clearBuffer() | btTriangleBuffer | [inline] |
getNumTriangles() const | btTriangleBuffer | [inline] |
getTriangle(int index) const | btTriangleBuffer | [inline] |
m_triangleBuffer | btTriangleBuffer | [private] |
processTriangle(btVector3 *triangle, int partId, int triangleIndex) | btTriangleBuffer | [virtual] |
~btTriangleCallback() | btTriangleCallback | [virtual] |