fromAxis(const vec3 &v, float angle) | TomGine::tgQuaternion | |
fromEuler(float pitch, float yaw, float roll) | TomGine::tgQuaternion | |
fromMatrix(mat3 m) | TomGine::tgQuaternion | |
fromMatrix(mat4 m) | TomGine::tgQuaternion | |
getAxisAngle(vec3 &axis, float &angle) const | TomGine::tgQuaternion | |
getConjugate() const | TomGine::tgQuaternion | |
getMatrix3() const | TomGine::tgQuaternion | |
getMatrix4() const | TomGine::tgQuaternion | |
normalise() | TomGine::tgQuaternion | |
operator*(const tgQuaternion &rq) | TomGine::tgQuaternion | |
operator*(const float f) | TomGine::tgQuaternion | |
operator*(const vec3 &vec) | TomGine::tgQuaternion | |
operator+(const tgQuaternion &q2) const | TomGine::tgQuaternion | |
operator-(const tgQuaternion &q2) const | TomGine::tgQuaternion | |
print() const | TomGine::tgQuaternion | |
tgQuaternion() | TomGine::tgQuaternion | |
tgQuaternion(float x, float y, float z, float w) | TomGine::tgQuaternion | |
w | TomGine::tgQuaternion | |
x | TomGine::tgQuaternion | |
y | TomGine::tgQuaternion | |
z | TomGine::tgQuaternion |