.. _program_listing_file__tmp_ws_src_tf2_2d_include_tf2_2d_rotation.hpp: Program Listing for File rotation.hpp ===================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/tf2_2d/include/tf2_2d/rotation.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Software License Agreement (BSD License) * * Copyright (c) 2019, Locus Robotics * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef TF2_2D__ROTATION_HPP_ #define TF2_2D__ROTATION_HPP_ #include #include #include namespace tf2_2d { class Rotation { public: Rotation(); explicit Rotation(const tf2Scalar angle); Rotation operator-() const; Rotation & operator+=(const Rotation & rhs); Rotation & operator-=(const Rotation & rhs); Rotation & operator*=(const tf2Scalar rhs); Rotation & operator/=(const tf2Scalar rhs); bool operator==(const Rotation & other) const; bool operator!=(const Rotation & other) const; tf2Scalar distance2(const Rotation & other) const; tf2Scalar distance(const Rotation & other) const; Vector2 rotate(const Vector2 & vec) const; Vector2 unrotate(const Vector2 & vec) const; Rotation inverse() const; Rotation absolute() const; Rotation lerp(const Rotation & other, const tf2Scalar ratio) const; const tf2Scalar & getAngle() const; const tf2Scalar & angle() const {return getAngle();} void setAngle(const tf2Scalar angle); void setMax(const Rotation & other); void setMin(const Rotation & other); void setValue(const tf2Scalar angle); void setZero(); bool isZero() const; bool fuzzyZero() const; Eigen::Matrix2d getRotationMatrix() const; Eigen::Matrix3d getHomogeneousMatrix() const; private: tf2Scalar angle_; mutable tf2Scalar cos_angle_; mutable tf2Scalar sin_angle_; Rotation(const tf2Scalar angle, tf2Scalar cos_angle, tf2Scalar sin_angle); Rotation & wrap(); void populateTrigCache() const; }; Rotation operator+(Rotation lhs, const Rotation & rhs); Rotation operator-(Rotation lhs, const Rotation & rhs); Rotation operator*(Rotation lhs, const tf2Scalar rhs); Rotation operator*(const tf2Scalar lhs, Rotation rhs); Rotation operator/(Rotation lhs, const tf2Scalar rhs); Vector2 operator*(const Rotation & lhs, const Vector2 & rhs); std::ostream & operator<<(std::ostream & stream, const Rotation & rotation); } // namespace tf2_2d #include #endif // TF2_2D__ROTATION_HPP_