py_trees.trees module

Tree stewardship.

While a graph of connected behaviours and composites form a tree in their own right (i.e. it can be initialised and ticked), it is usually convenient to wrap your tree in another class to take care of alot of the housework and provide some extra bells and whistles that make your tree flourish.

images/yggdrasil.jpg

This package provides a default reference implementation that is directly usable, but can also be easily used as inspiration for your own tree custodians.

class py_trees.trees.BehaviourTree(root: Behaviour)

Bases: object

Grow, water, prune your behaviour tree with this, the tree custodian.

It features a few enhancements that go above and beyond just ticking the root behaviour of a tree. These provide richer logging, introspection and dynamic management of the tree itself:

  • Pre and post tick handlers to execute code automatically before and after a tick

  • Visitor access to the parts of the tree that were traversed in a tick

  • Subtree pruning and insertion operations

  • Continuous tick-tock support

See also

The py-trees-demo-tree-stewardship-program program demonstrates the above features.

Args:

root (Behaviour): root node of the tree

Attributes:

count: number of times the tree has been ticked. root: root node of the tree visitors: entities that visit traversed parts of the tree when it ticks pre_tick_handlers: functions that run before the entire tree is ticked post_tick_handlers: functions that run after the entire tree is ticked

Raises:

TypeError: if root variable is not an instance of Behaviour

add_post_tick_handler(handler: Callable[[BehaviourTree], None]) None

Add a function to execute after the tree has ticked.

The function must have a single argument of type BehaviourTree.

Some ideas that are often used:

  • logging

  • modifications on the tree itself (e.g. closing down a plan)

  • sending data to visualisation tools

  • introspect the state of the tree to make and send reports

Args:

handler: function

add_pre_tick_handler(handler: Callable[[BehaviourTree], None]) None

Add a function to execute before the tree is ticked.

The function must have a single argument of type BehaviourTree.

Some ideas that are often used:

  • logging (to file or stdout)

  • modifications on the tree itself (e.g. starting a new plan)

Args:

handler: function

add_visitor(visitor: VisitorBase) None

Welcome a visitor.

Trees can run multiple visitors on each behaviour as they tick through a tree.

Args:

visitor: sub-classed instance of a visitor

insert_subtree(child: Behaviour, unique_id: UUID, index: int) bool

Insert a subtree as a child of the specified parent.

If the parent is found, this directly calls the parent’s insert_child() method using the child and index arguments.

Args:

child: subtree to insert unique_id: unique id of the parent index: insert the child at this index, pushing all children after it back one.

Returns:

suceess or failure (parent not found) of the operation

Raises:

TypeError: if the parent is not a Composite

interrupt() None

Interrupt tick-tock if it is tick-tocking.

Note that this will permit a currently executing tick to finish before interrupting the tick-tock.

prune_subtree(unique_id: UUID) bool

Prune a subtree given the unique id of the root of the subtree.

Args:

unique id of the subtree root

Returns:

success or failure of the operation

Raises:

RuntimeError: if unique id is the root or parent does not have remove_node

replace_subtree(unique_id: UUID, subtree: Behaviour) bool

Replace the subtree with the specified id for the new subtree.

This is a common pattern where we’d like to swap out a whole sub-behaviour for another one.

Args:

unique_id: unique id of the parent subtree: root behaviour of the subtree

Raises

AssertionError: if unique id is the behaviour tree’s root node id

Returns:

: suceess or failure of the operation

setup(timeout: float | Duration = Duration.INFINITE, visitor: VisitorBase | None = None, **kwargs: int) None

Crawl across the tree calling setup() on each behaviour.

Visitors can optionally be provided to provide a node-by-node analysis on the result of each node’s setup() before the next node’s setup() is called. This is useful on trees with relatively long setup times to progressively report out on the current status of the operation.

Args:

timeout: time (s) to wait (use common.Duration.INFINITE to block indefinitely) visitor: runnable entities on each node after it’s setup **kwargs: distribute args to this behaviour and in turn, to it’s children

Raises:

Exception: be ready to catch if any of the behaviours raise an exception RuntimeError: in case setup() times out

shutdown() None

Crawl across the tree, calling shutdown() on each behaviour.

Raises:

Exception: be ready to catch if any of the behaviours raise an exception

tick(pre_tick_handler: Callable[[BehaviourTree], None] | None = None, post_tick_handler: Callable[[BehaviourTree], None] | None = None) None

Tick the tree just once and run any handlers before and after the tick.

This optionally accepts some one-shot handlers (c.f. those added by add_pre_tick_handler() and add_post_tick_handler() which will be automatically run every time).

The handler functions must have a single argument of type BehaviourTree.

Args:

pre_tick_handler (func): function to execute before ticking post_tick_handler (func): function to execute after ticking

tick_tock(period_ms: int, number_of_iterations: int = -1, pre_tick_handler: Callable[[BehaviourTree], None] | None = None, post_tick_handler: Callable[[BehaviourTree], None] | None = None) None

Tick continuously with period as specified.

Depending on the implementation, the period may be more or less accurate and may drift in some cases (the default implementation here merely assumes zero time in tick and sleeps for this duration of time and consequently, will drift).

This optionally accepts some handlers that will be used for the duration of this tick tock (c.f. those added by add_pre_tick_handler() and add_post_tick_handler() which will be automatically run every time).

The handler functions must have a single argument of type BehaviourTree.

Args:

period_ms (float): sleep this much between ticks (milliseconds) number_of_iterations (int): number of iterations to tick-tock pre_tick_handler (func): function to execute before ticking post_tick_handler (func): function to execute after ticking

tip() Behaviour | None

Get the tip of the tree.

Returns:

The deepest node (behaviour) that was running before subtree traversal reversed direction, or None if this behaviour’s status is INVALID.

See also

tip()

py_trees.trees.setup(root: Behaviour, timeout: float | Duration = Duration.INFINITE, visitor: VisitorBase | None = None, **kwargs: int) None

Crawl across a (sub)tree of behaviours calling setup() on each behaviour.

Visitors can optionally be provided to provide a node-by-node analysis on the result of each node’s setup() before the next node’s setup() is called. This is useful on trees with relatively long setup times to progressively report out on the current status of the operation.

Args:

root: unmanaged (sub)tree root behaviour timeout: time (s) to wait (use common.Duration.INFINITE to block indefinitely) visitor: runnable entities on each node after it’s setup **kwargs: dictionary of args to distribute to all behaviours in the (sub)tree

Raises:

Exception: be ready to catch if any of the behaviours raise an exception RuntimeError: in case setup() times out