#include "MeshVisual.hpp"
#include <OGRE/OgreSubEntity.h>
#include <OGRE/OgreRenderOperation.h>
#include <OGRE/OgreTextureManager.h>
#include <OGRE/OgreHardwarePixelBuffer.h>
#include <OGRE/OgrePixelFormat.h>
#include <limits>
#include <stdint.h>
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Namespaces | |
rviz_map_plugin | |
Functions | |
Ogre::ColourValue | rviz_map_plugin::getRainbowColor1 (float value) |