, including all inherited members.
addConstraintRef(btTypedConstraint *c) | btRigidBody | |
applyCentralForce(const btVector3 &force) | btRigidBody | [inline] |
applyCentralImpulse(const btVector3 &impulse) | btRigidBody | [inline] |
applyDamping(btScalar timeStep) | btRigidBody | |
applyForce(const btVector3 &force, const btVector3 &rel_pos) | btRigidBody | [inline] |
applyGravity() | btRigidBody | |
applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos) | btRigidBody | [inline] |
applyTorque(const btVector3 &torque) | btRigidBody | [inline] |
applyTorqueImpulse(const btVector3 &torque) | btRigidBody | [inline] |
ATTRIBUTE_ALIGNED64(btVector3 m_deltaLinearVelocity) | btRigidBody | [protected] |
btRigidBody(const btRigidBodyConstructionInfo &constructionInfo) | btRigidBody | |
btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0)) | btRigidBody | |
calculateSerializeBufferSize() const | btRigidBody | [virtual] |
checkCollideWithOverride(btCollisionObject *co) | btRigidBody | [virtual] |
clearForces() | btRigidBody | [inline] |
computeAngularImpulseDenominator(const btVector3 &axis) const | btRigidBody | [inline] |
computeImpulseDenominator(const btVector3 &pos, const btVector3 &normal) const | btRigidBody | [inline] |
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) const | btRigidBody | |
getAngularDamping() const | btRigidBody | [inline] |
getAngularFactor() const | btRigidBody | [inline] |
getAngularSleepingThreshold() const | btRigidBody | [inline] |
getAngularVelocity() const | btRigidBody | [inline] |
getBroadphaseProxy() const | btRigidBody | [inline] |
getBroadphaseProxy() | btRigidBody | [inline] |
getCenterOfMassPosition() const | btRigidBody | [inline] |
getCenterOfMassTransform() const | btRigidBody | [inline] |
getCollisionShape() const | btRigidBody | [inline] |
getCollisionShape() | btRigidBody | [inline] |
getConstraintRef(int index) | btRigidBody | [inline] |
getDeltaAngularVelocity() const | btRigidBody | [inline] |
getDeltaLinearVelocity() const | btRigidBody | [inline] |
getFlags() const | btRigidBody | [inline] |
getGravity() const | btRigidBody | [inline] |
getInvInertiaDiagLocal() const | btRigidBody | [inline] |
getInvInertiaTensorWorld() const | btRigidBody | [inline] |
getInvMass() const | btRigidBody | [inline] |
getLinearDamping() const | btRigidBody | [inline] |
getLinearFactor() const | btRigidBody | [inline] |
getLinearSleepingThreshold() const | btRigidBody | [inline] |
getLinearVelocity() const | btRigidBody | [inline] |
getMotionState() | btRigidBody | [inline] |
getMotionState() const | btRigidBody | [inline] |
getNumConstraintRefs() const | btRigidBody | [inline] |
getOrientation() const | btRigidBody | |
getPushVelocity() const | btRigidBody | [inline] |
getTotalForce() const | btRigidBody | [inline] |
getTotalTorque() const | btRigidBody | [inline] |
getTurnVelocity() const | btRigidBody | [inline] |
getVelocityInLocalPoint(const btVector3 &rel_pos) const | btRigidBody | [inline] |
integrateVelocities(btScalar step) | btRigidBody | |
internalApplyImpulse(const btVector3 &linearComponent, const btVector3 &angularComponent, const btScalar impulseMagnitude) | btRigidBody | [inline] |
internalApplyPushImpulse(const btVector3 &linearComponent, const btVector3 &angularComponent, btScalar impulseMagnitude) | btRigidBody | [inline] |
internalGetAngularFactor() const | btRigidBody | [inline] |
internalGetAngularVelocity(btVector3 &angVel) const | btRigidBody | [inline] |
internalGetDeltaAngularVelocity() | btRigidBody | [inline] |
internalGetDeltaLinearVelocity() | btRigidBody | [inline] |
internalGetInvMass() const | btRigidBody | [inline] |
internalGetPushVelocity() | btRigidBody | [inline] |
internalGetTurnVelocity() | btRigidBody | [inline] |
internalGetVelocityInLocalPointObsolete(const btVector3 &rel_pos, btVector3 &velocity) const | btRigidBody | [inline] |
internalWritebackVelocity() | btRigidBody | [inline] |
internalWritebackVelocity(btScalar timeStep) | btRigidBody | |
isInWorld() const | btRigidBody | [inline] |
m_additionalAngularDampingFactor | btRigidBody | [private] |
m_additionalAngularDampingThresholdSqr | btRigidBody | [private] |
m_additionalDamping | btRigidBody | [private] |
m_additionalDampingFactor | btRigidBody | [private] |
m_additionalLinearDampingThresholdSqr | btRigidBody | [private] |
m_angularDamping | btRigidBody | [private] |
m_angularFactor | btRigidBody | [protected] |
m_angularSleepingThreshold | btRigidBody | [private] |
m_angularVelocity | btRigidBody | [private] |
m_constraintRefs | btRigidBody | [private] |
m_contactSolverType | btRigidBody | |
m_debugBodyId | btRigidBody | [private] |
m_deltaAngularVelocity | btRigidBody | [protected] |
m_frictionSolverType | btRigidBody | |
m_gravity | btRigidBody | [private] |
m_gravity_acceleration | btRigidBody | [private] |
m_inverseMass | btRigidBody | [private] |
m_invInertiaLocal | btRigidBody | [private] |
m_invInertiaTensorWorld | btRigidBody | [private] |
m_invMass | btRigidBody | [protected] |
m_linearDamping | btRigidBody | [private] |
m_linearFactor | btRigidBody | [private] |
m_linearSleepingThreshold | btRigidBody | [private] |
m_linearVelocity | btRigidBody | [private] |
m_optionalMotionState | btRigidBody | [private] |
m_pushVelocity | btRigidBody | [protected] |
m_rigidbodyFlags | btRigidBody | [private] |
m_totalForce | btRigidBody | [private] |
m_totalTorque | btRigidBody | [private] |
m_turnVelocity | btRigidBody | [protected] |
predictIntegratedTransform(btScalar step, btTransform &predictedTransform) | btRigidBody | |
proceedToTransform(const btTransform &newTrans) | btRigidBody | |
removeConstraintRef(btTypedConstraint *c) | btRigidBody | |
saveKinematicState(btScalar step) | btRigidBody | |
serialize(void *dataBuffer, class btSerializer *serializer) const | btRigidBody | [virtual] |
serializeSingleObject(class btSerializer *serializer) const | btRigidBody | [virtual] |
setAngularFactor(const btVector3 &angFac) | btRigidBody | [inline] |
setAngularFactor(btScalar angFac) | btRigidBody | [inline] |
setAngularVelocity(const btVector3 &ang_vel) | btRigidBody | [inline] |
setCenterOfMassTransform(const btTransform &xform) | btRigidBody | |
setDamping(btScalar lin_damping, btScalar ang_damping) | btRigidBody | |
setFlags(int flags) | btRigidBody | [inline] |
setGravity(const btVector3 &acceleration) | btRigidBody | |
setInvInertiaDiagLocal(const btVector3 &diagInvInertia) | btRigidBody | [inline] |
setLinearFactor(const btVector3 &linearFactor) | btRigidBody | [inline] |
setLinearVelocity(const btVector3 &lin_vel) | btRigidBody | [inline] |
setMassProps(btScalar mass, const btVector3 &inertia) | btRigidBody | |
setMotionState(btMotionState *motionState) | btRigidBody | [inline] |
setNewBroadphaseProxy(btBroadphaseProxy *broadphaseProxy) | btRigidBody | [inline] |
setSleepingThresholds(btScalar linear, btScalar angular) | btRigidBody | [inline] |
setupRigidBody(const btRigidBodyConstructionInfo &constructionInfo) | btRigidBody | [protected] |
translate(const btVector3 &v) | btRigidBody | [inline] |
upcast(const btCollisionObject *colObj) | btRigidBody | [inline, static] |
upcast(btCollisionObject *colObj) | btRigidBody | [inline, static] |
updateDeactivation(btScalar timeStep) | btRigidBody | [inline] |
updateInertiaTensor() | btRigidBody | |
wantsSleeping() | btRigidBody | [inline] |
~btRigidBody() | btRigidBody | [inline, virtual] |