AABB() | fcl::AABB | |
AABB(const Vec3f &v) | fcl::AABB | [inline] |
AABB(const Vec3f &a, const Vec3f &b) | fcl::AABB | [inline] |
AABB(const AABB &core, const Vec3f &delta) | fcl::AABB | [inline] |
AABB(const Vec3f &a, const Vec3f &b, const Vec3f &c) | fcl::AABB | [inline] |
axisOverlap(const AABB &other, int axis_id) const | fcl::AABB | [inline] |
center() const | fcl::AABB | [inline] |
contain(const AABB &other) const | fcl::AABB | [inline] |
contain(const Vec3f &p) const | fcl::AABB | [inline] |
depth() const | fcl::AABB | [inline] |
distance(const AABB &other, Vec3f *P, Vec3f *Q) const | fcl::AABB | |
distance(const AABB &other) const | fcl::AABB | |
equal(const AABB &other) const | fcl::AABB | [inline] |
expand(const Vec3f &delta) | fcl::AABB | [inline] |
expand(const AABB &core, FCL_REAL ratio) | fcl::AABB | [inline] |
height() const | fcl::AABB | [inline] |
max_ | fcl::AABB | |
min_ | fcl::AABB | |
operator+(const AABB &other) const | fcl::AABB | [inline] |
operator+=(const Vec3f &p) | fcl::AABB | [inline] |
operator+=(const AABB &other) | fcl::AABB | [inline] |
overlap(const AABB &other) const | fcl::AABB | [inline] |
overlap(const AABB &other, AABB &overlap_part) const | fcl::AABB | [inline] |
size() const | fcl::AABB | [inline] |
volume() const | fcl::AABB | [inline] |
width() const | fcl::AABB | [inline] |