This is the complete list of members for tf2::Quaternion, including all inherited members.
| angle(const Quaternion &q) const | tf2::Quaternion | inline |
| angleShortestPath(const Quaternion &q) const | tf2::Quaternion | inline |
| dot(const Quaternion &q) const | tf2::Quaternion | inline |
| farthest(const Quaternion &qd) const | tf2::Quaternion | inline |
| getAngle() const | tf2::Quaternion | inline |
| getAngleShortestPath() const | tf2::Quaternion | inline |
| getAxis() const | tf2::Quaternion | inline |
| getIdentity() | tf2::Quaternion | inlinestatic |
| getW() const | tf2::Quaternion | inline |
| inverse() const | tf2::Quaternion | inline |
| length() const | tf2::Quaternion | inline |
| length2() const | tf2::Quaternion | inline |
| nearest(const Quaternion &qd) const | tf2::Quaternion | inline |
| normalize() | tf2::Quaternion | inline |
| normalized() const | tf2::Quaternion | inline |
| operator*(const tf2Scalar &s) const | tf2::Quaternion | inline |
| operator*=(const tf2Scalar &s) | tf2::Quaternion | inline |
| operator*=(const Quaternion &q) | tf2::Quaternion | inline |
| operator+(const Quaternion &q2) const | tf2::Quaternion | inline |
| operator+=(const Quaternion &q) | tf2::Quaternion | inline |
| operator-(const Quaternion &q2) const | tf2::Quaternion | inline |
| operator-() const | tf2::Quaternion | inline |
| operator-=(const Quaternion &q) | tf2::Quaternion | inline |
| operator/(const tf2Scalar &s) const | tf2::Quaternion | inline |
| operator/=(const tf2Scalar &s) | tf2::Quaternion | inline |
| Quaternion() | tf2::Quaternion | inline |
| Quaternion(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | tf2::Quaternion | inline |
| Quaternion(const Vector3 &axis, const tf2Scalar &angle) | tf2::Quaternion | inline |
| Quaternion(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) | tf2::Quaternion | inline |
| setEuler(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) | tf2::Quaternion | inline |
| setEulerZYX(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) | tf2::Quaternion | inline |
| setRotation(const Vector3 &axis, const tf2Scalar &angle) | tf2::Quaternion | inline |
| setRPY(const tf2Scalar &roll, const tf2Scalar &pitch, const tf2Scalar &yaw) | tf2::Quaternion | inline |
| slerp(const Quaternion &q, const tf2Scalar &t) const | tf2::Quaternion | inline |