lvr2
TexturedMesh
lvr2::TexturedMesh Member List
This is the complete list of members for
lvr2::TexturedMesh
, including all inherited members.
accel
(bool invert=0)
lvr2::Renderable
boundingBox
()
lvr2::Renderable
inline
calcBoundingBox
()
lvr2::StaticMesh
private
compileAxesList
()
lvr2::Renderable
compileColoredMeshList
()
lvr2::StaticMesh
protected
compileNameList
()
lvr2::StaticMesh
protected
compileTexureDisplayList
()
lvr2::TexturedMesh
private
compileWireframeList
()
lvr2::StaticMesh
protected
computeMatrix
()
lvr2::Renderable
protected
finalize
()
lvr2::StaticMesh
virtual
generateMaterialGroups
()
lvr2::TexturedMesh
private
getBufferArray
(unsigned int *, MaterialGroup *g)
lvr2::TexturedMesh
private
getIndices
()
lvr2::StaticMesh
getNormals
()
lvr2::StaticMesh
getNumberOfFaces
()
lvr2::StaticMesh
getNumberOfVertices
()
lvr2::StaticMesh
getRenderMode
()
lvr2::StaticMesh
inline
getTransformation
()
lvr2::Renderable
inline
getVertices
()
lvr2::StaticMesh
init
(MeshBufferPtr mesh)
lvr2::StaticMesh
private
interpolateNormals
()
lvr2::StaticMesh
private
isActive
()
lvr2::Renderable
inline
isSelected
()
lvr2::Renderable
inline
lift
(bool invert=0)
lvr2::Renderable
lineWidth
()
lvr2::Renderable
inline
m_active
lvr2::Renderable
protected
m_activeListIndex
lvr2::Renderable
protected
m_axesListIndex
lvr2::Renderable
protected
m_blackColors
lvr2::StaticMesh
protected
m_boundingBox
lvr2::Renderable
protected
m_coloredMeshList
lvr2::StaticMesh
protected
m_colorMaterials
lvr2::TexturedMesh
private
m_colors
lvr2::StaticMesh
protected
m_faceMaterials
lvr2::TexturedMesh
private
m_faceNormals
lvr2::StaticMesh
protected
m_faces
lvr2::StaticMesh
protected
m_finalized
lvr2::StaticMesh
protected
m_haveMaterials
lvr2::StaticMesh
protected
m_lineWidth
lvr2::Renderable
protected
m_listIndex
lvr2::Renderable
protected
m_materials
lvr2::TexturedMesh
private
m_model
lvr2::Renderable
protected
m_name
lvr2::Renderable
protected
m_nameList
lvr2::StaticMesh
protected
m_normals
lvr2::StaticMesh
protected
m_numFaces
lvr2::TexturedMesh
private
m_numMaterials
lvr2::TexturedMesh
private
m_numTextures
lvr2::TexturedMesh
private
m_numVertices
lvr2::TexturedMesh
private
m_pointSize
lvr2::Renderable
protected
m_position
lvr2::Renderable
protected
m_renderMode
lvr2::StaticMesh
protected
m_rotationSpeed
lvr2::Renderable
protected
m_scaleFactor
lvr2::Renderable
protected
m_selected
lvr2::Renderable
protected
m_showAxes
lvr2::Renderable
protected
m_texcoords
lvr2::TexturedMesh
private
m_textureDisplayList
lvr2::TexturedMesh
private
m_textureMaterials
lvr2::TexturedMesh
private
m_textures
lvr2::TexturedMesh
private
m_transformation
lvr2::Renderable
protected
m_translationSpeed
lvr2::Renderable
protected
m_vertices
lvr2::StaticMesh
protected
m_visible
lvr2::Renderable
protected
m_wireframeList
lvr2::StaticMesh
protected
m_xAxis
lvr2::Renderable
protected
m_yAxis
lvr2::Renderable
protected
m_z_Axis
lvr2::Renderable
protected
model
()
lvr2::Renderable
inline
virtual
moveX
(bool invert=0)
lvr2::Renderable
inline
moveY
(bool invert=0)
lvr2::Renderable
inline
moveZ
(bool invert=0)
lvr2::Renderable
inline
Name
()
lvr2::Renderable
inline
pitch
(bool invert=0)
lvr2::Renderable
pointSize
()
lvr2::Renderable
inline
readPly
(string filename)
lvr2::StaticMesh
protected
render
()
lvr2::TexturedMesh
inline
virtual
Renderable
()
lvr2::Renderable
Renderable
(const Renderable &other)
lvr2::Renderable
Renderable
(string name)
lvr2::Renderable
Renderable
(Matrix4< Vec > m, string name)
lvr2::Renderable
roll
(bool invert=0)
lvr2::Renderable
rotX
(bool invert=0)
lvr2::Renderable
rotY
(bool invert=0)
lvr2::Renderable
rotZ
(bool invert=0)
lvr2::Renderable
savePLY
(string filename)
lvr2::StaticMesh
virtual
scale
(float s)
lvr2::Renderable
setActive
(bool a)
lvr2::Renderable
inline
setColorMaterial
(float r, float g, float b)
lvr2::StaticMesh
protected
setDefaultColors
()
lvr2::StaticMesh
private
setLineWidth
(float width)
lvr2::Renderable
inline
setName
(string name)
lvr2::StaticMesh
virtual
setPointSize
(float size)
lvr2::Renderable
inline
setRenderMode
(int mode)
lvr2::StaticMesh
inline
setRotationSpeed
(float s)
lvr2::Renderable
inline
setSelected
(bool s)
lvr2::Renderable
inline
setTransformationMatrix
(Matrix4< Vec > m)
lvr2::Renderable
setTranslationSpeed
(float s)
lvr2::Renderable
inline
setVisible
(bool s)
lvr2::Renderable
inline
showAxes
(bool on)
lvr2::Renderable
inline
StaticMesh
()
lvr2::StaticMesh
StaticMesh
(ModelPtr model, string name="")
lvr2::StaticMesh
StaticMesh
(MeshBufferPtr buffer, string name="")
lvr2::StaticMesh
StaticMesh
(const StaticMesh &o)
lvr2::StaticMesh
strafe
(bool invert=0)
lvr2::Renderable
TexturedMesh
(MeshBufferPtr mesh)
lvr2::TexturedMesh
toggle
()
lvr2::Renderable
inline
transform
()
lvr2::Renderable
protected
virtual
Vec
typedef
lvr2::Renderable
yaw
(bool invert=0)
lvr2::Renderable
~Renderable
()
lvr2::Renderable
virtual
~StaticMesh
()
lvr2::StaticMesh
~TexturedMesh
()
lvr2::TexturedMesh
inline
virtual
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:27