.. _program_listing_file__tmp_ws_src_octomap_dynamicEDT3D_include_dynamicEDT3D_bucketedqueue.hxx: Program Listing for File bucketedqueue.hxx ========================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/octomap/dynamicEDT3D/include/dynamicEDT3D/bucketedqueue.hxx``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Copyright (c) 2011-2012, C. Sprunk, B. Lau, W. Burgard, University of Freiburg * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University of Freiburg nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "bucketedqueue.h" #include "limits.h" template BucketPrioQueue::BucketPrioQueue() { nextPop = buckets.end(); count = 0; } template bool BucketPrioQueue::empty() { return (count==0); } template void BucketPrioQueue::push(int prio, T t) { buckets[prio].push(t); if (nextPop == buckets.end() || prio < nextPop->first) nextPop = buckets.find(prio); count++; } template T BucketPrioQueue::pop() { while (nextPop!=buckets.end() && nextPop->second.empty()) ++nextPop; T p = nextPop->second.front(); nextPop->second.pop(); if (nextPop->second.empty()) { typename BucketType::iterator it = nextPop; nextPop++; buckets.erase(it); } count--; return p; }