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GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV :
glcorearb.h
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV :
glcorearb.h
GL_VIEWPORT_SUBPIXEL_BITS :
glcorearb.h
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_W_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_X_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_Y_NV :
glcorearb.h
GL_VIEWPORT_SWIZZLE_Z_NV :
glcorearb.h
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB :
glcorearb.h
GL_VIRTUAL_PAGE_SIZE_X_ARB :
glcorearb.h
GL_VIRTUAL_PAGE_SIZE_Y_ARB :
glcorearb.h
GL_VIRTUAL_PAGE_SIZE_Z_ARB :
glcorearb.h
GL_VIVIDLIGHT_NV :
glcorearb.h
GL_WAIT_FAILED :
glcorearb.h
GL_WARP_SIZE_NV :
glcorearb.h
GL_WARPS_PER_SM_NV :
glcorearb.h
GL_WEIGHTED_AVERAGE_ARB :
glcorearb.h
GL_WEIGHTED_AVERAGE_EXT :
glcorearb.h
GL_WINDOW_RECTANGLE_EXT :
glcorearb.h
GL_WINDOW_RECTANGLE_MODE_EXT :
glcorearb.h
GL_WRITE_ONLY :
glcorearb.h
GL_XOR :
glcorearb.h
GL_XOR_NV :
glcorearb.h
GL_ZERO :
glcorearb.h
GL_ZERO_TO_ONE :
glcorearb.h
glActiveShaderProgram :
gl3w.h
glActiveTexture :
gl3w.h
GLAPI :
glcorearb.h
glAttachShader :
gl3w.h
glBeginConditionalRender :
gl3w.h
glBeginQuery :
gl3w.h
glBeginQueryIndexed :
gl3w.h
glBeginTransformFeedback :
gl3w.h
glBindAttribLocation :
gl3w.h
glBindBuffer :
gl3w.h
glBindBufferBase :
gl3w.h
glBindBufferRange :
gl3w.h
glBindBuffersBase :
gl3w.h
glBindBuffersRange :
gl3w.h
glBindFragDataLocation :
gl3w.h
glBindFragDataLocationIndexed :
gl3w.h
glBindFramebuffer :
gl3w.h
glBindImageTexture :
gl3w.h
glBindImageTextures :
gl3w.h
glBindProgramPipeline :
gl3w.h
glBindRenderbuffer :
gl3w.h
glBindSampler :
gl3w.h
glBindSamplers :
gl3w.h
glBindTexture :
gl3w.h
glBindTextures :
gl3w.h
glBindTextureUnit :
gl3w.h
glBindTransformFeedback :
gl3w.h
glBindVertexArray :
gl3w.h
glBindVertexBuffer :
gl3w.h
glBindVertexBuffers :
gl3w.h
glBlendColor :
gl3w.h
glBlendEquation :
gl3w.h
glBlendEquationi :
gl3w.h
glBlendEquationSeparate :
gl3w.h
glBlendEquationSeparatei :
gl3w.h
glBlendFunc :
gl3w.h
glBlendFunci :
gl3w.h
glBlendFuncSeparate :
gl3w.h
glBlendFuncSeparatei :
gl3w.h
glBlitFramebuffer :
gl3w.h
glBlitNamedFramebuffer :
gl3w.h
glBufferData :
gl3w.h
glBufferStorage :
gl3w.h
glBufferSubData :
gl3w.h
glCheckFramebufferStatus :
gl3w.h
glCheckNamedFramebufferStatus :
gl3w.h
glClampColor :
gl3w.h
glClear :
gl3w.h
glClearBufferData :
gl3w.h
glClearBufferfi :
gl3w.h
glClearBufferfv :
gl3w.h
glClearBufferiv :
gl3w.h
glClearBufferSubData :
gl3w.h
glClearBufferuiv :
gl3w.h
glClearColor :
gl3w.h
glClearDepth :
gl3w.h
glClearDepthf :
gl3w.h
glClearNamedBufferData :
gl3w.h
glClearNamedBufferSubData :
gl3w.h
glClearNamedFramebufferfi :
gl3w.h
glClearNamedFramebufferfv :
gl3w.h
glClearNamedFramebufferiv :
gl3w.h
glClearNamedFramebufferuiv :
gl3w.h
glClearStencil :
gl3w.h
glClearTexImage :
gl3w.h
glClearTexSubImage :
gl3w.h
glClientWaitSync :
gl3w.h
glClipControl :
gl3w.h
glColorMask :
gl3w.h
glColorMaski :
gl3w.h
glCompileShader :
gl3w.h
glCompressedTexImage1D :
gl3w.h
glCompressedTexImage2D :
gl3w.h
glCompressedTexImage3D :
gl3w.h
glCompressedTexSubImage1D :
gl3w.h
glCompressedTexSubImage2D :
gl3w.h
glCompressedTexSubImage3D :
gl3w.h
glCompressedTextureSubImage1D :
gl3w.h
glCompressedTextureSubImage2D :
gl3w.h
glCompressedTextureSubImage3D :
gl3w.h
glCopyBufferSubData :
gl3w.h
glCopyImageSubData :
gl3w.h
glCopyNamedBufferSubData :
gl3w.h
glCopyTexImage1D :
gl3w.h
glCopyTexImage2D :
gl3w.h
glCopyTexSubImage1D :
gl3w.h
glCopyTexSubImage2D :
gl3w.h
glCopyTexSubImage3D :
gl3w.h
glCopyTextureSubImage1D :
gl3w.h
glCopyTextureSubImage2D :
gl3w.h
glCopyTextureSubImage3D :
gl3w.h
glCreateBuffers :
gl3w.h
glCreateFramebuffers :
gl3w.h
glCreateProgram :
gl3w.h
glCreateProgramPipelines :
gl3w.h
glCreateQueries :
gl3w.h
glCreateRenderbuffers :
gl3w.h
glCreateSamplers :
gl3w.h
glCreateShader :
gl3w.h
glCreateShaderProgramv :
gl3w.h
glCreateTextures :
gl3w.h
glCreateTransformFeedbacks :
gl3w.h
glCreateVertexArrays :
gl3w.h
glCullFace :
gl3w.h
glDebugMessageCallback :
gl3w.h
glDebugMessageControl :
gl3w.h
glDebugMessageInsert :
gl3w.h
glDeleteBuffers :
gl3w.h
glDeleteFramebuffers :
gl3w.h
glDeleteProgram :
gl3w.h
glDeleteProgramPipelines :
gl3w.h
glDeleteQueries :
gl3w.h
glDeleteRenderbuffers :
gl3w.h
glDeleteSamplers :
gl3w.h
glDeleteShader :
gl3w.h
glDeleteSync :
gl3w.h
glDeleteTextures :
gl3w.h
glDeleteTransformFeedbacks :
gl3w.h
glDeleteVertexArrays :
gl3w.h
glDepthFunc :
gl3w.h
glDepthMask :
gl3w.h
glDepthRange :
gl3w.h
glDepthRangeArrayv :
gl3w.h
glDepthRangef :
gl3w.h
glDepthRangeIndexed :
gl3w.h
glDetachShader :
gl3w.h
glDisable :
gl3w.h
glDisablei :
gl3w.h
glDisableVertexArrayAttrib :
gl3w.h
glDisableVertexAttribArray :
gl3w.h
glDispatchCompute :
gl3w.h
glDispatchComputeIndirect :
gl3w.h
glDrawArrays :
gl3w.h
glDrawArraysIndirect :
gl3w.h
glDrawArraysInstanced :
gl3w.h
glDrawArraysInstancedBaseInstance :
gl3w.h
glDrawBuffer :
gl3w.h
glDrawBuffers :
gl3w.h
glDrawElements :
gl3w.h
glDrawElementsBaseVertex :
gl3w.h
glDrawElementsIndirect :
gl3w.h
glDrawElementsInstanced :
gl3w.h
glDrawElementsInstancedBaseInstance :
gl3w.h
glDrawElementsInstancedBaseVertex :
gl3w.h
glDrawElementsInstancedBaseVertexBaseInstance :
gl3w.h
glDrawRangeElements :
gl3w.h
glDrawRangeElementsBaseVertex :
gl3w.h
glDrawTransformFeedback :
gl3w.h
glDrawTransformFeedbackInstanced :
gl3w.h
glDrawTransformFeedbackStream :
gl3w.h
glDrawTransformFeedbackStreamInstanced :
gl3w.h
glEnable :
gl3w.h
glEnablei :
gl3w.h
glEnableVertexArrayAttrib :
gl3w.h
glEnableVertexAttribArray :
gl3w.h
glEndConditionalRender :
gl3w.h
glEndQuery :
gl3w.h
glEndQueryIndexed :
gl3w.h
glEndTransformFeedback :
gl3w.h
glFenceSync :
gl3w.h
glFinish :
gl3w.h
glFlush :
gl3w.h
glFlushMappedBufferRange :
gl3w.h
glFlushMappedNamedBufferRange :
gl3w.h
glFramebufferParameteri :
gl3w.h
glFramebufferParameteriMESA :
gl3w.h
glFramebufferRenderbuffer :
gl3w.h
glFramebufferTexture :
gl3w.h
glFramebufferTexture1D :
gl3w.h
glFramebufferTexture2D :
gl3w.h
glFramebufferTexture3D :
gl3w.h
glFramebufferTextureLayer :
gl3w.h
glFrontFace :
gl3w.h
glGenBuffers :
gl3w.h
glGenerateMipmap :
gl3w.h
glGenerateTextureMipmap :
gl3w.h
glGenFramebuffers :
gl3w.h
glGenProgramPipelines :
gl3w.h
glGenQueries :
gl3w.h
glGenRenderbuffers :
gl3w.h
glGenSamplers :
gl3w.h
glGenTextures :
gl3w.h
glGenTransformFeedbacks :
gl3w.h
glGenVertexArrays :
gl3w.h
glGetActiveAtomicCounterBufferiv :
gl3w.h
glGetActiveAttrib :
gl3w.h
glGetActiveSubroutineName :
gl3w.h
glGetActiveSubroutineUniformiv :
gl3w.h
glGetActiveSubroutineUniformName :
gl3w.h
glGetActiveUniform :
gl3w.h
glGetActiveUniformBlockiv :
gl3w.h
glGetActiveUniformBlockName :
gl3w.h
glGetActiveUniformName :
gl3w.h
glGetActiveUniformsiv :
gl3w.h
glGetAttachedShaders :
gl3w.h
glGetAttribLocation :
gl3w.h
glGetBooleani_v :
gl3w.h
glGetBooleanv :
gl3w.h
glGetBufferParameteri64v :
gl3w.h
glGetBufferParameteriv :
gl3w.h
glGetBufferPointerv :
gl3w.h
glGetBufferSubData :
gl3w.h
glGetCompressedTexImage :
gl3w.h
glGetCompressedTextureImage :
gl3w.h
glGetCompressedTextureSubImage :
gl3w.h
glGetDebugMessageLog :
gl3w.h
glGetDoublei_v :
gl3w.h
glGetDoublev :
gl3w.h
glGetError :
gl3w.h
glGetFloati_v :
gl3w.h
glGetFloatv :
gl3w.h
glGetFragDataIndex :
gl3w.h
glGetFragDataLocation :
gl3w.h
glGetFramebufferAttachmentParameteriv :
gl3w.h
glGetFramebufferParameteriv :
gl3w.h
glGetFramebufferParameterivMESA :
gl3w.h
glGetGraphicsResetStatus :
gl3w.h
glGetInteger64i_v :
gl3w.h
glGetInteger64v :
gl3w.h
glGetIntegeri_v :
gl3w.h
glGetIntegerv :
gl3w.h
glGetInternalformati64v :
gl3w.h
glGetInternalformativ :
gl3w.h
glGetMultisamplefv :
gl3w.h
glGetNamedBufferParameteri64v :
gl3w.h
glGetNamedBufferParameteriv :
gl3w.h
glGetNamedBufferPointerv :
gl3w.h
glGetNamedBufferSubData :
gl3w.h
glGetNamedFramebufferAttachmentParameteriv :
gl3w.h
glGetNamedFramebufferParameteriv :
gl3w.h
glGetNamedRenderbufferParameteriv :
gl3w.h
glGetnCompressedTexImage :
gl3w.h
glGetnTexImage :
gl3w.h
glGetnUniformdv :
gl3w.h
glGetnUniformfv :
gl3w.h
glGetnUniformiv :
gl3w.h
glGetnUniformuiv :
gl3w.h
glGetObjectLabel :
gl3w.h
glGetObjectPtrLabel :
gl3w.h
glGetPointerv :
gl3w.h
glGetProgramBinary :
gl3w.h
glGetProgramInfoLog :
gl3w.h
glGetProgramInterfaceiv :
gl3w.h
glGetProgramiv :
gl3w.h
glGetProgramPipelineInfoLog :
gl3w.h
glGetProgramPipelineiv :
gl3w.h
glGetProgramResourceIndex :
gl3w.h
glGetProgramResourceiv :
gl3w.h
glGetProgramResourceLocation :
gl3w.h
glGetProgramResourceLocationIndex :
gl3w.h
glGetProgramResourceName :
gl3w.h
glGetProgramStageiv :
gl3w.h
glGetQueryBufferObjecti64v :
gl3w.h
glGetQueryBufferObjectiv :
gl3w.h
glGetQueryBufferObjectui64v :
gl3w.h
glGetQueryBufferObjectuiv :
gl3w.h
glGetQueryIndexediv :
gl3w.h
glGetQueryiv :
gl3w.h
glGetQueryObjecti64v :
gl3w.h
glGetQueryObjectiv :
gl3w.h
glGetQueryObjectui64v :
gl3w.h
glGetQueryObjectuiv :
gl3w.h
glGetRenderbufferParameteriv :
gl3w.h
glGetSamplerParameterfv :
gl3w.h
glGetSamplerParameterIiv :
gl3w.h
glGetSamplerParameterIuiv :
gl3w.h
glGetSamplerParameteriv :
gl3w.h
glGetShaderInfoLog :
gl3w.h
glGetShaderiv :
gl3w.h
glGetShaderPrecisionFormat :
gl3w.h
glGetShaderSource :
gl3w.h
glGetString :
gl3w.h
glGetStringi :
gl3w.h
glGetSubroutineIndex :
gl3w.h
glGetSubroutineUniformLocation :
gl3w.h
glGetSynciv :
gl3w.h
glGetTexImage :
gl3w.h
glGetTexLevelParameterfv :
gl3w.h
glGetTexLevelParameteriv :
gl3w.h
glGetTexParameterfv :
gl3w.h
glGetTexParameterIiv :
gl3w.h
glGetTexParameterIuiv :
gl3w.h
glGetTexParameteriv :
gl3w.h
glGetTextureImage :
gl3w.h
glGetTextureLevelParameterfv :
gl3w.h
glGetTextureLevelParameteriv :
gl3w.h
glGetTextureParameterfv :
gl3w.h
glGetTextureParameterIiv :
gl3w.h
glGetTextureParameterIuiv :
gl3w.h
glGetTextureParameteriv :
gl3w.h
glGetTextureSubImage :
gl3w.h
glGetTransformFeedbacki64_v :
gl3w.h
glGetTransformFeedbacki_v :
gl3w.h
glGetTransformFeedbackiv :
gl3w.h
glGetTransformFeedbackVarying :
gl3w.h
glGetUniformBlockIndex :
gl3w.h
glGetUniformdv :
gl3w.h
glGetUniformfv :
gl3w.h
glGetUniformIndices :
gl3w.h
glGetUniformiv :
gl3w.h
glGetUniformLocation :
gl3w.h
glGetUniformSubroutineuiv :
gl3w.h
glGetUniformuiv :
gl3w.h
glGetVertexArrayIndexed64iv :
gl3w.h
glGetVertexArrayIndexediv :
gl3w.h
glGetVertexArrayiv :
gl3w.h
glGetVertexAttribdv :
gl3w.h
glGetVertexAttribfv :
gl3w.h
glGetVertexAttribIiv :
gl3w.h
glGetVertexAttribIuiv :
gl3w.h
glGetVertexAttribiv :
gl3w.h
glGetVertexAttribLdv :
gl3w.h
glGetVertexAttribPointerv :
gl3w.h
glHint :
gl3w.h
glInvalidateBufferData :
gl3w.h
glInvalidateBufferSubData :
gl3w.h
glInvalidateFramebuffer :
gl3w.h
glInvalidateNamedFramebufferData :
gl3w.h
glInvalidateNamedFramebufferSubData :
gl3w.h
glInvalidateSubFramebuffer :
gl3w.h
glInvalidateTexImage :
gl3w.h
glInvalidateTexSubImage :
gl3w.h
glIsBuffer :
gl3w.h
glIsEnabled :
gl3w.h
glIsEnabledi :
gl3w.h
glIsFramebuffer :
gl3w.h
glIsProgram :
gl3w.h
glIsProgramPipeline :
gl3w.h
glIsQuery :
gl3w.h
glIsRenderbuffer :
gl3w.h
glIsSampler :
gl3w.h
glIsShader :
gl3w.h
glIsSync :
gl3w.h
glIsTexture :
gl3w.h
glIsTransformFeedback :
gl3w.h
glIsVertexArray :
gl3w.h
glLineWidth :
gl3w.h
glLinkProgram :
gl3w.h
glLogicOp :
gl3w.h
glMapBuffer :
gl3w.h
glMapBufferRange :
gl3w.h
glMapNamedBuffer :
gl3w.h
glMapNamedBufferRange :
gl3w.h
glMemoryBarrier :
gl3w.h
glMemoryBarrierByRegion :
gl3w.h
glMinSampleShading :
gl3w.h
glMultiDrawArrays :
gl3w.h
glMultiDrawArraysIndirect :
gl3w.h
glMultiDrawArraysIndirectCount :
gl3w.h
glMultiDrawElements :
gl3w.h
glMultiDrawElementsBaseVertex :
gl3w.h
glMultiDrawElementsIndirect :
gl3w.h
glMultiDrawElementsIndirectCount :
gl3w.h
glNamedBufferData :
gl3w.h
glNamedBufferStorage :
gl3w.h
glNamedBufferSubData :
gl3w.h
glNamedFramebufferDrawBuffer :
gl3w.h
glNamedFramebufferDrawBuffers :
gl3w.h
glNamedFramebufferParameteri :
gl3w.h
glNamedFramebufferReadBuffer :
gl3w.h
glNamedFramebufferRenderbuffer :
gl3w.h
glNamedFramebufferTexture :
gl3w.h
glNamedFramebufferTextureLayer :
gl3w.h
glNamedRenderbufferStorage :
gl3w.h
glNamedRenderbufferStorageMultisample :
gl3w.h
glObjectLabel :
gl3w.h
glObjectPtrLabel :
gl3w.h
glPatchParameterfv :
gl3w.h
glPatchParameteri :
gl3w.h
glPauseTransformFeedback :
gl3w.h
glPixelStoref :
gl3w.h
glPixelStorei :
gl3w.h
glPointParameterf :
gl3w.h
glPointParameterfv :
gl3w.h
glPointParameteri :
gl3w.h
glPointParameteriv :
gl3w.h
glPointSize :
gl3w.h
glPolygonMode :
gl3w.h
glPolygonOffset :
gl3w.h
glPolygonOffsetClamp :
gl3w.h
glPopDebugGroup :
gl3w.h
glPrimitiveRestartIndex :
gl3w.h
glProgramBinary :
gl3w.h
glProgramParameteri :
gl3w.h
glProgramUniform1d :
gl3w.h
glProgramUniform1dv :
gl3w.h
glProgramUniform1f :
gl3w.h
glProgramUniform1fv :
gl3w.h
glProgramUniform1i :
gl3w.h
glProgramUniform1iv :
gl3w.h
glProgramUniform1ui :
gl3w.h
glProgramUniform1uiv :
gl3w.h
glProgramUniform2d :
gl3w.h
glProgramUniform2dv :
gl3w.h
glProgramUniform2f :
gl3w.h
glProgramUniform2fv :
gl3w.h
glProgramUniform2i :
gl3w.h
glProgramUniform2iv :
gl3w.h
glProgramUniform2ui :
gl3w.h
glProgramUniform2uiv :
gl3w.h
glProgramUniform3d :
gl3w.h
glProgramUniform3dv :
gl3w.h
glProgramUniform3f :
gl3w.h
glProgramUniform3fv :
gl3w.h
glProgramUniform3i :
gl3w.h
glProgramUniform3iv :
gl3w.h
glProgramUniform3ui :
gl3w.h
glProgramUniform3uiv :
gl3w.h
glProgramUniform4d :
gl3w.h
glProgramUniform4dv :
gl3w.h
glProgramUniform4f :
gl3w.h
glProgramUniform4fv :
gl3w.h
glProgramUniform4i :
gl3w.h
glProgramUniform4iv :
gl3w.h
glProgramUniform4ui :
gl3w.h
glProgramUniform4uiv :
gl3w.h
glProgramUniformMatrix2dv :
gl3w.h
glProgramUniformMatrix2fv :
gl3w.h
glProgramUniformMatrix2x3dv :
gl3w.h
glProgramUniformMatrix2x3fv :
gl3w.h
glProgramUniformMatrix2x4dv :
gl3w.h
glProgramUniformMatrix2x4fv :
gl3w.h
glProgramUniformMatrix3dv :
gl3w.h
glProgramUniformMatrix3fv :
gl3w.h
glProgramUniformMatrix3x2dv :
gl3w.h
glProgramUniformMatrix3x2fv :
gl3w.h
glProgramUniformMatrix3x4dv :
gl3w.h
glProgramUniformMatrix3x4fv :
gl3w.h
glProgramUniformMatrix4dv :
gl3w.h
glProgramUniformMatrix4fv :
gl3w.h
glProgramUniformMatrix4x2dv :
gl3w.h
glProgramUniformMatrix4x2fv :
gl3w.h
glProgramUniformMatrix4x3dv :
gl3w.h
glProgramUniformMatrix4x3fv :
gl3w.h
glProvokingVertex :
gl3w.h
glPushDebugGroup :
gl3w.h
glQueryCounter :
gl3w.h
glReadBuffer :
gl3w.h
glReadnPixels :
gl3w.h
glReadPixels :
gl3w.h
glReleaseShaderCompiler :
gl3w.h
glRenderbufferStorage :
gl3w.h
glRenderbufferStorageMultisample :
gl3w.h
glResumeTransformFeedback :
gl3w.h
glSampleCoverage :
gl3w.h
glSampleMaski :
gl3w.h
glSamplerParameterf :
gl3w.h
glSamplerParameterfv :
gl3w.h
glSamplerParameteri :
gl3w.h
glSamplerParameterIiv :
gl3w.h
glSamplerParameterIuiv :
gl3w.h
glSamplerParameteriv :
gl3w.h
glScissor :
gl3w.h
glScissorArrayv :
gl3w.h
glScissorIndexed :
gl3w.h
glScissorIndexedv :
gl3w.h
glShaderBinary :
gl3w.h
glShaderSource :
gl3w.h
glShaderStorageBlockBinding :
gl3w.h
glSpecializeShader :
gl3w.h
glStencilFunc :
gl3w.h
glStencilFuncSeparate :
gl3w.h
glStencilMask :
gl3w.h
glStencilMaskSeparate :
gl3w.h
glStencilOp :
gl3w.h
glStencilOpSeparate :
gl3w.h
glTexBuffer :
gl3w.h
glTexBufferRange :
gl3w.h
glTexImage1D :
gl3w.h
glTexImage2D :
gl3w.h
glTexImage2DMultisample :
gl3w.h
glTexImage3D :
gl3w.h
glTexImage3DMultisample :
gl3w.h
glTexParameterf :
gl3w.h
glTexParameterfv :
gl3w.h
glTexParameteri :
gl3w.h
glTexParameterIiv :
gl3w.h
glTexParameterIuiv :
gl3w.h
glTexParameteriv :
gl3w.h
glTexStorage1D :
gl3w.h
glTexStorage2D :
gl3w.h
glTexStorage2DMultisample :
gl3w.h
glTexStorage3D :
gl3w.h
glTexStorage3DMultisample :
gl3w.h
glTexSubImage1D :
gl3w.h
glTexSubImage2D :
gl3w.h
glTexSubImage3D :
gl3w.h
glTextureBarrier :
gl3w.h
glTextureBuffer :
gl3w.h
glTextureBufferRange :
gl3w.h
glTextureParameterf :
gl3w.h
glTextureParameterfv :
gl3w.h
glTextureParameteri :
gl3w.h
glTextureParameterIiv :
gl3w.h
glTextureParameterIuiv :
gl3w.h
glTextureParameteriv :
gl3w.h
glTextureStorage1D :
gl3w.h
glTextureStorage2D :
gl3w.h
glTextureStorage2DMultisample :
gl3w.h
glTextureStorage3D :
gl3w.h
glTextureStorage3DMultisample :
gl3w.h
glTextureSubImage1D :
gl3w.h
glTextureSubImage2D :
gl3w.h
glTextureSubImage3D :
gl3w.h
glTextureView :
gl3w.h
glTransformFeedbackBufferBase :
gl3w.h
glTransformFeedbackBufferRange :
gl3w.h
glTransformFeedbackVaryings :
gl3w.h
glUniform1d :
gl3w.h
glUniform1dv :
gl3w.h
glUniform1f :
gl3w.h
glUniform1fv :
gl3w.h
glUniform1i :
gl3w.h
glUniform1iv :
gl3w.h
glUniform1ui :
gl3w.h
glUniform1uiv :
gl3w.h
glUniform2d :
gl3w.h
glUniform2dv :
gl3w.h
glUniform2f :
gl3w.h
glUniform2fv :
gl3w.h
glUniform2i :
gl3w.h
glUniform2iv :
gl3w.h
glUniform2ui :
gl3w.h
glUniform2uiv :
gl3w.h
glUniform3d :
gl3w.h
glUniform3dv :
gl3w.h
glUniform3f :
gl3w.h
glUniform3fv :
gl3w.h
glUniform3i :
gl3w.h
glUniform3iv :
gl3w.h
glUniform3ui :
gl3w.h
glUniform3uiv :
gl3w.h
glUniform4d :
gl3w.h
glUniform4dv :
gl3w.h
glUniform4f :
gl3w.h
glUniform4fv :
gl3w.h
glUniform4i :
gl3w.h
glUniform4iv :
gl3w.h
glUniform4ui :
gl3w.h
glUniform4uiv :
gl3w.h
glUniformBlockBinding :
gl3w.h
glUniformMatrix2dv :
gl3w.h
glUniformMatrix2fv :
gl3w.h
glUniformMatrix2x3dv :
gl3w.h
glUniformMatrix2x3fv :
gl3w.h
glUniformMatrix2x4dv :
gl3w.h
glUniformMatrix2x4fv :
gl3w.h
glUniformMatrix3dv :
gl3w.h
glUniformMatrix3fv :
gl3w.h
glUniformMatrix3x2dv :
gl3w.h
glUniformMatrix3x2fv :
gl3w.h
glUniformMatrix3x4dv :
gl3w.h
glUniformMatrix3x4fv :
gl3w.h
glUniformMatrix4dv :
gl3w.h
glUniformMatrix4fv :
gl3w.h
glUniformMatrix4x2dv :
gl3w.h
glUniformMatrix4x2fv :
gl3w.h
glUniformMatrix4x3dv :
gl3w.h
glUniformMatrix4x3fv :
gl3w.h
glUniformSubroutinesuiv :
gl3w.h
glUnmapBuffer :
gl3w.h
glUnmapNamedBuffer :
gl3w.h
glUseProgram :
gl3w.h
glUseProgramStages :
gl3w.h
glValidateProgram :
gl3w.h
glValidateProgramPipeline :
gl3w.h
glVertexArrayAttribBinding :
gl3w.h
glVertexArrayAttribFormat :
gl3w.h
glVertexArrayAttribIFormat :
gl3w.h
glVertexArrayAttribLFormat :
gl3w.h
glVertexArrayBindingDivisor :
gl3w.h
glVertexArrayElementBuffer :
gl3w.h
glVertexArrayVertexBuffer :
gl3w.h
glVertexArrayVertexBuffers :
gl3w.h
glVertexAttrib1d :
gl3w.h
glVertexAttrib1dv :
gl3w.h
glVertexAttrib1f :
gl3w.h
glVertexAttrib1fv :
gl3w.h
glVertexAttrib1s :
gl3w.h
glVertexAttrib1sv :
gl3w.h
glVertexAttrib2d :
gl3w.h
glVertexAttrib2dv :
gl3w.h
glVertexAttrib2f :
gl3w.h
glVertexAttrib2fv :
gl3w.h
glVertexAttrib2s :
gl3w.h
glVertexAttrib2sv :
gl3w.h
glVertexAttrib3d :
gl3w.h
glVertexAttrib3dv :
gl3w.h
glVertexAttrib3f :
gl3w.h
glVertexAttrib3fv :
gl3w.h
glVertexAttrib3s :
gl3w.h
glVertexAttrib3sv :
gl3w.h
glVertexAttrib4bv :
gl3w.h
glVertexAttrib4d :
gl3w.h
glVertexAttrib4dv :
gl3w.h
glVertexAttrib4f :
gl3w.h
glVertexAttrib4fv :
gl3w.h
glVertexAttrib4iv :
gl3w.h
glVertexAttrib4Nbv :
gl3w.h
glVertexAttrib4Niv :
gl3w.h
glVertexAttrib4Nsv :
gl3w.h
glVertexAttrib4Nub :
gl3w.h
glVertexAttrib4Nubv :
gl3w.h
glVertexAttrib4Nuiv :
gl3w.h
glVertexAttrib4Nusv :
gl3w.h
glVertexAttrib4s :
gl3w.h
glVertexAttrib4sv :
gl3w.h
glVertexAttrib4ubv :
gl3w.h
glVertexAttrib4uiv :
gl3w.h
glVertexAttrib4usv :
gl3w.h
glVertexAttribBinding :
gl3w.h
glVertexAttribDivisor :
gl3w.h
glVertexAttribFormat :
gl3w.h
glVertexAttribI1i :
gl3w.h
glVertexAttribI1iv :
gl3w.h
glVertexAttribI1ui :
gl3w.h
glVertexAttribI1uiv :
gl3w.h
glVertexAttribI2i :
gl3w.h
glVertexAttribI2iv :
gl3w.h
glVertexAttribI2ui :
gl3w.h
glVertexAttribI2uiv :
gl3w.h
glVertexAttribI3i :
gl3w.h
glVertexAttribI3iv :
gl3w.h
glVertexAttribI3ui :
gl3w.h
glVertexAttribI3uiv :
gl3w.h
glVertexAttribI4bv :
gl3w.h
glVertexAttribI4i :
gl3w.h
glVertexAttribI4iv :
gl3w.h
glVertexAttribI4sv :
gl3w.h
glVertexAttribI4ubv :
gl3w.h
glVertexAttribI4ui :
gl3w.h
glVertexAttribI4uiv :
gl3w.h
glVertexAttribI4usv :
gl3w.h
glVertexAttribIFormat :
gl3w.h
glVertexAttribIPointer :
gl3w.h
glVertexAttribL1d :
gl3w.h
glVertexAttribL1dv :
gl3w.h
glVertexAttribL2d :
gl3w.h
glVertexAttribL2dv :
gl3w.h
glVertexAttribL3d :
gl3w.h
glVertexAttribL3dv :
gl3w.h
glVertexAttribL4d :
gl3w.h
glVertexAttribL4dv :
gl3w.h
glVertexAttribLFormat :
gl3w.h
glVertexAttribLPointer :
gl3w.h
glVertexAttribP1ui :
gl3w.h
glVertexAttribP1uiv :
gl3w.h
glVertexAttribP2ui :
gl3w.h
glVertexAttribP2uiv :
gl3w.h
glVertexAttribP3ui :
gl3w.h
glVertexAttribP3uiv :
gl3w.h
glVertexAttribP4ui :
gl3w.h
glVertexAttribP4uiv :
gl3w.h
glVertexAttribPointer :
gl3w.h
glVertexBindingDivisor :
gl3w.h
glViewport :
gl3w.h
glViewportArrayv :
gl3w.h
glViewportIndexedf :
gl3w.h
glViewportIndexedfv :
gl3w.h
glWaitSync :
gl3w.h
quori_face
Author(s):
autogenerated on Wed Mar 2 2022 00:53:20