#include "fcl/collision_object.h"
#include <set>
#include <vector>
#include "fcl/broadphase/broadphase_bruteforce.h"
#include "fcl/broadphase/broadphase_spatialhash.h"
#include "fcl/broadphase/broadphase_SaP.h"
#include "fcl/broadphase/broadphase_SSaP.h"
#include "fcl/broadphase/broadphase_interval_tree.h"
#include "fcl/broadphase/broadphase_dynamic_AABB_tree.h"
#include "fcl/broadphase/broadphase_dynamic_AABB_tree_array.h"
Go to the source code of this file.
Classes | |
class | fcl::BroadPhaseCollisionManager |
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More... | |
Namespaces | |
namespace | fcl |
Main namespace. | |
Typedefs | |
typedef bool(* | fcl::CollisionCallBack )(CollisionObject *o1, CollisionObject *o2, void *cdata) |
Callback for collision between two objects. Return value is whether can stop now. | |
typedef bool(* | fcl::DistanceCallBack )(CollisionObject *o1, CollisionObject *o2, void *cdata, FCL_REAL &dist) |
Callback for distance between two objects, Return value is whether can stop now, also return the minimum distance till now. |