katana_tabletop_collision_map_processing Documentation

katana_tabletop_collision_map_processing: Populates and manages a collision environment.

Populates and manages a collision environment using the results of sensor processing from the tabletop_object_detector. Functionality includes adding and removing detected objects from the collision environment, and requesting static collision maps for obstacle avoidance. Copied from tabletop_collision_map_processing by Matei Ciocarlie.

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katana_tabletop_collision_map_processing
Author(s): Henning Deeken
autogenerated on Thu Jan 3 2013 14:41:11