00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef BT_TRIANGLE_BUFFER_H 00017 #define BT_TRIANGLE_BUFFER_H 00018 00019 #include "btTriangleCallback.h" 00020 #include "LinearMath/btAlignedObjectArray.h" 00021 00022 struct btTriangle 00023 { 00024 btVector3 m_vertex0; 00025 btVector3 m_vertex1; 00026 btVector3 m_vertex2; 00027 int m_partId; 00028 int m_triangleIndex; 00029 }; 00030 00040 class btTriangleBuffer : public btTriangleCallback 00041 { 00042 00043 btAlignedObjectArray<btTriangle> m_triangleBuffer; 00044 00045 public: 00046 00047 00048 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); 00049 00050 int getNumTriangles() const 00051 { 00052 return int(m_triangleBuffer.size()); 00053 } 00054 00055 const btTriangle& getTriangle(int index) const 00056 { 00057 return m_triangleBuffer[index]; 00058 } 00059 00060 void clearBuffer() 00061 { 00062 m_triangleBuffer.clear(); 00063 } 00064 00065 }; 00066 00067 00068 #endif //BT_TRIANGLE_BUFFER_H 00069