collision_plugin_cache.h
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34 
35 #pragma once
36 
39 
40 namespace collision_detection
41 {
43 class CollisionPluginCache
44 {
45 public:
48 
56  bool activate(const std::string& name, const planning_scene::PlanningScenePtr& scene, bool exclusive);
57 
58 private:
59  MOVEIT_CLASS_FORWARD(CollisionPluginCacheImpl);
60  CollisionPluginCacheImplPtr cache_;
61 };
62 
63 } // namespace collision_detection
class_forward.h
collision_detection::CollisionPluginCache::cache_
CollisionPluginCacheImplPtr cache_
Definition: collision_plugin_cache.h:124
collision_detection::CollisionPluginCache::MOVEIT_CLASS_FORWARD
MOVEIT_CLASS_FORWARD(CollisionPluginCacheImpl)
collision_detection::CollisionPluginCache::activate
bool activate(const std::string &name, const planning_scene::PlanningScenePtr &scene, bool exclusive)
Activate a specific collision plugin for the given planning scene instance.
Definition: collision_plugin_cache.cpp:105
collision_plugin.h
collision_detection::CollisionPluginCache::CollisionPluginCache
CollisionPluginCache()
Definition: collision_plugin_cache.cpp:98
collision_detection::CollisionPluginCache::~CollisionPluginCache
~CollisionPluginCache()
collision_detection
Definition: collision_detector_allocator_allvalid.h:42


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sat May 21 2022 02:24:56