, including all inherited members.
arVrmlViewer() | arVrmlViewer | |
arVrmlViewer() | arVrmlViewer | |
filename | arVrmlViewer | |
insert_background(const std::vector< float > &groundAngle, const std::vector< openvrml::color > &groundColor, const std::vector< float > &skyAngle, const std::vector< openvrml::color > &skyColor, const openvrml::image &front, const openvrml::image &back, const openvrml::image &left, const openvrml::image &right, const openvrml::image &top, const openvrml::image &bottom) | arVrmlViewer | [protected, virtual] |
insert_background(const std::vector< float > &groundAngle, const std::vector< openvrml::color > &groundColor, const std::vector< float > &skyAngle, const std::vector< openvrml::color > &skyColor, const openvrml::image &front, const openvrml::image &back, const openvrml::image &left, const openvrml::image &right, const openvrml::image &top, const openvrml::image &bottom) | arVrmlViewer | [protected, virtual] |
insert_dir_light(float ambientIntensity, float intensity, const openvrml::color &color, const openvrml::vec3f &direction) | arVrmlViewer | [protected, virtual] |
insert_dir_light(float ambientIntensity, float intensity, const openvrml::color &color, const openvrml::vec3f &direction) | arVrmlViewer | [protected, virtual] |
insert_point_light(float ambientIntensity, const openvrml::vec3f &attenuation, const openvrml::color &color, float intensity, const openvrml::vec3f &location, float radius) | arVrmlViewer | [protected, virtual] |
insert_point_light(float ambientIntensity, const openvrml::vec3f &attenuation, const openvrml::color &color, float intensity, const openvrml::vec3f &location, float radius) | arVrmlViewer | [protected, virtual] |
insert_spot_light(float ambientIntensity, const openvrml::vec3f &attenuation, float beamWidth, const openvrml::color &color, float cutOffAngle, const openvrml::vec3f &direction, float intensity, const openvrml::vec3f &location, float radius) | arVrmlViewer | [protected, virtual] |
insert_spot_light(float ambientIntensity, const openvrml::vec3f &attenuation, float beamWidth, const openvrml::color &color, float cutOffAngle, const openvrml::vec3f &direction, float intensity, const openvrml::vec3f &location, float radius) | arVrmlViewer | [protected, virtual] |
internal_light | arVrmlViewer | |
intersect_view_volume(const openvrml::bounding_volume &bvolume) const | arVrmlViewer | [protected, virtual] |
intersect_view_volume(const openvrml::bounding_volume &bvolume) const | arVrmlViewer | [protected, virtual] |
post_redraw() | arVrmlViewer | [protected, virtual] |
post_redraw() | arVrmlViewer | [protected, virtual] |
redraw() | arVrmlViewer | |
redraw() | arVrmlViewer | |
rotation | arVrmlViewer | |
scale | arVrmlViewer | |
set_cursor(openvrml::gl::viewer::cursor_style c) | arVrmlViewer | [protected, virtual] |
set_cursor(openvrml::gl::viewer::cursor_style c) | arVrmlViewer | [protected, virtual] |
set_timer(double) | arVrmlViewer | [protected, virtual] |
set_timer(double) | arVrmlViewer | [protected, virtual] |
set_viewpoint(const openvrml::vec3f &position, const openvrml::rotation &orientation, float fieldOfView, float avatarSize, float visibilityLimit) | arVrmlViewer | [protected, virtual] |
set_viewpoint(const openvrml::vec3f &position, const openvrml::rotation &orientation, float fieldOfView, float avatarSize, float visibilityLimit) | arVrmlViewer | [protected, virtual] |
setInternalLight(bool f) | arVrmlViewer | |
setInternalLight(bool f) | arVrmlViewer | |
swap_buffers() | arVrmlViewer | [protected, virtual] |
swap_buffers() | arVrmlViewer | [protected, virtual] |
timerUpdate() | arVrmlViewer | |
timerUpdate() | arVrmlViewer | |
translation | arVrmlViewer | |
~arVrmlViewer() | arVrmlViewer | |
~arVrmlViewer() | arVrmlViewer | |