btDefaultVehicleRaycaster(btDynamicsWorld *world) | btDefaultVehicleRaycaster | [inline] |
castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result) | btDefaultVehicleRaycaster | [virtual] |
m_dynamicsWorld | btDefaultVehicleRaycaster | [private] |
~btVehicleRaycaster() | btVehicleRaycaster | [inline, virtual] |