btDynamicsWorld Member List
This is the complete list of members for btDynamicsWorld, including all inherited members.
addAction(btActionInterface *action)=0btDynamicsWorld [pure virtual]
addCharacter(btActionInterface *character)btDynamicsWorld [inline, virtual]
addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter)btCollisionWorld [virtual]
addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)btDynamicsWorld [inline, virtual]
addRigidBody(btRigidBody *body)=0btDynamicsWorld [pure virtual]
addRigidBody(btRigidBody *body, short group, short mask)=0btDynamicsWorld [pure virtual]
addVehicle(btActionInterface *vehicle)btDynamicsWorld [inline, virtual]
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)btCollisionWorld
btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration)btDynamicsWorld [inline]
clearForces()=0btDynamicsWorld [pure virtual]
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback)btCollisionWorld
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback)btCollisionWorld
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const btCollisionWorld
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)btCollisionWorld [virtual]
debugDrawWorld()=0btDynamicsWorld [pure virtual]
getBroadphase() const btCollisionWorld [inline]
getBroadphase()btCollisionWorld [inline]
getCollisionObjectArray()btCollisionWorld [inline]
getCollisionObjectArray() const btCollisionWorld [inline]
getConstraint(int index)btDynamicsWorld [inline, virtual]
getConstraint(int index) const btDynamicsWorld [inline, virtual]
getConstraintSolver()=0btDynamicsWorld [pure virtual]
getDebugDrawer()btCollisionWorld [inline, virtual]
getDispatcher()btCollisionWorld [inline]
getDispatcher() const btCollisionWorld [inline]
getDispatchInfo()btCollisionWorld [inline]
getDispatchInfo() const btCollisionWorld [inline]
getForceUpdateAllAabbs() const btCollisionWorld [inline]
getGravity() const =0btDynamicsWorld [pure virtual]
getNumCollisionObjects() const btCollisionWorld [inline]
getNumConstraints() const btDynamicsWorld [inline, virtual]
getPairCache()btCollisionWorld [inline]
getSolverInfo()btDynamicsWorld [inline]
getWorldType() const =0btDynamicsWorld [pure virtual]
getWorldUserInfo() const btDynamicsWorld [inline]
m_broadphasePairCachebtCollisionWorld [protected]
m_collisionObjectsbtCollisionWorld [protected]
m_debugDrawerbtCollisionWorld [protected]
m_dispatcher1btCollisionWorld [protected]
m_dispatchInfobtCollisionWorld [protected]
m_forceUpdateAllAabbsbtCollisionWorld [protected]
m_internalPreTickCallbackbtDynamicsWorld [protected]
m_internalTickCallbackbtDynamicsWorld [protected]
m_solverInfobtDynamicsWorld [protected]
m_stackAllocbtCollisionWorld [protected]
m_worldUserInfobtDynamicsWorld [protected]
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)btCollisionWorld [static]
performDiscreteCollisionDetection()btCollisionWorld [virtual]
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const btCollisionWorld [virtual]
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)btCollisionWorld [static]
removeAction(btActionInterface *action)=0btDynamicsWorld [pure virtual]
removeCharacter(btActionInterface *character)btDynamicsWorld [inline, virtual]
removeCollisionObject(btCollisionObject *collisionObject)btCollisionWorld [virtual]
removeConstraint(btTypedConstraint *constraint)btDynamicsWorld [inline, virtual]
removeRigidBody(btRigidBody *body)=0btDynamicsWorld [pure virtual]
removeVehicle(btActionInterface *vehicle)btDynamicsWorld [inline, virtual]
serialize(btSerializer *serializer)btCollisionWorld [virtual]
serializeCollisionObjects(btSerializer *serializer)btCollisionWorld [protected]
setBroadphase(btBroadphaseInterface *pairCache)btCollisionWorld [inline]
setConstraintSolver(btConstraintSolver *solver)=0btDynamicsWorld [pure virtual]
setDebugDrawer(btIDebugDraw *debugDrawer)btCollisionWorld [inline, virtual]
setForceUpdateAllAabbs(bool forceUpdateAllAabbs)btCollisionWorld [inline]
setGravity(const btVector3 &gravity)=0btDynamicsWorld [pure virtual]
setInternalTickCallback(btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false)btDynamicsWorld [inline]
setWorldUserInfo(void *worldUserInfo)btDynamicsWorld [inline]
stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0btDynamicsWorld [pure virtual]
synchronizeMotionStates()=0btDynamicsWorld [pure virtual]
updateAabbs()btCollisionWorld [virtual]
updateSingleAabb(btCollisionObject *colObj)btCollisionWorld
~btCollisionWorld()btCollisionWorld [virtual]
~btDynamicsWorld()btDynamicsWorld [inline, virtual]
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Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Wed Oct 31 2012 07:54:32