p, float num);
00080           
00081         friend CPoint3d operator ^ (const CPoint3d & p1, const CPoint3d & p2);
00082           
00083 
00084             // The distance between a point and origin
00085         float cpDist (void) const;
00086           
00087             //Vector dot product
00088   float cpDot (const CPoint3d & p) const;
00089           
00090             //The square of a vector model
00091         float cpSquaredNorm () const;
00092           
00093             //The vector units
00094         CPoint3d & cpNormalize ();
00095 };
00096 
00097 


laser_points_colouration
Author(s): Zhao Cilang,Yan Fei,Zhuang Yan/zhuang@dlut.edu.cn
autogenerated on Sun Jan 5 2014 11:05:05