The Quaternion implements quaternion to perform linear algebra rotations in combination with Matrix3x3, Vector3 and Transform. More...
#include <Quaternion.h>
Public Member Functions | |
tfScalar | angle (const Quaternion &q) const |
Return the half angle between this quaternion and the other. More... | |
tfScalar | angleShortestPath (const Quaternion &q) const |
Return the angle between this quaternion and the other along the shortest path. More... | |
tfScalar | dot (const Quaternion &q) const |
Return the dot product between this quaternion and another. More... | |
TFSIMD_FORCE_INLINE Quaternion | farthest (const Quaternion &qd) const |
tfScalar | getAngle () const |
Return the angle [0, 2Pi] of rotation represented by this quaternion. More... | |
tfScalar | getAngleShortestPath () const |
Return the angle [0, Pi] of rotation represented by this quaternion along the shortest path. More... | |
Vector3 | getAxis () const |
Return the axis of the rotation represented by this quaternion. More... | |
const TFSIMD_FORCE_INLINE tfScalar & | getW () const |
Quaternion | inverse () const |
Return the inverse of this quaternion. More... | |
tfScalar | length () const |
Return the length of the quaternion. More... | |
tfScalar | length2 () const |
Return the length squared of the quaternion. More... | |
TFSIMD_FORCE_INLINE Quaternion | nearest (const Quaternion &qd) const |
Quaternion & | normalize () |
Normalize the quaternion Such that x^2 + y^2 + z^2 +w^2 = 1. More... | |
Quaternion | normalized () const |
Return a normalized version of this quaternion. More... | |
TFSIMD_FORCE_INLINE Quaternion | operator* (const tfScalar &s) const |
Return a scaled version of this quaternion. More... | |
Quaternion & | operator*= (const Quaternion &q) |
Multiply this quaternion by q on the right. More... | |
Quaternion & | operator*= (const tfScalar &s) |
Scale this quaternion. More... | |
TFSIMD_FORCE_INLINE Quaternion | operator+ (const Quaternion &q2) const |
Return the sum of this quaternion and the other. More... | |
TFSIMD_FORCE_INLINE Quaternion & | operator+= (const Quaternion &q) |
Add two quaternions. More... | |
TFSIMD_FORCE_INLINE Quaternion | operator- () const |
Return the negative of this quaternion This simply negates each element. More... | |
TFSIMD_FORCE_INLINE Quaternion | operator- (const Quaternion &q2) const |
Return the difference between this quaternion and the other. More... | |
Quaternion & | operator-= (const Quaternion &q) |
Sutfract out a quaternion. More... | |
Quaternion | operator/ (const tfScalar &s) const |
Return an inversely scaled versionof this quaternion. More... | |
Quaternion & | operator/= (const tfScalar &s) |
Inversely scale this quaternion. More... | |
Quaternion () | |
No initialization constructor. More... | |
Quaternion (const tfScalar &x, const tfScalar &y, const tfScalar &z, const tfScalar &w) | |
Constructor from scalars. More... | |
ROS_DEPRECATED | Quaternion (const tfScalar &yaw, const tfScalar &pitch, const tfScalar &roll) |
Constructor from Euler angles. More... | |
Quaternion (const Vector3 &axis, const tfScalar &angle) | |
Axis angle Constructor. More... | |
void | setEuler (const tfScalar &yaw, const tfScalar &pitch, const tfScalar &roll) |
Set the quaternion using Euler angles. More... | |
ROS_DEPRECATED void | setEulerZYX (const tfScalar &yaw, const tfScalar &pitch, const tfScalar &roll) |
Set the quaternion using euler angles. More... | |
void | setRotation (const Vector3 &axis, const tfScalar &angle) |
Set the rotation using axis angle notation. More... | |
void | setRPY (const tfScalar &roll, const tfScalar &pitch, const tfScalar &yaw) |
Set the quaternion using fixed axis RPY. More... | |
Quaternion | slerp (const Quaternion &q, const tfScalar &t) const |
Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion. More... | |
Static Public Member Functions | |
static const Quaternion & | getIdentity () |
The Quaternion implements quaternion to perform linear algebra rotations in combination with Matrix3x3, Vector3 and Transform.
Definition at line 30 of file Quaternion.h.
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No initialization constructor.
Definition at line 33 of file Quaternion.h.
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Constructor from scalars.
Definition at line 39 of file Quaternion.h.
Axis angle Constructor.
axis | The axis which the rotation is around |
angle | The magnitude of the rotation around the angle (Radians) |
Definition at line 45 of file Quaternion.h.
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Constructor from Euler angles.
yaw | Angle around Y unless TF_EULER_DEFAULT_ZYX defined then Z |
pitch | Angle around X unless TF_EULER_DEFAULT_ZYX defined then Y |
roll | Angle around Z unless TF_EULER_DEFAULT_ZYX defined then X |
Definition at line 53 of file Quaternion.h.
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Return the half angle between this quaternion and the other.
q | The other quaternion |
Definition at line 213 of file Quaternion.h.
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Return the angle between this quaternion and the other along the shortest path.
q | The other quaternion |
Definition at line 221 of file Quaternion.h.
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Return the dot product between this quaternion and another.
q | The other quaternion |
Definition at line 157 of file Quaternion.h.
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Definition at line 290 of file Quaternion.h.
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Return the angle [0, 2Pi] of rotation represented by this quaternion.
Definition at line 231 of file Quaternion.h.
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Return the angle [0, Pi] of rotation represented by this quaternion along the shortest path.
Definition at line 238 of file Quaternion.h.
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Return the axis of the rotation represented by this quaternion.
Definition at line 249 of file Quaternion.h.
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Definition at line 342 of file Quaternion.h.
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Definition at line 348 of file Quaternion.h.
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Return the inverse of this quaternion.
Definition at line 259 of file Quaternion.h.
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Return the length of the quaternion.
Definition at line 169 of file Quaternion.h.
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Return the length squared of the quaternion.
Definition at line 163 of file Quaternion.h.
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Definition at line 301 of file Quaternion.h.
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Normalize the quaternion Such that x^2 + y^2 + z^2 +w^2 = 1.
Definition at line 176 of file Quaternion.h.
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Return a normalized version of this quaternion.
Definition at line 207 of file Quaternion.h.
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Return a scaled version of this quaternion.
s | The scale factor |
Definition at line 184 of file Quaternion.h.
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Multiply this quaternion by q on the right.
q | The other quaternion Equivilant to this = this * q |
Definition at line 147 of file Quaternion.h.
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Scale this quaternion.
s | The scalar to scale by |
Definition at line 138 of file Quaternion.h.
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Return the sum of this quaternion and the other.
q2 | The other quaternion |
Definition at line 267 of file Quaternion.h.
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Add two quaternions.
q | The quaternion to add to this one |
Definition at line 122 of file Quaternion.h.
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Return the negative of this quaternion This simply negates each element.
Definition at line 284 of file Quaternion.h.
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Return the difference between this quaternion and the other.
q2 | The other quaternion |
Definition at line 276 of file Quaternion.h.
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Sutfract out a quaternion.
q | The quaternion to sutfract from this one |
Definition at line 130 of file Quaternion.h.
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Return an inversely scaled versionof this quaternion.
s | The inverse scale factor |
Definition at line 192 of file Quaternion.h.
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Inversely scale this quaternion.
s | The scale factor |
Definition at line 200 of file Quaternion.h.
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Set the quaternion using Euler angles.
yaw | Angle around Y |
pitch | Angle around X |
roll | Angle around Z |
Definition at line 76 of file Quaternion.h.
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Set the quaternion using euler angles.
yaw | Angle around Z |
pitch | Angle around Y |
roll | Angle around X |
Definition at line 116 of file Quaternion.h.
Set the rotation using axis angle notation.
axis | The axis around which to rotate |
angle | The magnitude of the rotation in Radians |
Definition at line 64 of file Quaternion.h.
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Set the quaternion using fixed axis RPY.
roll | Angle around X |
pitch | Angle around Y |
yaw | Angle around Z |
Definition at line 96 of file Quaternion.h.
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Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion.
q | The other quaternion to interpolate with |
t | The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q. Slerp interpolates assuming constant velocity. |
Definition at line 316 of file Quaternion.h.