Class Tile

Class Documentation

class Tile

Public Functions

Tile(const std::string &path, int column, int row, int level, const tf2::Vector3 &topLeft, const tf2::Vector3 &topRight, const tf2::Vector3 &bottomLeft, const tf2::Vector3 &bottomRight)
~Tile() = default
bool Exists()
inline bool Failed() const
inline bool TextureLoaded() const
inline const QImage &Image() const
inline int64_t TileID() const
inline int Layer() const
inline int MemorySize() const
inline int Row() const
inline int Column() const
bool LoadImageToMemory(bool gl = true)
void UnloadImage()
bool LoadTexture()
void UnloadTexture()
void Draw()
void Transform(const swri_transform_util::Transform &transform)
void Transform(const swri_transform_util::Transform &transform, const swri_transform_util::Transform &offset_tf)