data_ | distance_field::VoxelGrid< T > | protected |
data_ptrs_ | distance_field::VoxelGrid< T > | protected |
default_object_ | distance_field::VoxelGrid< T > | protected |
getCell(int x, int y, int z) | distance_field::VoxelGrid< T > | inline |
getCell(const Eigen::Vector3i &pos) | distance_field::VoxelGrid< T > | inline |
getCell(int x, int y, int z) const | distance_field::VoxelGrid< T > | inline |
getCell(const Eigen::Vector3i &pos) const | distance_field::VoxelGrid< T > | inline |
getCellFromLocation(Dimension dim, double loc) const | distance_field::VoxelGrid< T > | inlineprotected |
getLocationFromCell(Dimension dim, int cell) const | distance_field::VoxelGrid< T > | inlineprotected |
getNumCells(Dimension dim) const | distance_field::VoxelGrid< T > | inline |
getOrigin(Dimension dim) const | distance_field::VoxelGrid< T > | inline |
getResolution() const | distance_field::VoxelGrid< T > | inline |
getResolution(Dimension dim) const | distance_field::VoxelGrid< T > | inline |
getSize(Dimension dim) const | distance_field::VoxelGrid< T > | inline |
gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) const | distance_field::VoxelGrid< T > | inline |
gridToWorld(const Eigen::Vector3i &grid, Eigen::Vector3d &world) const | distance_field::VoxelGrid< T > | inline |
isCellValid(int x, int y, int z) const | distance_field::VoxelGrid< T > | inline |
isCellValid(const Eigen::Vector3i &pos) const | distance_field::VoxelGrid< T > | inline |
isCellValid(Dimension dim, int cell) const | distance_field::VoxelGrid< T > | inline |
MOVEIT_DECLARE_PTR_MEMBER(VoxelGrid) | distance_field::VoxelGrid< T > | |
num_cells_ | distance_field::VoxelGrid< T > | protected |
num_cells_total_ | distance_field::VoxelGrid< T > | protected |
oo_resolution_ | distance_field::VoxelGrid< T > | protected |
operator()(double x, double y, double z) const | distance_field::VoxelGrid< T > | inline |
operator()(const Eigen::Vector3d &pos) const | distance_field::VoxelGrid< T > | inline |
origin_ | distance_field::VoxelGrid< T > | protected |
origin_minus_ | distance_field::VoxelGrid< T > | protected |
ref(int x, int y, int z) const | distance_field::VoxelGrid< T > | inlineprotected |
reset(const T &initial) | distance_field::VoxelGrid< T > | inline |
resize(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object) | distance_field::VoxelGrid< T > | |
resolution_ | distance_field::VoxelGrid< T > | protected |
setCell(int x, int y, int z, const T &obj) | distance_field::VoxelGrid< T > | inline |
setCell(const Eigen::Vector3i &pos, const T &obj) | distance_field::VoxelGrid< T > | inline |
size_ | distance_field::VoxelGrid< T > | protected |
stride1_ | distance_field::VoxelGrid< T > | protected |
stride2_ | distance_field::VoxelGrid< T > | protected |
VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object) | distance_field::VoxelGrid< T > | |
VoxelGrid() | distance_field::VoxelGrid< T > | |
worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) const | distance_field::VoxelGrid< T > | inline |
worldToGrid(const Eigen::Vector3d &world, Eigen::Vector3i &grid) const | distance_field::VoxelGrid< T > | inline |
~VoxelGrid() | distance_field::VoxelGrid< T > | virtual |