.. _program_listing_file__tmp_ws_src_octomap_dynamicEDT3D_include_dynamicEDT3D_bucketedqueue.h: Program Listing for File bucketedqueue.h ======================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/octomap/dynamicEDT3D/include/dynamicEDT3D/bucketedqueue.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Copyright (c) 2011-2012, C. Sprunk, B. Lau, W. Burgard, University of Freiburg * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University of Freiburg nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef _PRIORITYQUEUE2_H_ #define _PRIORITYQUEUE2_H_ #include #include #include #include #include "point.h" #include template class BucketPrioQueue { public: BucketPrioQueue(); void clear() { buckets.clear(); } bool empty(); void push(int prio, T t); T pop(); int size() { return count; } int getNumBuckets() { return buckets.size(); } private: int count; typedef std::map< int, std::queue > BucketType; BucketType buckets; typename BucketType::iterator nextPop; }; #include "bucketedqueue.hxx" #endif